Ok. I’ll be straight with you guys. I didn’t come up with this idea. And if you’ve read my New Modes? Smash Forge idea, then you already know where I’m going.
Way back in 2004, the D-crew threw a tournament called M.O.A.S.T 3 at a lan center in Plano, Texas. The tournament was quite large and successful. While the D-crew (including the ever elusive always witty Scav) worked hard on all the organizational and legal matters, the hidden satellite Mound-crew was hard at work for extra events for the tournament, the likes of which have never been see before. This idea is actually my brother’s. It’s called….
<p align="center"><img src="http://smashboards.com/blog/wp-content/uploads/2007/10/smash-olympics.jpg" /></p>
<p align="center"><strong>Smash Olympics.</strong><!--more--></p>
Using AR (Action Reply) my brother was able to access stages in Melee that are unavailable in multiplayer. The Break-the-Targets stages are by far the most interesting of these alternative stages. One to four players can battle on these alternative stages like normal with one key exception. When all the targets break, the game ends no matter if the rules are set to stock, time, bonus, or coin.
The challenge my brother created with these levels is as follows. Beat the level by breaking all the targets and you win. The catch is, you have to play a specific character. In this case, the characters you have to play are not characters that the level wasdesigned for. In other words, on Young Link’s stage, not only do you not get to play as Y.Link, but you can’t play as a character with a wall kick. You only get one life, so when you die, you lose.
What made this mode great is you’re not in it alone. You enter this challenge with a partner, who is also playing a character that isn’t suited for that particular level. By working together, both players have to hit all the targets. And, of course, the faster you complete the challenge the better.
To beat these challenges, not only do you have to be familiar with many characters, but you have to utilize many advanced techniques to get characters into the right positions to complete the challenge. This is not to mention the team work that is necessary to execute these complex maneuvers.
And this is just one of the many events we had planned for the Smash Olympics. With just a few simple changes, my brother turned a short lived single player level into a competitive, challenging, cooperative experience. Does this sound familiar?
It should. Today’s update proved that Sakurai is doing the same thing. The Home-Run Contest was neat in Melee, but now in Brawl we have many more options that include new challenge types and multiplayer functionality.
Let’s hope that Brawl continues to take every mode, clean up everything that was wrong with it, add new modes, functions, and options, while making as much of it online as possible.
Who knows, maybe we’ll see a string of these modes put together in an Olympic style online mode in which you can compete against random people? Maybe the leader boards for this mode can be organized by country?
Are you getting the Olympic spirit?
Way back in 2004, the D-crew threw a tournament called M.O.A.S.T 3 at a lan center in Plano, Texas. The tournament was quite large and successful. While the D-crew (including the ever elusive always witty Scav) worked hard on all the organizational and legal matters, the hidden satellite Mound-crew was hard at work for extra events for the tournament, the likes of which have never been see before. This idea is actually my brother’s. It’s called….
<p align="center"><img src="http://smashboards.com/blog/wp-content/uploads/2007/10/smash-olympics.jpg" /></p>
<p align="center"><strong>Smash Olympics.</strong><!--more--></p>
Using AR (Action Reply) my brother was able to access stages in Melee that are unavailable in multiplayer. The Break-the-Targets stages are by far the most interesting of these alternative stages. One to four players can battle on these alternative stages like normal with one key exception. When all the targets break, the game ends no matter if the rules are set to stock, time, bonus, or coin.
The challenge my brother created with these levels is as follows. Beat the level by breaking all the targets and you win. The catch is, you have to play a specific character. In this case, the characters you have to play are not characters that the level wasdesigned for. In other words, on Young Link’s stage, not only do you not get to play as Y.Link, but you can’t play as a character with a wall kick. You only get one life, so when you die, you lose.
What made this mode great is you’re not in it alone. You enter this challenge with a partner, who is also playing a character that isn’t suited for that particular level. By working together, both players have to hit all the targets. And, of course, the faster you complete the challenge the better.
To beat these challenges, not only do you have to be familiar with many characters, but you have to utilize many advanced techniques to get characters into the right positions to complete the challenge. This is not to mention the team work that is necessary to execute these complex maneuvers.
And this is just one of the many events we had planned for the Smash Olympics. With just a few simple changes, my brother turned a short lived single player level into a competitive, challenging, cooperative experience. Does this sound familiar?
It should. Today’s update proved that Sakurai is doing the same thing. The Home-Run Contest was neat in Melee, but now in Brawl we have many more options that include new challenge types and multiplayer functionality.
Let’s hope that Brawl continues to take every mode, clean up everything that was wrong with it, add new modes, functions, and options, while making as much of it online as possible.
Who knows, maybe we’ll see a string of these modes put together in an Olympic style online mode in which you can compete against random people? Maybe the leader boards for this mode can be organized by country?
Are you getting the Olympic spirit?