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New Modes? Smash Olympics

kirbykid

BRoomer
BRoomer
Joined
Oct 21, 2002
Messages
486
Location
Texas
Ok. I’ll be straight with you guys. I didn’t come up with this idea. And if you’ve read my New Modes? Smash Forge idea, then you already know where I’m going.

Way back in 2004, the D-crew threw a tournament called M.O.A.S.T 3 at a lan center in Plano, Texas. The tournament was quite large and successful. While the D-crew (including the ever elusive always witty Scav) worked hard on all the organizational and legal matters, the hidden satellite Mound-crew was hard at work for extra events for the tournament, the likes of which have never been see before. This idea is actually my brother’s. It’s called….
<p align="center"><img src="http://smashboards.com/blog/wp-content/uploads/2007/10/smash-olympics.jpg" /></p>
<p align="center"><strong>Smash Olympics.</strong><!--more--></p>
Using AR (Action Reply) my brother was able to access stages in Melee that are unavailable in multiplayer. The Break-the-Targets stages are by far the most interesting of these alternative stages. One to four players can battle on these alternative stages like normal with one key exception. When all the targets break, the game ends no matter if the rules are set to stock, time, bonus, or coin.

The challenge my brother created with these levels is as follows. Beat the level by breaking all the targets and you win. The catch is, you have to play a specific character. In this case, the characters you have to play are not characters that the level wasdesigned for. In other words, on Young Link’s stage, not only do you not get to play as Y.Link, but you can’t play as a character with a wall kick. You only get one life, so when you die, you lose.

What made this mode great is you’re not in it alone. You enter this challenge with a partner, who is also playing a character that isn’t suited for that particular level. By working together, both players have to hit all the targets. And, of course, the faster you complete the challenge the better.

To beat these challenges, not only do you have to be familiar with many characters, but you have to utilize many advanced techniques to get characters into the right positions to complete the challenge. This is not to mention the team work that is necessary to execute these complex maneuvers.

And this is just one of the many events we had planned for the Smash Olympics. With just a few simple changes, my brother turned a short lived single player level into a competitive, challenging, cooperative experience. Does this sound familiar?

It should. Today’s update proved that Sakurai is doing the same thing. The Home-Run Contest was neat in Melee, but now in Brawl we have many more options that include new challenge types and multiplayer functionality.

Let’s hope that Brawl continues to take every mode, clean up everything that was wrong with it, add new modes, functions, and options, while making as much of it online as possible.

Who knows, maybe we’ll see a string of these modes put together in an Olympic style online mode in which you can compete against random people? Maybe the leader boards for this mode can be organized by country?

Are you getting the Olympic spirit?
 

GimmeAnFSharp

Smash Journeyman
Joined
Jul 16, 2006
Messages
291
Location
Boston
I like it... I find a large amount of novelty in little co-op things here and there, that are good for a beginner and someone whose more advanced; meaning I'd be able to do something like this with anyone.

I find it difficult to believe I'll find someone I can pair with for sandbagging, though. Too much pinpoint timing to rely on someone else.
 

EarthboundMun

Smash Cadet
Joined
Sep 16, 2003
Messages
58
Location
Florida
The whole point to the co-op sandbag thing is meant mostly so that you co-ordinate your efforts to maximize damage and set new records. I, personally, won't play it, but I'd love to compete online against friends to see who gets the furthest.
 

GoldRoger

Smash Rookie
Joined
Oct 15, 2007
Messages
9
Sounds like a great idea.

Did your brother also managed to unlock the Race To The Finish stage ? Because it would fit perfectly on a Marathon Game !
 

tafutureboy

Smash Ace
Joined
Sep 9, 2007
Messages
867
Location
Texas
i dont remeber a toruney in plano.....have another one down here (dont live far from plano)
 

kirbykid

BRoomer
BRoomer
Joined
Oct 21, 2002
Messages
486
Location
Texas
Yeaaaaaa... I'm just going to buy "M&SatOG". :p
This sounds interesting, but FAR too complicated. Not really the "Smash Style".
You clearly don't know what Smash's Style is.

I've already clearly stated that the new HRC is like this mode. So technically, part of the Smash Olympics is already "smash's style."

The idea is essentially Everybody Votes + some mini games. That's complicated for you?
 

X-x-Dyce-x-X

Smash Master
Joined
Feb 27, 2007
Messages
4,294
Location
Some town in New Jersey Mains: Link, Falco, Ganond
You clearly don't know what Smash's Style is.

I've already clearly stated that the new HRC is like this mode. So technically, part of the Smash Olympics is already "smash's style."

The idea is essentially Everybody Votes + some mini games. That's complicated for you?
But really, other than Event Mode, there really weren't any complicated rules to the rest of Smash.

"Break the Targets", "Boards the Platforms", "Race to the Finish", "Stock", "Time", "Coin", "Stamina", "HRC", "Multi-man", etc.

Smash modes are basically governed by one major rule. As opposed to "Play on a stage only accessible through AR with characters that the stage doesn't favor and try to kill your opponent while breaking the targets... {gaaaasp!} but don't finish breaking the targets before offing your opponent or you'll end the game too early."
 

kirbykid

BRoomer
BRoomer
Joined
Oct 21, 2002
Messages
486
Location
Texas
But really, other than Event Mode, there really weren't any complicated rules to the rest of Smash.

"Break the Targets", "Boards the Platforms", "Race to the Finish", "Stock", "Time", "Coin", "Stamina", "HRC", "Multi-man", etc.

Smash modes are basically governed by one major rule. As opposed to "Play on a stage only accessible through AR with characters that the stage doesn't favor and try to kill your opponent while breaking the targets... {gaaaasp!} but don't finish breaking the targets before offing your opponent or you'll end the game too early."
You clearly missed the point.

The AR manipulated games were precursors to the real idea for the Smash Olympics. Like I said, the new HRC is basically what I was getting at.

"Who knows, maybe we’ll see a string of these [stadium] modes put together in an Olympic style online mode"

It's pretty clear.
 

Sneaky 2.0

Smash Apprentice
Joined
Aug 27, 2007
Messages
108
3DS FC
2724-1598-9725
So... how DID you complete Young Link's Target Test without a wall kick?
 

altir

Smash Apprentice
Joined
Sep 16, 2007
Messages
102
@ sneaky. links bomb jump to hook dhot to up b or peach's wall bomber.
 

XCWarrior

Smash Apprentice
Joined
Nov 7, 2007
Messages
194
Location
Brawl, Mario Kart Wii, Wii Fit, Zack and Wiki, SMR
The concept seems like a great idea. Sounds like an extension on events in Melee (in some ways), and I'm always up for variety.

I mean this game is up there in terms of customability, so if nothing else if you beat all the break the target stages, maybe then you can use any character on any stage.

It would be a nice surprise that they don't tell us about before the game is released.
 
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