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New Game Modes? Tetris

kirbykid

BRoomer
BRoomer
Joined
Oct 21, 2002
Messages
486
Location
Texas
Once again, I’ve come up with an interesting new mode that’s focused on delivering a new way to experience Smash with items. Remember our motto….

<strong>You can’t build a strategy around the unpredictable. Because Brawl will feature more items than ever, there has to be a more organized way to include them in a match. Randomly spawning doesn’t cut it. Like in many FPSs, the weapons spawn in specific locations. Because the player knows which weapon is where, they can plan accordingly either to seek the items in an offensive strategy, or defend against them. Any option for Smash where items aren’t random but planned or predictable in some fashion would yield a deeper overall fighting experience and more fun because of the added level of control and strategy.</strong>

By reading the title, you should already know where I got the inspiration from….<!--more-->
<p align="center"> <img src="http://smashboards.com/blog/wp-content/uploads/2007/10/tetrisds.jpg" /></p>

<ul>
<li>Tetris: As evident in the screen shots, the upcoming tetris blocks available to the player are clearly displayed on the side of the screen. At a glance the player is able to see the next six tetris pieces. This allows for the player to accurately create strategies based on the coming resources. The player might think “Ok. I know I can set this block here because I have a long piece coming up.”</li>
</ul>
<p align="center"> <img src="http://smashboards.com/blog/wp-content/uploads/2007/10/monolithsmarioworld.JPG" height="238" width="343" /></p>

<ul>
<li>Super Mario World: Remember that little box at the top of the screen that would store one of your extra power ups, and drop its itemy goodess at your command?</li>
</ul>
The basics of <strong>Tetris mode</strong> should be fairly obvious now. The top or the side of the screen would display the upcoming items. One by one, these items will drop into the field. From this simple idea there are many variations to consider.
<ol>
<li>Items drop on a timer.</li>
<li>An item drops with then previous item hits the stage.</li>
<li>An item drops when the previous item is picked up.</li>
<li>An item drops when the previous item is used up or destroyed.</li>
<li>An item drops when either player taunts.</li>
<li>No one can grab/use the item until it lands on a surface. Reminiscent of Smash64.</li>
<li>Items wouldn’t have to drop straight down the middle of the stage. They could move side to side as if they were tetris blocks trying to organize their landing.</li>
</ol>
Any of these options would work, and of course, combinations are always a possibility.
With this mode there would be no random explosions, the items would be randomized, and it would allow for building long term strategies. Simple yet effective.
 

ulanmannx

Smash Rookie
Joined
Sep 19, 2007
Messages
14
Location
Connecticut
its a good idea for a new mode i like it and it would put a whole new spin on strategy but i would still want the old way also because i like the surprise of never knowing what item will come next or throwing a bow at an enemy and it randomly exploding performing a cool KO so if we got the old way and your mode as two different options that'd be really cool, I'm always for more options, as long as it doesn't change the original ones that are good
 

hakurodoshi

Smash Rookie
Joined
Oct 21, 2007
Messages
7
IDK... I remember all those times when a random Bob-omb saved my but, although that would be a nice option, but it should stay like that: an option
 

Maricalistaro

Smash Journeyman
Joined
Aug 29, 2007
Messages
208
Location
Augusta, GA
When I play with Items i like the chaos and unpredictablility, when i play without them I like to stratagy etc.. I like to keep the two seperate but equally fun (too me) modes divided, but if they had a seperate mode from normal than yeah i could roll with it.
 

kirbykid

BRoomer
BRoomer
Joined
Oct 21, 2002
Messages
486
Location
Texas
its a good idea for a new mode i like it and it would put a whole new spin on strategy but i would still want the old way also because i like the surprise of never knowing what item will come next or throwing a bow at an enemy and it randomly exploding performing a cool KO so if we got the old way and your mode as two different options that'd be really cool, I'm always for more options, as long as it doesn't change the original ones that are good
IDK... I remember all those times when a random Bob-omb saved my but, although that would be a nice option, but it should stay like that: an option
When I play with Items i like the chaos and unpredictablility, when i play without them I like to stratagy etc.. I like to keep the two seperate but equally fun (too me) modes divided, but if they had a seperate mode from normal than yeah i could roll with it.
*sigh*

Of course it would be optional. Not only did I call it a new mode, but just about everything in smash is optional.

You don't have to be so timid when considering new possibilities.

Keep in mind, Tetris mode still has a similar level of unpredictability because you don't know what's going to pop up in the list. Additionally, Tetris mode retains the high level of strategy that we commonly expect from 1v1-no item play.
 

CHAOSDRAGON88

Smash Ace
Joined
Sep 13, 2007
Messages
848
Location
New York city
Wow thats a great idea cant say i have not thought about it but its still good. Probably this time we can fight on a randomly generated trophy.
 

Burning Lava

Smash Journeyman
Joined
Jan 19, 2005
Messages
492
Location
NE
Not a bad idea. I'm not really holding my breath, but I do hope there are some new, interesting, and unexpected modes to play. I somehow doubt anything could take the place of four stock for us vets, but I'm not against something coming along to give that mode a run for it's money.

I've made this suggestion... like probably almost 2 years ago, but I still say Smash Volleyball would be fun... even if it's slightly broken, just include it! It can't be that hard. Also there could be a few cool little side scrolling skate parks for characters to skateboard (or rollerblade) on. With some nice physics, and a few tricks, it would be pretty sweet.

I don't know, I just want to be pleasantly surprised with something. (More than I am already.)
 

