Remember my seal of approval for Halo3 because of how nextgen it is? As far as being able to manipulate game elements, create scenarios/levels, and share them with the world is concerned, Halo3 and Little Big Planet are doing in it right. Support from <a href="http://www.bungie.net/">www.bungie.net </a>is incredible. If you haven’t checked it out, I suggest doing so. Both of these games feature high amounts of user created content. One of the Bungie developers commented on how it’s better to have amazing features like video sharing and custom game types all contained inside the game. Instead of using external means for Halo players to communicate, everything they need is created by Bungie to work seamlessly together. Basically, having support this this would be equivalent to incorporating Smashboards into Brawl. I wholeheartedly agree. How could smash combine the world and the game together? Lets look how LittleBigPlanet does it first….
<p align="center"> <img src="http://smashboards.com/blog/wp-content/uploads/2007/10/lbp_construction.jpg" height="387" width="407" /><!--more--></p>
Little Big Planet takes a unique approach for sharing user generated content. Once you create a level, you give it to the world by literally posting it on a large spinning globe. The globe resembles the earth featuring all the continents we care about (sorry Antarctica). Players are encouraged to post their levels on the globe at the approximate locations to where they actually live.
<a href="http://youtube.com/watch?v=HfwznFG2SzA">LittleBigPlanet Video 1</a>
<a href="http://media.ps3.ign.com/media/856/856680/vid_2127920.html">LittleBigPlanet Video 2 </a>
For example, I would post my awesome game type Octorock-out in Texas near Dallas so that everyone who plays it will know where the level was originally created. This idea goes far beyond clever aesthetics. By posting levels by region, trends can be observed. If you’ve ever check the results on the <em>Everybody Votes</em> channel, you already know that there are some things you thought were universal that are in fact only that way where you live. “Of course it’s call Pop. Nobody calls it Soda!” Well, apparently most of the U.S. calls it soda. Sorry.
If you think this level of detail and devotion is not Nintendo’s thing, I invite you to one of the most interesting websites I’ve ever surfed across.
<p align="center"> <img src="http://smashboards.com/blog/wp-content/uploads/2007/10/pokemongts.jpg" height="299" width="502" /></p>
<a href="http://www.pokemon-gts.net/">Pokemon GTS</a> . Now you can see trading trends, records, and transactions being carried out in real time all around the world.
Nintendo has supported other games too. In <a href="http://www.american-sk8land.com/skate_crews/show/2392/">Tony Hawk</a>, the first game to feature wifi support for the Nintendo DS, players can compete for online leader boards, click on high score videos, have high score videos downloaded to their DS the next time they connect online, see which crews are recruiting new members, join crews, and track the progress of any crew. That’s quite a lot of support, and it’s a first generation DS wifi game!
So what kind of support should Brawl have? Brawl should also have an online mode that focuses on the entire world of smash. I call the idea, Smash World. From continents, to regions/states, to cities <strong>Smash World </strong>will reflect our world. I’ll use the U.S. as an example. Imagine that every player in the US registers for a specific location. Perhaps, Brawl can automatically detect your weather channel region settings. Each region would be broken down by state, and each state would be broken down into a grid. Naturally, because the grid simply divides the states into “bite sized pieces” Texas would have far more squares than Rhode Island.
When playing Brawl online, the distance between players affects the connection strength and the speed of the game. Therefore, it would make sense to match players with other players in the same state and, if at all possible, the closest square to them. In this way, matches will be smoother, and players from the same region can play against each other easily.
When a particular style of play becomes common enough in a specific square on the grid, the default match making settings for that square will be changed to reflect that style or preference. Soon, it would be easy to see how different settings and play styles have developed in the various regions around the world. Now, different settings like items vs. no items will be visually represented by marked territories on the map.
The best part of these territories is they’re always online and subject to changed by any player online. Territories can only be changed one square at a time though. To change a territory, a player has to win a certain number of matches while playing by the rules and preferences of that particular square. In other words, to change a square, you must beat “them” at their own game. If you think items should rule the world, you’ll have to enter all the non-item territories and beat them without items in order to set them straight. It would be significantly easier to take over a square in the territories that are closer to your registered “home square.” After all, we can’t have someone like me jump starting the world back into item play all in one night.
<p align="center"> <img src="http://smashboards.com/blog/wp-content/uploads/2007/10/drawball.jpg" /></p>
If you’re still not getting what I mean, check this out. <a href="http://www.drawball.com">www.drawball.com</a>. Drawball is basically a gigantic wall that the world as access to to draw anything at anytime. The scale of this this is massive. The little whit dot in the bottom right corner of the picture is the amount of space you get to draw in at one time. That’s right! You have to zoom all the way down to that level before you can make a mark. I highly recommend watching some of the <a href="http://www.drawball.com/playback.php">drawball history</a>. It zooms by at 40 hours per second!
