KidChameleon
Smash Rookie
I dont see why all you whiners are so afraid of falco's new approach, what made falco weak in ssbm was his terrible predictability, having specials that were simply weaker, short-range versions of fox's attacks.
now falco has a style all his own- he no longer requires sprinting, his attacks are fast enough.
falco's shine is no longer as ridiculous as it used to be, but being able to toss the hitbox of the reflector has SO many more possibilities, given you have the timing to use them. you can intercept projectiles and catch you opponents by suprise, throw in the reflector in after doing a SHL for a third strike, or use it as a safe, effective edgeguard.
after playing him for a couple weeks now, i've noticed that all of his attacks do have a PREVALENT defensive theme to them, which is probably why most veteran falco mainers' have been a little indifferant towards using him.
BUT A GOOD DEFENSE IS ALWAYS THE BEST OFFENSE, RIGHT?
(this appears to be falco's new fighting philosophy)
thanks to his defensive capabilities,
he easily has one of the best approaches of ANY character-
case and point,
THE SHORT-HOP DOUBLE LASER,
which can amped up with a reflector throw for a 3rd strike.
http://www.youtube.com/watch?v=7ZqxOGlNErg
this technique is awesome because it
A: is an arial approach
B: stuns the opponent
and
C: is impossible to jump over
(considering you're not an idiot and won't use it from a mile away)
I could go on about his spikes, combos, and awesome recovery- but you get it.
never the less, i'll admit falco is no longer as easy to master as he was melee,
which is why only the most devout falco mainers will have the patience to play as him.
his style is one that must FIRST be understood to be used correctly.
now falco has a style all his own- he no longer requires sprinting, his attacks are fast enough.
falco's shine is no longer as ridiculous as it used to be, but being able to toss the hitbox of the reflector has SO many more possibilities, given you have the timing to use them. you can intercept projectiles and catch you opponents by suprise, throw in the reflector in after doing a SHL for a third strike, or use it as a safe, effective edgeguard.
after playing him for a couple weeks now, i've noticed that all of his attacks do have a PREVALENT defensive theme to them, which is probably why most veteran falco mainers' have been a little indifferant towards using him.
BUT A GOOD DEFENSE IS ALWAYS THE BEST OFFENSE, RIGHT?
(this appears to be falco's new fighting philosophy)
thanks to his defensive capabilities,
he easily has one of the best approaches of ANY character-
case and point,
THE SHORT-HOP DOUBLE LASER,
which can amped up with a reflector throw for a 3rd strike.
http://www.youtube.com/watch?v=7ZqxOGlNErg
this technique is awesome because it
A: is an arial approach
B: stuns the opponent
and
C: is impossible to jump over
(considering you're not an idiot and won't use it from a mile away)
I could go on about his spikes, combos, and awesome recovery- but you get it.
never the less, i'll admit falco is no longer as easy to master as he was melee,
which is why only the most devout falco mainers will have the patience to play as him.
his style is one that must FIRST be understood to be used correctly.