AsianBoyKid
Smash Cadet
I've been having trouble using PM ganon as he is different fro melee ganon who I main. What should i do to improve my playing of him in PM or should i just drop him for a new character?
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Thank you this helps! I have trouble comboing out of side b, and using tilts properly. I will over the entire cast.I mean, if you really don't adapt well to the changes, and if you want to main somebody else then do it. Don't ask us to help you make that decision, it is completely up to you. If you don't understand how to use him to his full potential but you want to, I highly recommend talking to PM Ganon mains and just practicing with him in PM. Find out if you like how he is in PM after you have a decent amount of experience playing him, and then make the decision yourself. Out of curiosity, what do you find troubling?
I kind of figured your problem would be based around that, but no worries. F-tilt is thrown out as a "get away now" attack, same with d-tilt. As far as comboing out of side-b, it mostly just takes experience, but abuse your aerials and make sure to always l-cancel, es muy importante. U-air is a good follow for floaties, but a wiz-kick punish is also pretty conventional against most of your opponents, depending on teching.Thank you this helps! I have trouble comboing out of side b, and using tilts properly. I will over the entire cast.
Already use many aerials, but tilts make sense now... Also when you say you need experience on the side b, do you mean reading your opponents tech afterwards to follow up?I kind of figured your problem would be based around that, but no worries. F-tilt is thrown out as a "get away now" attack, same with d-tilt. As far as comboing out of side-b, it mostly just takes experience, but abuse your aerials and make sure to always l-cancel, es muy importante. U-air is a good follow for floaties, but a wiz-kick punish is also pretty conventional against most of your opponents, depending on teching.
I mean knowing how various characters get sent flying, or how they can or can't tech, and then reading their DI or initiating a tech chase, that typically takes some experience. It also depends on whether you implement both grounded and aerial side b's or mostly one or the other.Already use many aerials, but tilts make sense now... Also when you say you need experience on the side b, do you mean reading your opponents tech afterwards to follow up?
Gotcha now, thanks!I mean knowing how various characters get sent flying, or how they can or can't tech, and then reading their DI or initiating a tech chase, that typically takes some experience. It also depends on whether you implement both grounded and aerial side b's or mostly one or the other.
You really didn't need to comment on the punishing thing, it was obviously a play on words. And Falcon does not have a better grab game, Ganon probably has a better one, simply because of the plethora of options he has for follow-ups (d-throw for the win). I would even say that Ganondorf has a better approach, his fair is so much better for approaches than the knee (case in point), and his tilts are a lot better at getting people to back off (which really complements his neutral game). Ganon also has greater shield stun, which if you've ever tried dairing with both characters onto shields you know that there is a difference.Saying that falcon punishes things that are unpunishable is contradictory. He might punish things that other characters can't because he's fast. but he clearly is able to so they aren't unpunishable. This being said they both rely well on good baiting and punishing even though they go about this in slightly different ways. However falcon does have a better tech chase and grab game with his speed, but tech chasing and spacing are both important parts of the game regardless of character.