Meistermayo
Smash Apprentice
- Joined
- May 23, 2015
- Messages
- 93
- 3DS FC
- 2852-7671-9198
Megaman can stock up on a lot of projectiles whilst waiting for the opponent to return to the stage. Most people just wait for the opponent to return, but megaman has the opportunity to get all bases loaded with his projectiles.
These setups are highly experimental and risky. Some may not be usable.
-grab mb, jump offstage, throw/drop mb, uair
Unlikely but could cover vertical movement.
-grab mb, jump offstage, crash bomb the stage, grab ledge, throw/drop mb, dair.
Could potentially stuff any recover with so many hitboxes on stage. To time crash bomb, i reccomend using an aerial for those 10 buffer frames.
-grab ledge, tap away from ledge, double jump spawn mb any direction
Tapping away to let go turns your mb into a turnaround mb (not a b-reverse). After spawning mb, you will regrab ledge for another doublejump mb.
-grab mb, down b, jump offstage, throw/drop mb, jump/walljmp around in leaf shield
Somewhat risky, fishes for a leafstool while also limiting options with leafshields giant hitbox.
-grab mb, rush coil, throw/drop mb offstage, doublejump dair back onstage, fastfall onto rush, doublejump cancel down b
This setup is also very risky, you have to be precise to keep from falling off. Potentially allows you to pressure your opponent offstage with projectiles, while also setting up a leaf shield if they get onstage to cover ledge getup options
-grab mb, jump offstage to opponent, zdrop/throw mb, rush, uair/bair.
Strange trap, make sure to up b facing towards the stage for bair.
These setups are highly experimental and risky. Some may not be usable.
-grab mb, jump offstage, throw/drop mb, uair
Unlikely but could cover vertical movement.
-grab mb, jump offstage, crash bomb the stage, grab ledge, throw/drop mb, dair.
Could potentially stuff any recover with so many hitboxes on stage. To time crash bomb, i reccomend using an aerial for those 10 buffer frames.
-grab ledge, tap away from ledge, double jump spawn mb any direction
Tapping away to let go turns your mb into a turnaround mb (not a b-reverse). After spawning mb, you will regrab ledge for another doublejump mb.
-grab mb, down b, jump offstage, throw/drop mb, jump/walljmp around in leaf shield
Somewhat risky, fishes for a leafstool while also limiting options with leafshields giant hitbox.
-grab mb, rush coil, throw/drop mb offstage, doublejump dair back onstage, fastfall onto rush, doublejump cancel down b
This setup is also very risky, you have to be precise to keep from falling off. Potentially allows you to pressure your opponent offstage with projectiles, while also setting up a leaf shield if they get onstage to cover ledge getup options
-grab mb, jump offstage to opponent, zdrop/throw mb, rush, uair/bair.
Strange trap, make sure to up b facing towards the stage for bair.
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