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-=New GamePlay Concept: Altering Gravity=-

Dacvak

Smash Ace
Joined
Sep 7, 2006
Messages
523
After watching this new 15 second E3 clip, something possibly troubling has become blatantly apparent. Characters are super floaty this time around.

Now, I know a lot of people have pointed this out already. There are some who say the video has been slowed down, to show the gameplay better. Well, after analyzing a lot of the various attacks that were performed by characters and comparing them to their Melee counterpart, it's fairly obvious that the speed of the video is not altered. Everything in the trailer is real-time, not slowed down.

Some people assume each character is ultra-floaty now because of the new "enhanced aerial combat", right? Well, if you take a look at the first two trailers, it most certainly doesn't seem like the characters are nearly as floaty. Here's my possible explaination.

What if Brawl, with it's infinite ways to customize, allows the players to alter the gravity of the stage before they play it? In other words, you know how you can change the handicap for player + and - a few points? What if you could do that with the gravity, as well? There were altering forms of gravity in single player Melee, if I'm not mistaken. Why not multiplayer Brawl?

My only question is this: Will you be able to change the gravity, or will it be set differently for each stage? And will there be a standard preset, like 0, that is most similar to Melee? Maybe there will just be a low gravity mode. Who knows?

All I know is that in watching all of the trailers, it's very apparent that the latest 15 second clip we got is filled with more floaters than a fat kid in a bath tub.

Discuss.


~Dac
 

bluebomber22

Smash Champion
Joined
Sep 23, 2006
Messages
2,715
Location
Riverside, CA
Its also possible that the games "gravity" had not been finalized in the other trailers. also the trailers seem to have the same floatiness to me
 

Tonjevic

Smash Rookie
Joined
Jan 27, 2007
Messages
23
I think it's more likely that different stages have different individual gravities.
I find it highly unlikely that they would give the player the ability to tweak the gravity (though not impossible), probably because they compile the gravity settings into the map.*

As for the video being slowed down, I think there's definately a part where it's being slowed down substantially; by half or even more: that's the part where fox is firing the cracker launcher. Check out how link is running.... Slloooowwwwlyy....

*Does anyone know whether this was the case in melee? Was gravity able to be changed via Action Replay?
 

Dacvak

Smash Ace
Joined
Sep 7, 2006
Messages
523
You couldn't change it with the Action Replay (as far as I know), but I'm pretty sure gravity is heavily decreased when fighting the Wireframes.

But I think it would make much more sense to allow the players to change the gravity. This way, you wouldn't have to readjust each time you changed a stage. Plus, a stage with whacky gravity is a great way to get that stage banned.

Altering your own gravity would certainly be interesting, though. Maybe there will even be some items that change the gravity in real-time.

~Dac
 

Tonjevic

Smash Rookie
Joined
Jan 27, 2007
Messages
23
Honestly, I wouldn't worry about it.
If the floatiness is part of the enhanced arial combat, then so be it. I think it'll be good.
Not only will the team do a good job, but there's still balancing and tweaking to be done.

I'd hate for brawl to just be a copy of melee. It DESERVES to be different.
 

bluebomber22

Smash Champion
Joined
Sep 23, 2006
Messages
2,715
Location
Riverside, CA
Honestly, I wouldn't worry about it.
If the floatiness is part of the enhanced arial combat, then so be it. I think it'll be good.
Not only will the team do a good job, but there's still balancing and tweaking to be done.

I'd hate for brawl to just be a copy of melee. It DESERVES to be different.
Agreed to the fullest
 

Dacvak

Smash Ace
Joined
Sep 7, 2006
Messages
523
Eh, on one hand, yes. But I don't want Brawl to be different in the wrong ways. Either way, that's not what we're discussing. I'm cool with floaty-ness. But just in looking at all of the different trailers, it certainly seems like the gravity has changed a bit.

~Dac
 

Sariku

Smash Master
Joined
May 24, 2007
Messages
4,384
Location
Biloxi, Mississippi
Wow Dac, its been forever since I've seen you, you should post in my thread more, so we can talk^^

About altering, I think it would just get more and more difficult that way. Smash was made to be a game that you can turn on, and be fighting in just a matter of seconds. I guess it could be okay as a Special Melee, under certain conditions, but not as a Handicap setting.
 

MzNetta

Oh no she betta don't
Joined
Nov 6, 2004
Messages
700
Location
Cape Coral, FL
NNID
ParisNicholson
3DS FC
4940-5470-2081
As possible new novelty for brawl, sounds great.
As a solution to the "floatyness", no way.
Why would they do this in 0 clips of 2 trailers, but in all clips of another trailer?
That would just be akward, confusing, and not Sakurai.
If they had announced something like this in an update BEFORE releasing the actual gravity-altered gameplay, perhaps it could work.
But to do something like that and not mention it at all is just careless and inefficient.
 

Dacvak

Smash Ace
Joined
Sep 7, 2006
Messages
523
I agree. But I just can't explain the most recent trailer... Maybe Sakurai just added the floaty-ness.

Maybe he's watching us, and he wants to know what we think about the floaty characters, and he'll change it accordingly.

Hey Sakurai, if you're reading this, then don't make the game as floaty!

....and make me a playable character. =)

~Dac
 
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