As you can see, some sections grow, some are erased, and some are still around today. So just imagine squares instead of circles. And instead of leaving behind pictures, you’re battling in Smash and leaving behind your mii or sticker card. Instead of making murals, you’re changing the way people play all around the world.
Imagine you and your neighborhood friends setting off on a journey across American one square at a time changing the way people play smash as you go along.
Believe. It’s Smash World.
<p align="center"> <img src="http://smashboards.com/blog/wp-content/uploads/2007/10/lbp_construction.jpg" height="387" width="407" /><!--more--></p>
Little Big Planet takes a unique approach for sharing user generated content. Once you create a level, you give it to the world by literally posting it on a large spinning globe. The globe resembles the earth featuring all the continents we care about (sorry Antarctica). Players are encouraged to post their levels on the globe at the approximate locations to where they actually live.
<a href="http://youtube.com/watch?v=HfwznFG2SzA">LittleBigPlanet Video 1</a>
<a href="http://media.ps3.ign.com/media/856/856680/vid_2127920.html">LittleBigPlanet Video 2 </a>
For example, I would post my awesome game type Octorock-out in Texas near Dallas so that everyone who plays it will know where the level was originally created. This idea goes far beyond clever aesthetics. By posting levels by region, trends can be observed. If you’ve ever check the results on the <em>Everybody Votes</em> channel, you already know that there are some things you thought were universal that are in fact only that way where you live. “Of course it’s call Pop. Nobody calls it Soda!” Well, apparently most of the U.S. calls it soda. Sorry.
If you think this level of detail and devotion is not Nintendo’s thing, I invite you to one of the most interesting websites I’ve ever surfed across.
<p align="center"> <img src="http://smashboards.com/blog/wp-content/uploads/2007/10/pokemongts.jpg" height="299" width="502" /></p>
<a href="http://www.pokemon-gts.net/">Pokemon GTS</a> . Now you can see trading trends, records, and transactions being carried out in real time all around the world.
Nintendo has supported other games too. In <a href="http://www.american-sk8land.com/skate_crews/show/2392/">Tony Hawk</a>, the first game to feature wifi support for the Nintendo DS, players can compete for online leader boards, click on high score videos, have high score videos downloaded to their DS the next time they connect online, see which crews are recruiting new members, join crews, and track the progress of any crew. That’s quite a lot of support, and it’s a first generation DS wifi game!
So what kind of support should Brawl have? Brawl should also have an online mode that focuses on the entire world of smash. I call the idea, Smash World. From continents, to regions/states, to cities <strong>Smash World </strong>will reflect our world. I’ll use the U.S. as an example. Imagine that every player in the US registers for a specific location. Perhaps, Brawl can automatically detect your weather channel region settings. Each region would be broken down by state, and each state would be broken down into a grid. Naturally, because the grid simply divides the states into “bite sized pieces” Texas would have far more squares than Rhode Island.
When playing Brawl online, the distance between players affects the connection strength and the speed of the game. Therefore, it would make sense to match players with other players in the same state and, if at all possible, the closest square to them. In this way, matches will be smoother, and players from the same region can play against each other easily.
When a particular style of play becomes common enough in a specific square on the grid, the default match making settings for that square will be changed to reflect that style or preference. Soon, it would be easy to see how different settings and play styles have developed in the various regions around the world. Now, different settings like items vs. no items will be visually represented by marked territories on the map.
The best part of these territories is they’re always online and subject to changed by any player online. Territories can only be changed one square at a time though. To change a territory, a player has to win a certain number of matches while playing by the rules and preferences of that particular square. In other words, to change a square, you must beat “them” at their own game. If you think items should rule the world, you’ll have to enter all the non-item territories and beat them without items in order to set them straight. It would be significantly easier to take over a square in the territories that are closer to your registered “home square.” After all, we can’t have someone like me jump starting the world back into item play all in one night.
<p align="center"> <img src="http://smashboards.com/blog/wp-content/uploads/2007/10/drawball.jpg" /></p>
If you’re still not getting what I mean, check this out. <a href="http://www.drawball.com">www.drawball.com</a>. Drawball is basically a gigantic wall that the world as access to to draw anything at anytime. The scale of this this is massive. The little whit dot in the bottom right corner of the picture is the amount of space you get to draw in at one time. That’s right! You have to zoom all the way down to that level before you can make a mark. I highly recommend watching some of the <a href="http://www.drawball.com/playback.php">drawball history</a>. It zooms by at 40 hours per second!
As you can see, some sections grow, some are erased, and some are still around today. So just imagine squares instead of circles. And instead of leaving behind pictures, you’re battling in Smash and leaving behind your mii or sticker card. Instead of making murals, you’re changing the way people play all around the world.
Imagine you and your neighborhood friends setting off on a journey across American one square at a time changing the way people play smash as you go along.
Believe. It’s Smash World.