• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

New Move Sets? Donkey Kong

kirbykid

BRoomer
BRoomer
Joined
Oct 21, 2002
Messages
486
Location
Texas
You know ‘em. We love ‘em. He’s big, and hairy, and he’s a force to be reckoned with… among the other low tiers. Maybe we can help. If we update, heck even evolve his B moves just a bit, then this two bit/8-bit ape just might have a chance.

There’s an inherent problem built into DK. The way he is in Melee, he’s just a monkey. When I say this I mean, he can’t flip out a peanut gun, or a jet pack to give him the edge or at least some variety. After all, DK’s B moves could almost pass for A moves. Most of them are just punches, arm swings, and head smashes. This is the design challenge. In order to make DK’s B moves better we have to add some uniqueness to them that separates them from A moves and exemplifies what it means to be a monkey from a simpler time when your fists and strength are all you need.
<p align="center"> <a href="http://smashboards.com/blog/wp-content/uploads/2007/08/don_king_kong_by_gloriouskyle.jpg" title="don_king_kong_by_gloriouskyle.jpg"><img src="http://smashboards.com/blog/wp-content/uploads/2007/08/don_king_kong_by_gloriouskyle.jpg" alt="don_king_kong_by_gloriouskyle.jpg" height="291" width="389" /></a></p>
<p align="center">He needs to evolve a bit from this. He needs “color” and a new 3D flavor!</p>
<!--more--><strong>Giant Punch: </strong>(Monkey Punch) Like the Captain’s Falcon PUNCH, this attack is DK’s signature move. This punch isn’t terribly strong, I’m afraid. And even when it’s all charged up, it’s not as strong as it should be. What can be done to bring savage terror back to this move?
<ol>
<li>When winding up this attack, DK’s arm should have a hit box. If Mewtwo’s Shadow Ball can do it, then so can DK. This hit box should smack enemies and other small physical items up, out, and away from DK. This fist should also be able to stop small energy projectiles too. Just think of it like a revolving tilt attack. Because DK doesn’t swing his arm too fast, this upgrade isn’t over powering.</li>
<li>DK’s punch (the actual extending arm) should be able to stop just about anything if it’s fully charged. Explosions, grabs, electricity, you name it. For that small window of time, DK’s fist should be unstoppable. Don’t worry guys. DK’s body would still be vulnerable. Also, opponents would be able to reduce or even stop the strength of the attack by throwing attacks against it. The difference in strength will be subtracted accordingly. This way, if Shiek throws a fist full of needles at this punch, you’ll actually be able to see each needle slowing down the massive fist, until the resulting strike is little more than a forward tilt’s strength. Melee already tried to do something along these lines, but it isn’t clear enough.</li>
<li>If opponents get hit by this punch, they shouldn’t be able to tech when landing on the ground or walls. Let’s say this move is so brutal that it puts enemies in a daze that prevents them from teching. This would give this move a bit of terror as opponents won’t be able to recover as quickly from being hit. Of course, DK should be slowed down a bit so this ability isn’t too overwhelming.</li>
<li>If DK is slowed down from his Melee speed, then perhaps while holding a fully charged punch DK could move faster on the ground and in the air. Smoking hot DK would be a terrifying force.</li>
</ol>
<strong>Headbutt: </strong>This move doesn’t have a lot of range. So what is it good for? Spiking? Not really. It’s a meteor hit, and it’s very hard to time and execute. In the air, DK has even less of a chance of making a strong play. On the ground, this move does something quite unique. It shoves people into the ground. Once enemies are in the ground, they’re vulnerable to all sorts of abuse. Grounded individuals are virtually turned into punching bags until they can manage to wiggle out. The problem with this is, like Jigglypuff’s Sing, and Mewtwo’s Disable, the opponents have enough time to wiggle out before the lag from the attack is over and the ensuing attacks can begin. This happens even when the opponents are are high damage. So what can we do for this move?
<ol>
<li>Make it spike. B moves can’t be L-canceled, so they’re naturally harder to time. This move is no exception. If I’m going to do all the work of spacing it and timing it, then let the reward be something that can’t countered so easily.</li>
<li>Make DK unflinching when he rears back his head. This way, he can take some hits in order to land the move. To balance this effect, if DK is hit while rearing back he should take the damage and slide back a little giving the opponents an opportunity to push DK away at the last moment. Another way to balance it is to have this move unflinching only when DK has a fully charged Giant Punch. If he hits his target, they’ll be stuck in the ground for much longer.</li>
<li>DK could also smash opponents into the ground even if they are shielding. It would be like a grab and auto throw except into the ground. Depending on how versatile this move is, the lag of the animation and how easily opponents can wiggle out of the ground can be varied.</li>
</ol>
<strong>Ground Pound: </strong>This is yet another one of DK’s moves that doens”t have a lot of range despite the fact that he’s a large monkey. Sure it covers forward and backwards, but it’s less back than forward. Also, this move doesn’t come too high off the ground. Even when it hits it can be hard for DK to follow it up with anything. What can be done?
<ol>
<li>If this move is going to be contained within the ground, then it should extend further out on both sides of DK (especially his back).</li>
<li>Perhaps DK could increase the range/stun/knock back of this attack by using (once again) the charge from a fully charged Giant Punch. After all, both of these moves use DK’s arms.</li>
<li>This move should have more environmental effects. DK should be able to knock platforms of kilter for a limited time by smashing them. DK should also be able to temporarily disable edges by smashing them with this move. Perhaps a little mound of dirt would appear over the edge. Opponents could then strike the mound to free up the edge again to keep things fair.</li>
<li>Perhaps this move could cause opponents to run and jump slower for a limited time because their legs are shaken up from the impact. This would allow DK to overcome speedsters by slowing them down.</li>
</ol>
<strong>Spinning Kong: </strong>DK needs this move to recover. He doesn’t have very many options. This isn’t such a bad thing when you consider that because he’s so heavy, a limited recovery is a part of his balance. This move has a pretty vicious strike at the beginning that has high priority hit box. When DK starts spinning, his arms have quite a lot of priority as well, making it difficult to land a spike or meteor strike on this monkey. When he lands, there’s little lag to slow him down. It’s a great move. There’s not much to say here. This is the only thing I could think of….
<ol>
<li>Like many spinning attacks in Melee, the opponents are often sent flying in the opposite direction. Peach’s down smash does this as well as Samus’ down smash. If DK could do this, it would allow him to easily turn the tables on those who try to edge guard him. Perhaps this would be too powerful. Perhaps….</li>
</ol>
<p align="center"><a href="http://smashboards.com/blog/wp-content/uploads/2007/08/donkey_kong.gif" title="donkey_kong.gif"><img src="http://smashboards.com/blog/wp-content/uploads/2007/08/donkey_kong.gif" alt="donkey_kong.gif" /></a></p>
<p align="center">This isn’t quite what I had in mind. But it’ll do.</p>
And that’s it for this monkey. He follows the formula of “keep it simple.” I guess if Sakurai made him too diversified he just wouldn’t be DK. Oh well, Sakurai is still<a href="http://youtube.com/watch?v=w-LJ7KAEy-k&amp;mode=related&amp;search=" target="_blank"> a Bum</a>.
 
