• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

New mode ideas

UberAndrew

Smash Cadet
Joined
Jul 2, 2013
Messages
54
Location
Tacoma, Wa
Whether they're thought out and possible or so crazy there's not a snowballs chance in hell of it making it in let's share ideas for new mods in Project M.

My idea is a mode inspired by Street Fighter. The gravity would be heavier and the damage ratio would be lowered to emulate Street Fighter physics better and stamina would be replaced with health. You'd also be able to perform Final Smashes by building up a special meter by performing combos.

Another mode would be a tutorial training mode that teaches advanced skills like wavedashing and L-cancelling. I imagine this would be harder to developed, if it would even be possible at all, but this would be a great way to teach newcomers and casuals advanced skills and help them improve their game.
 

Ogopogo

Smash Ace
Joined
Sep 28, 2013
Messages
568
Location
Middle TN
3DS FC
3797-6544-0935
I think an improved Stamina Mode for funsies might be alright. And if any tutorials are to be made, take inspiration from Skullgirls. Those tuts were very well designed and informative.
 

Chzrm3

Smash Ace
Joined
Feb 4, 2008
Messages
625
3DS FC
3926-5442-3703
Yeah, Stamina mode with lives would be awesome. I'd honestly play that a lot, haha.

Just to be ridiculous, how about a PSASBR mode? You'd be building up a meter and you'd expend that meter to do a special attack, which is the only way you can kill people. It would probably be so broken and horrible that I don't know why I haven't started pressing backspace yet. Oh man, I think I'm committing to this. OH GOD
 

splat

Smash Lord
Joined
Oct 28, 2006
Messages
1,169
Location
The Netherlands
I think a game mode that changes the gravity would be kind of neat. I'd be much better than those silly Bunny/Metal options Brawl gave us.

One that handles Stale moves would be fun to see, too, I guess: cranking up the time it takes for a move to go stale would force players to create new and creative combos with moves they'd normally not use.

A stamina/stock combination would be very welcome.

I'm also really curious what they can do with Dantarion's code that allows two characters to spawn (he had eight DK's running around on Battlefield, pretty cool)..
 

Smo

Smash Journeyman
Joined
Sep 17, 2005
Messages
280
Location
Nottingham UK
Personally I think a real cool mode would be a ‘permanent item’ mode. i.e. select an item that everyone starts the match with, and if anything happens to the item (detonates, dropped off stage, runs out of ammo) it respawns back in the player's hand. So for instance you could have a pure Beam Sword battle, a Raygun stand-off, a smartbomb extravaganza....

I think this would be awesome! Don't know how doable it would be though.
 

Vilain

Smash Cadet
Joined
Dec 16, 2012
Messages
25
Location
France
My idea is a mode inspired by Street Fighter. The gravity would be heavier and the damage ratio would be lowered to emulate Street Fighter physics better and stamina would be replaced with health. You'd also be able to perform Final Smashes by building up a special meter by performing combos.

In Super Smash Bros, you can perform combos because of the gravity and the general physic of the game. It's not the same way in Street Fighter, and, I think that trying to put SF-like combos into Smash Bros gameplay would be impossible because there aren't enough inputs.

(I apologize for my bad english)
 

PastLink

Smash Journeyman
Joined
Oct 28, 2012
Messages
280
Location
Wellington, Florida
ok so... grr this is the only mode i can think of right now that i think would be really kind cool. but it may also be slightly impossible?so anyways, the game mode is called 'Decay' and in this mode as time draws out in the match, the stage slowly starts to fall apart.
example: _ _ _ _ _ those five lines represent 5/5ths of FD after, let's say !:30 of game play. the stage starts cracking, and dust kicks up and line number two falls into the void. leaving FD like this _ _ _ _. after 2:30 rinse and repeat. the decay would be different for different levels. stages with platforms would decay slower as the platforms would decay with the stage seperately. meaning we could divide battlefield into 3rds, but because of the platforms it would have six bits of stage that could effectively decay.

what happens when the stage decays completely? well hopefully the match will be over by then. but if not the case then the match is over early with whoever got the least deaths as the winner.

crazy, ridiculous, more likely than not IMPOSSIBLE. or at least just a programming nightmare. but i think it'd be fun to have to adapt to the changing situations as the game progresses, to where things go a little nuts when you only have 1/5 of FD to stand on.
 

