Was it just me, or did the Event Match mode in Melee seem tacked on at the last second? Some of the matches were barely playable, and others were nothing that we couldn’t set up ourselves in Vs. mode. I imagine that for Brawl, Sakurai will give this mode a lot more attention. I certainly would love for Event Match mode to return. Being forced to play a character that you’re not used to may be frustrating at first, but beating the event challenge is very rewording. So what can be done to truly make this mode worthy of Brawls already AAA status?
Sakurai needs to make all the challenges structured and fun. I recall a particular Event challenge called “Only Sheik KO’s count! Wait for the change…” I hated this challenge. It was a combination of Zelda’s low level, poor AI, and the fact that her transformations seemed focused on staying Zelda as much as possible that drew my last straw. Instead of waiting for the change, I just got bored. This wasn’t even the worst of the Event challenges. I can recall a few trophy tussles that made me quite angry. Fighting on top of Majora’s Mask was not conducive for fun because that mask just isn’t a well designed level. I don’t think this will be a problem for brawl. I assume that everything in Brawl will be carefully constructed.
The Event Matches also support up to four players. I know this may be difficult because of the number of total characters allowed on the screen, but it would be much appreciated if they did include this wherever they could. Don’t we all want to take down Gigabowser with 2 to 3 of our best buddies? Perfect Dark did this very well. For each of the challenges, you could play up to 4 players. The difficulty scaled with the number of players. You could earn a medal of completion for each challenge with each number of players. This essentially quadrupled the 30 challenges.
The last but not least addition is an Event Creator. The idea of an Event/level creator is common to many types of games. I’ve even hinted towards it several times in these very blogs. Ultimately, I want to make my own break the targets levels that are co-op. I want to build my own Event match with lots of Yoshi eggs raining down. I want to set it all up and I want to share it with my friends and the world.
Truly these options would make Event Match the mode of the century!
Sakurai needs to make all the challenges structured and fun. I recall a particular Event challenge called “Only Sheik KO’s count! Wait for the change…” I hated this challenge. It was a combination of Zelda’s low level, poor AI, and the fact that her transformations seemed focused on staying Zelda as much as possible that drew my last straw. Instead of waiting for the change, I just got bored. This wasn’t even the worst of the Event challenges. I can recall a few trophy tussles that made me quite angry. Fighting on top of Majora’s Mask was not conducive for fun because that mask just isn’t a well designed level. I don’t think this will be a problem for brawl. I assume that everything in Brawl will be carefully constructed.
The Event Matches also support up to four players. I know this may be difficult because of the number of total characters allowed on the screen, but it would be much appreciated if they did include this wherever they could. Don’t we all want to take down Gigabowser with 2 to 3 of our best buddies? Perfect Dark did this very well. For each of the challenges, you could play up to 4 players. The difficulty scaled with the number of players. You could earn a medal of completion for each challenge with each number of players. This essentially quadrupled the 30 challenges.
The last but not least addition is an Event Creator. The idea of an Event/level creator is common to many types of games. I’ve even hinted towards it several times in these very blogs. Ultimately, I want to make my own break the targets levels that are co-op. I want to build my own Event match with lots of Yoshi eggs raining down. I want to set it all up and I want to share it with my friends and the world.
Truly these options would make Event Match the mode of the century!