M

mcs

Guest
first. YEAH!

i recommend playing when reading these. it makes a bit more sense that way. also great suggestions for the giant punch!however theres one thing: down b in the air could work like the main attack of dkjb only instead of knockback everyone in range would be stunned in the air. this also sets up foes for a headbutt-spike!

and good night!zzzzzZZzzzZZZZ
 
E

EvilToad01

Guest
Insanity! A double update? How can they keep this level of excitement up???
 
H

homelessvagrant

Guest
I’m sure Dk will be in better shape for brawl. We need more top tier heavy fighters, to balance things out of course.
 
H

homelessvagrant

Guest
I’m starting to see a pattern in Kirbykids updates. Tommorow I bet will be on Yoshi.
 
H

homelessvagrant

Guest
may I dare say

I think the original smash was more balanced than melee.
 

peach-man

Smash Journeyman
Joined
Jul 25, 2007
Messages
234
Location
The sweet, sweet land of sweet, sweet, chocolate,
that’s right, homeless.
probably because everybody had the same possibility’s for each problem and situation, in other words: they didn’t have they’r own style and personality.
In melee, he tried to change that. It turned out that it wasn’t só bad, but each had it’s own good and bad sides.
the one had more than the other: disbalance
 
S

Sneaky 2.0

Guest
And with the removal of items in tourneys, some things that were put in for balance were thrown out the window entirely.
 
H

homelessvagrant

Guest
which was gay beyond belief.

why take out one of the three central building blocks of smash (I do know, don’t lecture me)

I strictly believe in select items on very low when playing more serious matches. I’ve yet to get bombed by random appearing explosive crates.
 

kirbykid

BRoomer
BRoomer
Joined
Oct 21, 2002
Messages
486
Location
Texas
^^^^mcs:
I would love for DK to be more like Jungle Beat DK. Jungle Beat is arguably the best Donkey Kong game, yet where’s the love. If sakurai is drawing his influences from the gamecube era, then DK should follow the plan right?

Oh and … where’s DK’s TEETH. Diddy has teeth!
 
H

homelessvagrant

Guest
I hope Sakurai and gang don’t plan on drawing all of it’s influence on the gamecube era (seeing as some of the old eras brought better games).
 
A

Animal 214

Guest
i like tech chasing with his ground pound u can work some good combos with it if u mindgame him in2 it
 

kirbykid

BRoomer
BRoomer
Joined
Oct 21, 2002
Messages
486
Location
Texas
^^^^ homelessvarant
“brought better games” That’s debatable.

Last gen also includes GBA so here are the characters who have shined the most, or significantly so last gen.

