Rabspat
Smash Rookie
- Joined
- Nov 30, 2014
- Messages
- 4
I lurk these boards occasionally, and I haven't seen anything regarding this property of the move. Honestly, if this is already widely known, please do lock the thread. But I was messing around in training mode and found out something that's more than a little interesting. If you quickly double tap jump and then immediately hit Down+B (and I do mean you should be inputting all of these as fast as you can), ZSS will just perform her flip jump, right? Kind of... but unlike normal, you will now be able to end the flip jump with any of her aerial options (the only exceptions being double jump and flip-jump for obvious reasons). Special moves, dodges, and normals or whatever. Yeah... Turn-around B paralyzer? You've got it.
Please keep in mind when you first attempt this that the timing is strict. Hell, the timing seems downright inconsistent at times. If you mess up, you will still get the normal flip jump kick, which obviously is bad in a lot of cases. You need to input what you want very directly before you hit the ground. Her attacks are fast enough that pretty much anything will come out at this point before she hits the ground, if you've timed it correctly. Yes, this means you can end the flip jump in a bair. Uhh... I'd be surprised if you could land a zair like this, though. But for some reason I've found getting an uair to come out is easiest, at least as far as normals are concerned. Performing this manually or with the C-Stick seems to work similarly. The dodge is actually easier to get since you can't get the flip-jump kick... but obviously, this is dumb/super situational.
I've actually gotta go get some sleep now, but I may be able to post video of this later tomorrow if anyone is interest/hasn't done so already. Please let me know what you think, and if you can find out anything
Please keep in mind when you first attempt this that the timing is strict. Hell, the timing seems downright inconsistent at times. If you mess up, you will still get the normal flip jump kick, which obviously is bad in a lot of cases. You need to input what you want very directly before you hit the ground. Her attacks are fast enough that pretty much anything will come out at this point before she hits the ground, if you've timed it correctly. Yes, this means you can end the flip jump in a bair. Uhh... I'd be surprised if you could land a zair like this, though. But for some reason I've found getting an uair to come out is easiest, at least as far as normals are concerned. Performing this manually or with the C-Stick seems to work similarly. The dodge is actually easier to get since you can't get the flip-jump kick... but obviously, this is dumb/super situational.
I've actually gotta go get some sleep now, but I may be able to post video of this later tomorrow if anyone is interest/hasn't done so already. Please let me know what you think, and if you can find out anything
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