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New Marth Combo: Valid?

Oscar Wilde

Smash Rookie
Joined
May 4, 2007
Messages
2
Location
Chicago
Marth is my main, and I think I've stumbled across a pretty nice little combo.

First, dash attack and hit with the tip (it's easiest to do this when the enemy is rolling around, and get them in the vunerable frames). If you tip correctly, the enemy will fly up behind you(duh). Jump up, get them with a biar, then drop down quickly and get them with a fair(because the bair turned you around) right after they hit the ground. If you get them before they hit the ground and push them farther forward in the air, then starting it all over is a surefire thing. If you dont get them before they land, its still possible to start over. If they tech roll away from you, you can usually get them in the vunerable frames, if you're quick.

Alternatives after the fair include an ftilt and fsmash (if you get them in the air the the fair, a fsmash is a surefire deal, and it usually tips).

It can also be started by an fthrow before the dash attack.

It usually works best in the 30-75% range for mid-size characters.

It has worked pretty well for me, but anyone have any improvments/criticisms/spots they could tech?
 

darkshy

Smash Ace
Joined
Feb 19, 2007
Messages
526
Location
Lake Worth FL
It seems good but I don't think it will last long because as the damge racks up the bair will send the opponent farther and farther away. That's my 2 cents.
Edit: Woot 100th post!
 

Oscar Wilde

Smash Rookie
Joined
May 4, 2007
Messages
2
Location
Chicago
I've noticed the damage racks up, and thats the best reason to start it around 30%. That way, you can get back to the bair the 2nd time through, and sometimes the fair, depending on how heavy the character is.
 

thebluedeath1000

Smash Champion
Joined
Aug 14, 2006
Messages
2,348
Location
N.C, Bladenboro
Valid yes, inescape-able no. Marth can really string his air attacks together and mix it up, he has many combos but most can be di-ed out of.

so please, don't post combos, there are thousands of them and most are done situationally.
 

Smash G 0 D

Leave Luck to Heaven
BRoomer
Joined
Oct 5, 2005
Messages
3,571
Location
Charlottesville, VA
Hmm... I don't really believe in combos. Once G-reg posted something that made a lot of sense to me. You can't really use a preset "combo" on someone, you just outsmart them and predict there next move. That will decipher your next move. Also, figure out their habits and punish them. Your moves should depend on countering theirs. Sort of like X (input) and Y (output), their moves are X and yours are Y.

So yeah.. try and stay away from the combos (preset)

except for Ken Combo of course..

plus ANY combo depends on your opponents DI.. thats why there can't be any 100% preset combos.
 

Ijuka

Smash Ace
Joined
Aug 16, 2004
Messages
673
You can DI out of it or jump out of it, some can attack out of it etc. Might work once if they can't DI, but there are many better comboes out there.
 
D

Deleted member

Guest
i would avoid the ddash any way and go with a grab.
what if they mindgamewith techs. you will make mistakes
 
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