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New Mechanics/Exploits

OptimistNic

Smash Journeyman
Joined
Oct 4, 2013
Messages
216
NNID
OptimistNic
3DS FC
4682-8455-3463
The following thread is for people who have played the demo or observed gameplay footage to list any new gameplay mechanics and/or exploits that could be used for competitive play. Here is the only confirmed exploit, provided it isn't patched out:

Attack Out of Pivot - When a player dashes and then turns around, they can jab, tilt, or smash out of the pivoting animation.
 

Reoyoshi8

Smash Apprentice
Joined
Dec 6, 2013
Messages
101
According to the VGbootCamp videos you can Fox Illusion right into a Fox Fire in quick succession.
 

link2702

Smash Champion
Joined
May 10, 2008
Messages
2,778
Seeing as my other post got bumped back to page 2, i'll just post the few I found, they're not new, but the fact that the returned completely intact from brawl I feel is still significant enough for people to know about, especially considering some others from brawl were removed.


impressions after playing it at best buy, both 3DS and wii U.


smash DI does not seem to exist
Link (and any character with a throwable item) can still do their fsmash while holding the item, just like in brawl you have to hold the A button while using the C-stick to do the smash. this is extremely cumbersome due to the placement of the r analog stick on the wii u pro controller(they did not have any GCN ones) so thank god for the GCN controller and adapter.


Sonic has all/most of his advanced techs from his side b it seems still intact, from shielding while charging, to spinshotting, did not get enough time to see if he can still shield on landing on the ground from his down special, but with how things seem so far, i'm betting he can.
L-cancelling doesn't exist.



3DS smash run was pretty interesting, but by the time every character is powered up with def. and att. it honestly doesn't feel much like things have changed aside from jump height and run speed.
 
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