PilotEvan

Smash Journeyman
Joined
Dec 18, 2005
Messages
219
Location
Los Angeles, California
Very creative idea. Would definately add to more strategical thinking beforehand, but of course the surprise and mystery aspects would have to be sacrificed. Regardless, it's definately something I'd love to see.
 

ThatOtherGuy

Smash Cadet
Joined
Oct 25, 2007
Messages
38
Another way to avoid the random exploding item problem (other than being able to turn off the explosions themselves) would be items that spawn but "blink" for 2-5 seconds before it's possible to interact with them.

I think a way to make items more controllable in general is a great idea.
 

Geist

Smash Master
Joined
Sep 26, 2007
Messages
4,893
Location
Menswear section
this would be hilarious. like those frantic moments in melee when the heart container spawns in the air and slowly twirls down to the ground...
both players scramble to get it, and usually a bobomb ends up blowing you away...
i think that would be great for all items
 

XCWarrior

Smash Apprentice
Joined
Nov 7, 2007
Messages
194
Location
Brawl, Mario Kart Wii, Wii Fit, Zack and Wiki, SMR
I really hate bob-ombs in smash and hope they don't return. They're annoying, and the fact that it moves around then explodes on a timer, really makes them quite chaotic.
But that's the beauty of them. I'm sure I've been screwed over by them many a time, but they keep things exciting. There is nothing like a crate or the golden ball just bursting out 4 of them, they all start moving and everyone is blown to kingdom come.

It's the WTF moments that you will always remember.
 

Flipstar

Smash Journeyman
Joined
Nov 19, 2007
Messages
251
This mode would be pretty cool, i love the idea, maybe this could be part of stage creator or even in regular gameplay. This idea is great
 

Knight-errant

Smash Apprentice
Joined
Apr 11, 2007
Messages
168
Location
Virginia
awesome idea kirbykid. I'm dissapointed that we almost never get to play with items, but your idea would really pioneer their inclusion into serious battles. Ever tried to have a conference with Sakurai to discuss all these cool ideas you get? ;)
 

PRINCESS PEACH 777

Smash Lord
Joined
Aug 28, 2007
Messages
1,045
Once again, I’ve come up with an interesting new mode that’s focused on delivering a new way to experience Smash with items. Remember our motto….

<strong>You can’t build a strategy around the unpredictable. Because Brawl will feature more items than ever, there has to be a more organized way to include them in a match. Randomly spawning doesn’t cut it. Like in many FPSs, the weapons spawn in specific locations. Because the player knows which weapon is where, they can plan accordingly either to seek the items in an offensive strategy, or defend against them. Any option for Smash where items aren’t random but planned or predictable in some fashion would yield a deeper overall fighting experience and more fun because of the added level of control and strategy.</strong>

By reading the title, you should already know where I got the inspiration from….<!--more-->
<p align="center"> <img src="http://smashboards.com/blog/wp-content/uploads/2007/10/tetrisds.jpg" /></p>

<ul>
<li>Tetris: As evident in the screen shots, the upcoming tetris blocks available to the player are clearly displayed on the side of the screen. At a glance the player is able to see the next six tetris pieces. This allows for the player to accurately create strategies based on the coming resources. The player might think “Ok. I know I can set this block here because I have a long piece coming up.”</li>
</ul>
<p align="center"> <img src="http://smashboards.com/blog/wp-content/uploads/2007/10/monolithsmarioworld.JPG" height="238" width="343" /></p>

<ul>
<li>Super Mario World: Remember that little box at the top of the screen that would store one of your extra power ups, and drop its itemy goodess at your command?</li>
</ul>
The basics of <strong>Tetris mode</strong> should be fairly obvious now. The top or the side of the screen would display the upcoming items. One by one, these items will drop into the field. From this simple idea there are many variations to consider.
<ol>
<li>Items drop on a timer.</li>
<li>An item drops with then previous item hits the stage.</li>
<li>An item drops when the previous item is picked up.</li>
<li>An item drops when the previous item is used up or destroyed.</li>
<li>An item drops when either player taunts.</li>
<li>No one can grab/use the item until it lands on a surface. Reminiscent of Smash64.</li>
<li>Items wouldn’t have to drop straight down the middle of the stage. They could move side to side as if they were tetris blocks trying to organize their landing.</li>
</ol>
Any of these options would work, and of course, combinations are always a possibility.
With this mode there would be no random explosions, the items would be randomized, and it would allow for building long term strategies. Simple yet effective.
OMG......kirby kid usually i agree with you
but i'm sorr y i disagree
 

Ophelius

Smash Ace
Joined
Mar 24, 2006
Messages
714
Location
You know the little sprinkles you had on your ice
It's a great idea, don't get me wrong, but it would take away from the whole experience for me. It would be like stamina mode. I'd never play it. It's just the fact that I'd know when I do something, I'd get something in return, which in this case, would be an item. I don't want that. Randomness is probably what kept this game alive, not taunting and picking up the bob-omb you just spawned. Leave that kind of stuff to Halo.
 

Eight Sage

Smash Lord
Joined
Nov 2, 2006
Messages
1,144
Location
in the range of 0.0.0.0 to 255.255.255.255
Well... I prefer the idea of having a Tetris stage, were tetris blocks fall down. But I also like the idea of having Tetris as an AT, you know what it'll do.

But if there isn't tetris blocks in any form, I'll go with

5. An item drops when either player taunts.

but with boxes instead of items.
 
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