I was playing around with crouch and found out that in Project M you can actually cancel initial crouch animation with dash or walk. This means that you can dash cancel your run and immediately dash or walk forward. The fastest way to input this is doing a very fast quarter circle after dash canceling.
I don't know yet about all the possible applications this technique has, but one very obvious is that you can start dash dancing at any time during your run, so you can effectively make your dash dance length as long as you want.
This technique is actually derivative of the moving method in melee which cactuar started using lately with the difference, that one doesn't have to wait for the 8 frames long initial crouch animation to finish, making this method much faster. Since cactuar has belief in the usefulness of the much slower method in melee, I believe this one could be very effective for characters with fast dash speeds.
I don't know yet about all the possible applications this technique has, but one very obvious is that you can start dash dancing at any time during your run, so you can effectively make your dash dance length as long as you want.
This technique is actually derivative of the moving method in melee which cactuar started using lately with the difference, that one doesn't have to wait for the 8 frames long initial crouch animation to finish, making this method much faster. Since cactuar has belief in the usefulness of the much slower method in melee, I believe this one could be very effective for characters with fast dash speeds.