Wario
Samus
Pokemon Trainer
Ike
Pikachu
Link
Zelda
DonkeyKong

That’s most of the characters that are announced so far that have had games last gen.

Sorry.
 
S

solid_snack

Guest
Sakurai isn’t drawring all his inspiration from the Gamecube. Yoshi’s Final Smash gives him two abilities that, under the right circumstances, he could use in Super Mario World. Also, what will most likely be Kirby’s Final Smash (Cook Kirby), was a move introduced in Kirby Super Star.
 
H

homelessvagrant

Guest
well yes kirbykid maybe I should have been more specific, games on the gamecube weren’t as good in other consoles

Warioware wario and the pokemon came from the GBA. TP link (ad zelda) may have looked better than OOT link (and zelda) but OOT was a much better game than TP and I believe it had better locals as well.

The only characters that got anything of real interest was DK and samus. I’m not going to say the gamecube sucks (it’s just that the snes and n64 in my opinion bring more for smash).

Delfino island takes after Sunshine, a decent game. But still it is a forgetteble one nonetheless, and the stage will be the same unless it’s incredibly spectacular. Imagine if they had a Hazy maze (mario 64) stage or flying fortress stage (mario 3). You can’t tell me you prefer delfino over that.

I won’t even get into the bridge of eldin.
 

kirbykid

BRoomer
BRoomer
Joined
Oct 21, 2002
Messages
486
Location
Texas
^^^
You sound quite lost in nostalgia. Wario ware was also for the cube. And if you want to go there, you could play Pokemon on the cube as well (GBA player).

The phrase “weren’t as good in other consoles” is loaded. Are you trying to compare one generation too the 3 previous gens? Cause most of the games on NES suck in such a comparison.

Super Mario Sunshine was more than a decent game. Just check the scores for that. And it’s not forgettable… because I remember it. Don’t be a hater. Just because a sunshine level made it into brawl doesn’t mean you have to start making bold and false statements.

I prefer people to wake up and see what they have going for them. You can’t live in the past forever. For Brawls sake, you better hope we get everything we want. There’s no need to bash what’s already been given.
 
H

homelessvagrant

Guest
Kirbykid: wario ware did have a release on the cube but it was nothing more than a rehash of the gba game with multiplayer and more microgames (plus it didn’t come out until Nintendo saw the profits made from the gba title) and playing pokemon on the gba player doesn’t make it a gamecube game.

i’m not comparing games in genuinity or say mariuo sunshine sucks because it wasn’t as good as Mario 64. No, I just prefer one over the other. I’m not trying to raise arguments or stirr false teachings around, I letting out my opinion. Do I have to open my mouth to whatever Nintendo feeds sucking up to nintendo whenever they come out with a release, i say no. I don’t hate new generation or the cube. Afterall am I not on this blog site. i believe smash to be the best franchise and melee the best game. I prefer wii over all the consoles before it.

there have been a lot of nice games from the Gamecube era but Kirbykid are you saying that all influence for this game should come from one area. The game should take influence from all of nintendo’s history. I’m not going to whine if a major portion of smash is not what i wanted. i’ll still buy the game and really enjoy it. But tell me what’s wrong with having hopes for a more interpersonal game.

I don’t mean to be argumentative and i don’t want to cause waves but I do have an opinion. the game should have more non gamecube levels. I’m sorry if you don’t agree, I don’t mean to insult you or the game.
 

Johnknight1

Upward and Forward, Positive and Persistent
Joined
Feb 25, 2007
Messages
18,966
Location
Livermore, the Bay repping NorCal Smash!
NNID
Johnknight1
3DS FC
3540-0575-1486
These could make him a much more balanced character than in the past. Link and DK have both creeped up the tiers from SSB64 to Melee, and I see that again for both of them in Brawl. I actually see them as mid tier characters, surprisingly.
 
H

homelessvagrant

Guest
well I just hope one heavy weight makes it as top tier, we need a more balanced gameplay and not a whole bunch of lightweights.
 

peach-man

Smash Journeyman
Joined
Jul 25, 2007
Messages
234
Location
The sweet, sweet land of sweet, sweet, chocolate,
sweet zelda, thats not weird, I’m just saying that my eyes hurt when I read such long posts.
It’s just - sorry, but I have to say it - to make it a little less boring for myself,
cause sometimes, the topics are dead or people are way to serious, wich isn’t so fun to read
 
K

Kinnikuman

Guest
DK, Donkey Kong! He’s the leader of the bunch you know him well…
(continue next commenter)
 
P

PRINCESS PEACH

Guest
wow Kinnikuman you now this song…
i really don’t now when the last time i played
a DK stage^_^
 
S

sweet zelda

Guest
well it is a funny song but hey this song is from
the DK on the N64 right?
 
H

homelessvagrant

Guest
ah the Dk rap, I thought I had rid myself of all my childhood trauma. In the homeless tournament, that Dk stage is BANNED!!!!
 
Top Bottom