QQQQQQQ7777777

Smash Champion
Joined
Apr 27, 2013
Messages
2,300
ok so... grr this is the only mode i can think of right now that i think would be really kind cool. but it may also be slightly impossible?so anyways, the game mode is called 'Decay' and in this mode as time draws out in the match, the stage slowly starts to fall apart.
example: _ _ _ _ _ those five lines represent 5/5ths of FD after, let's say !:30 of game play. the stage starts cracking, and dust kicks up and line number two falls into the void. leaving FD like this _ _ _ _. after 2:30 rinse and repeat. the decay would be different for different levels. stages with platforms would decay slower as the platforms would decay with the stage seperately. meaning we could divide battlefield into 3rds, but because of the platforms it would have six bits of stage that could effectively decay.

what happens when the stage decays completely? well hopefully the match will be over by then. but if not the case then the match is over early with whoever got the least deaths as the winner.

crazy, ridiculous, more likely than not IMPOSSIBLE. or at least just a programming nightmare. but i think it'd be fun to have to adapt to the changing situations as the game progresses, to where things go a little nuts when you only have 1/5 of FD to stand on.
This couldn`t work in the slightest, that kind of stuff would require editing how stages work and (as far as I know) there is no Special Mode data for changing stage events. also, I think mode changing only works because of changing item properties (warchamp said that curry is now a Turbo item).
 

PastLink

Smash Journeyman
Joined
Oct 28, 2012
Messages
280
Location
Wellington, Florida
This couldn`t work in the slightest, that kind of stuff would require editing how stages work and (as far as I know) there is no Special Mode data for changing stage events. also, I think mode changing only works because of changing item properties (warchamp said that curry is now a Turbo item).

read here
ok so... grr this is the only mode i can think of right now that i think would be really kind cool. but it may also be slightly impossible?
aaaand here

crazy, ridiculous, more likely than not IMPOSSIBLE. or at least just a programming nightmare. but i think it'd be fun to have to adapt to the changing situations as the game progresses, to where things go a little nuts when you only have 1/5 of FD to stand on.
 

QQQQQQQ7777777

Smash Champion
Joined
Apr 27, 2013
Messages
2,300
read here


aaaand here
so your calling me out for confirming what you thought? You didn`t know that it was impossible (you just thought that it was) so I was confirming that it indeed is in fact impossible. I wasn`t trying to make fun of you or anything and if that is how you saw it then I am sorry.
 

Renji64

Smash Lord
Joined
Jun 19, 2009
Messages
1,988
Location
Jacksonville FL
Would it be possible to have a mode where you can pick more than one character and then after you die it switches to the next? That would be cool but i doubt it is possible.
 

PastLink

Smash Journeyman
Joined
Oct 28, 2012
Messages
280
Location
Wellington, Florida
so your calling me out for confirming what you thought? You didn`t know that it was impossible (you just thought that it was) so I was confirming that it indeed is in fact impossible. I wasn`t trying to make fun of you or anything and if that is how you saw it then I am sorry.

oh.... wow i'm sorry. yeah, no it just sorta came across wrong to me is all. do forgive my hastiness.


Would it be possible to have a mode where you can pick more than one character and then after you die it switches to the next? That would be cool but i doubt it is possible.

http://smashboards.com/threads/clone-engine-live-we-are-marvel.342551/
 

HyperrCrow

Emotional Reality
Joined
Mar 1, 2013
Messages
1,422
Location
Boston, MA
ok so... grr this is the only mode i can think of right now that i think would be really kind cool. but it may also be slightly impossible?so anyways, the game mode is called 'Decay' and in this mode as time draws out in the match, the stage slowly starts to fall apart.
example: _ _ _ _ _ those five lines represent 5/5ths of FD after, let's say !:30 of game play. the stage starts cracking, and dust kicks up and line number two falls into the void. leaving FD like this _ _ _ _. after 2:30 rinse and repeat. the decay would be different for different levels. stages with platforms would decay slower as the platforms would decay with the stage seperately. meaning we could divide battlefield into 3rds, but because of the platforms it would have six bits of stage that could effectively decay.
This couldn`t work in the slightest, that kind of stuff would require editing how stages work and (as far as I know) there is no Special Mode data for changing stage events. also, I think mode changing only works because of changing item properties (warchamp said that curry is now a Turbo item).
It's not impossible, just requires time.
Brawlvault link
 

Burnsy

Smash Lord
Joined
Nov 4, 2012
Messages
1,167
Location
Phoenix, AZ
This is an idea I had the other day. I imagine it would be a coding nightmare, and its not a new mode per say, but more of an additional option for Turbo Mode.

How cool would it be if you could turn on an option in turbo where rebalanced assist trophies and Pokemon were selectable, and could be called in to assist the player (limited number of uses dependent on the nature of that particular assist).

This is roughly how assists worked in the first Marvel vs capcom, and it could be fun to bring these assist trophy characters into a mode where random attainment isn't a factor and people are less concerned about overall fairness due to the nature of Turbo mode.

*Edit*
By the way, I also wanted to ask if anyone found it curious that the 3.0 release date trailer referred to "new modes" plural? I found that interesting, because as far as I know the only new mode in 3.0 is Turbo. Anyone have any thoughts about that?
 

PastLink

Smash Journeyman
Joined
Oct 28, 2012
Messages
280
Location
Wellington, Florida
*Edit*
By the way, I also wanted to ask if anyone found it curious that the 3.0 release date trailer referred to "new modes" plural? I found that interesting, because as far as I know the only new mode in 3.0 is Turbo. Anyone have any thoughts about that?

I noticed that too and i'm pretty curious. but, to be fair I'm curiously eager for EVERYTHING that 3.0 is gonna offer.

also, are we strictly speaking game modes for multiman brawls? because i have various ideas for different things.

non multiman:
personally i'd like to see Project M customize the break the target stages to make them each their own, just for the sake of having it be unique and apart from brawl. also, having a return to the board the platforms would be loads of fun. and for something a bit different than multiman brawl.
how about adding different race to the finish stages for a sort of miniature grand prix. with four players and different courses i think it'd be a ton of fun. now i can already see you asking "but what about slow and powerful characters?" easy, you can still KO each other so each KO sets the player into a 5 second relapse till they get to renter, in which the heavy guy/guy's can fight each other and continue to try and take the lead. i think at least 5-8 stages would be really fun for that. heck the wii fit obstacle course could make an appearance as a course.

multiman
soulbound: true bonds never die and go with us to the grave. and even though we're far away we may never feel like we're apart. this would be a mode where team work and patience is put to the test. the idea is to slightly "ice-climberfy" each set of team members. now, each player can still play as different characters. but they are restricted from moving away from one another by about 2-3 character spaces. what this means is that if one falls, the other is coming off with them, if one get's smashed? that nonexistent chain around the neck will yank the other along for the ride. it'd be a cool twist on team battle in my opinion.
 

NisforSmash

Smash Journeyman
Joined
May 28, 2013
Messages
433
Idea 1
A mode where you play to gain your full moveset. You start with little but as you pummel others, you gain more move groups until you have the full moveset. Getting combo'd makes you lose moves and dying resets the moveset. Getting a kill sets your moves back one tier. If you had the full moveset you go back 2 tiers (taunts not included). The move grouping is as follows:

Start with: move, jump, crouch and jab

gain tilts
gain aerials
gain smashes
gain specials
gain shield, l cancel tech and airdodge
gain grab throw and pummel
gain taunt

you gain move groups randomly (option to go in order?)
taunting gives both you and your opponent a move and heals you 5%.
if your shield breaks, you lose a group of moves

Idea 2
Basically endless multiman brawl mixed w/ all star. Eventually buffs/nerfs and items will be applied. you get one stock
Example:

Start with your character + super mushroom + starman effect before each character loads
defeat entire cast
defeat a few teams of 2
deafeat a team of 3
(^^^these previous 3 steps will be known as rinse repeat)

then starman is removed, and you just have the super mushroom
(rinse repeat)
then super mushroom is removed and it's just you
(rinse repeat)
then buff the opponent
(rinse repeat)
then buff the opponent twofold
(rinse repeat)
then you're nerfed
(rinse repeat)
then you're nerfed doubly bad (that's not a word is it?)
(rinse repeat)
if you get this far without dying then the game tasks you with defeating frame perfect characters.
(rinse repeat)

then you win! congrats, you're now able to take at least one of M2K's stocks. have a trophy aaaaand try another character.

The buffs/nerfs applied aren't set. They're completely randomized each time.
there is no waiting room like in all star. the characters just load like in multiman
co-op option so you and a friend and get gimped by a frame perfect multishining fox
 

Thane of Blue Flames

Fire is catching.
Joined
Nov 23, 2013
Messages
3,135
Location
The other side of Sanity
Anti-Turbo Mode? Where the gravity is lower, everyone is slower in general, there is more lag, no L-Cancelling or Wavedashing?

You know, I feel like I'm describing something that already exists, but I can't put my finger on it. Hmm.
 

PastLink

Smash Journeyman
Joined
Oct 28, 2012
Messages
280
Location
Wellington, Florida
Anti-Turbo Mode? Where the gravity is lower, everyone is slower in general, there is more lag, no L-Cancelling or Wavedashing?

You know, I feel like I'm describing something that already exists, but I can't put my finger on it. Hmm.

guys listen. i feel that PM is catering a bit much to the competetive crowd. but i have a great idea! it'll completely hinder skill level of any kind casuals will love it!
we'll impliment-
tripping.
 

QQQQQQQ7777777

Smash Champion
Joined
Apr 27, 2013
Messages
2,300
guys listen. i feel that PM is catering a bit much to the competetive crowd. but i have a great idea! it'll completely hinder skill level of any kind casuals will love it!
we'll impliment-
tripping.
And we`ll delay the update for 4 more months so that we can implement-
Broken Stage Hazards!
 

Mansta

( ̄^ ̄)ゞ
Joined
Jul 5, 2010
Messages
1,768
Location
Seattle, WA
NNID
WafflePi
3DS FC
1564-3739-4600
Switch FC
SW-6415-9435-2510
guys listen. i feel that PM is catering a bit much to the competetive crowd. but i have a great idea! it'll completely hinder skill level of any kind casuals will love it!
we'll impliment-
tripping.
Mode where trip rate is increased to 100% pls.
 

PastLink

Smash Journeyman
Joined
Oct 28, 2012
Messages
280
Location
Wellington, Florida
so I just read this post on the reddit AMA. smashboards wasn't working for me so i started reading that.
it sounds ridiculously fun for being such a simple idea.
Stutterfoot 6 points 6 days ago

I had this idea for a game mode in smash that I shared with my friends and they seemed to like it... similar to oddball from halo. Its 2v2 or free for all, there is an item on the stage. you get points while you are holding it. Whoever has the most points at the end wins. It could be interesting to see what strategies would develop in Project M. It would be especially interesting in 2v2 because one player could defend you or you could throw the item to each other. We tried it with Diddy's banana and it was pretty fun.
Take it or leave it haha.
 

HyperrCrow

Emotional Reality
Joined
Mar 1, 2013
Messages
1,422
Location
Boston, MA
-A mode where everyone's attacks are replaced by Puff's Rest. And everyone starts at 999%. So basically, it's chicken.
-Gore Mode: Because Kirby must DIE.
-Narcolepsy Mode: Your character will spontaneously fall asleep for no reason in the middle of battle.
-A mode where the players are invisible, except during attack animations and hitstun (actually, this one sounds like it might be fun.)
-A mode where the controls change to a random configuration every 30-60 seconds. Also, the screen is upside-down. Also, if you don't input an attack after five seconds, your character will explode.
[collapse=]

[/collapse]
 

PsionicSabreur

Smash Journeyman
Joined
Nov 6, 2013
Messages
380
Location
Neither here nor there
It would be cool to have a two player/multiplayer rework of boss battles, where the boss characters are made to be a little more player control-friendly and made playable a la the Master Hand glitch. It's one way to play as Ridley if he doesn't make it in via clone engine, at least.
I have a feeling that this could either be decently feasible or next to impossible, and may be a waste of time in either case, but it seems interesting enough for casual enjoyment.
 

HyperrCrow

Emotional Reality
Joined
Mar 1, 2013
Messages
1,422
Location
Boston, MA
It would be cool to have a two player/multiplayer rework of boss battles, where the boss characters are made to be a little more player control-friendly and made playable a la the Master Hand glitch. It's one way to play as Ridley if he doesn't make it in via clone engine, at least.
I have a feeling that this could either be decently feasible or next to impossible, and may be a waste of time in either case, but it seems interesting enough for casual enjoyment.
It might be possible.
 

Sixth-Sense

Smash Ace
Joined
Mar 28, 2012
Messages
689
Location
San Francisco, Venezuela (not the famous one)
how about a fight club mode? this kinda depends on the clone engine (with the whole possibility of mavel tag-team being implemented) or normal 4 player

basically you grab a part of a stage that is small (lets say the bottom platform of hyrule temple) and you'll start by two players getting on the opposite side of each other, you both taunt and when the taunt ends you begin to fight on the small platform, considering this is a special mode you would only have that small stage to fight on, whoever loses has to get back in line and wait for his chance to fight the vector, each time someone wins they get back on the far side of the stage and wait, next in line comes up, both of them taunt, and the brawl is on again (of course their will be a smaller platform away from the stage where you will re-spawn and wait your turn)

There could be different rules as well to spice things up like

RUSH- if a player has managed to beat all of the other three opponents in a row he/she will be subject to a RUSH attack, where all three players rush in to attack said champion, those three HAVE to take his stock first THEN they will fight for the stage once again but in an all out brawl between the three, whoever is the last man standing goes back to the normal fight club method

ADRENALINE- if a player has beaten all three in a row AND managed to survive the RUSH attack, he/she will be subject to another rush attack, but this time he/she will be given a heart (to restore health for that stock) and curry to then battle out the foes with the rush of adrenaline and the power of turbo behind you!

BERSERK- if a player has managed to survive two rush attacks, he/she will be subject to BERSERK where all the other players will come in an onslaught, they will no longer have to attack all in a single group at the same time, instead they can attack from the starting platform (where you wait for a chance to fight) so basically two on one with another person in the starting platform spamming projectiles, or the other waits to get in on a guaranteed hit, etc. (you can also choose to rush said player once again)

lol i ran out of ideas
 

Sorry:(

Smash Apprentice
Joined
Oct 8, 2013
Messages
112
Tag-team mode?

With the animations that are already used to make each character arrive on stage at the start of a fight, some really cool tag-out options could be possible.

I picture a special attack or something being canceled into a trade out, where if we take mario's stage entry, a green pipe shoots up launching the hit character into the air and mario shoots up and out of the pipe to continue the combo, with the first character leaving in the pipe. Or captain falcon shoots up hitting the attacked character with his hover car, hopping out to continue the combo, and the first character leaves in the hover car.

Anyone know the likelihood of tag-team being in PM 3.0? Would that have been publicized more? Why hide it?
 
Top Bottom