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New Edge Tricks: Several Lost Rumors

TheBuzzSaw

Young Link Extraordinaire
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I heard about these concepts a while back, but I have absolutely no sources. So, don't go running off telling everyone what Buzz found out. >_<

I heard a number of rumors surrounding upgrades to hanging on the ledge. The first rumor stated that characters would have the ability to attack without rising. In other words, a character could stay on the ledge and just throw punches (or kicks or jabs with a sword) without actually climbing up. This would be an interesting change! Mix this with the invincibility frames upon arrive for some nasty tricks.!

The second rumor I heard was that characters would have two different rising edge attacks: one A-button attack and one B-button attack. This would certainly be a welcome change by offering characters different ways to come up (can you imagine a rising grab?).

Thoughts?
 

The Hypnotist

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I like them both a lot, the 1st one would be considered "CHEAP" by newbs when good players find out how to do it right.

Imagine doc throwing pills while hanging on the edge, or falco's lazers, or marth's sword, oh I just can't wait!

The 2nd one is ineviatbale.

You should also be able to hang opposite from the stage, that would be interesting, and newbs would have and eaiser time recovering, then again, Mario's Cape would suck for edgeguarding...
 

Zane Fleia

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The second one, if I remember correctly, was a thread in the Brawl section a while back that was a thought, not a rumor of things to come. Such as the variable taunts one, where all the d-pad buttons did a different taunt or something along the lines.

The first one sounds scary.
 

Kalypso

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The first is entirely dependant on whether or not invulnerability is maintained/extended due to the attack as to whether or not it would be bs. If it extended or even maintained invulnerability then I think it would end up being bull****. Otherwise, I'm fully open to the idea. If you want to attack from the edge and make yourself vulnerable, cool. Prepare to be spiked.

Otherwise you could just spam crap from the edge.
 

WeXzuZ

Smash Apprentice
Joined
Jun 15, 2007
Messages
185
To the first, it would be a good weapon against edgeguarders.

To the second.
In SSB64 there was 2 different attack from edge animations and 2 recovery animations.

Sepperated up in:
1) Damage meter is 99% or below
2) Damage meter is 100% or higher
(no clue if its in melee as well)

Would be cool to have an ordinary attack and a special attack to get back up.
 

SnareRush

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^^^^ Ye, that is the same in melee.

I think the first idea would be hard to implement without making it overpowered, but I guess it's possible. The second idea sounds cool. More ways to mix up your game is always good ^^
 

Arc2012

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To the first: Are we talking about attacking people that are on the stage from the ledge or attacking people trying to get back to the ledge from off screen?
To the second: I like the idea, but the B moves would have to be completely new. I just don't see a lot of potential from say Mario shooting a fireball as he is rising from the ledge.
 

Mr.GAW

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The first one is broken. I know it sounds really cool, and I like the idea, but these "ledge-attacks" would have to be like, lowest priority otherwise it would end up being exploited and broken like crazy.

We can already do ledgehops, and a lot of noobs think THAT is broken and noobish. We don't need to give anybody else anything to whine about.
 

Aryman

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For the first one, imagine doing a grab from the edge, as in grab someone by the ankles and drag them down, ala wrestling games.

The second one seems ok, but how would it work? Would everyone's uair be changed to be a rising move? i dont get it.
 

the grim lizard

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This discussion is definitely very split. Half are saying the first but not the second; the other are saying the second but not the first. Personally, I don't mind either. I don't mind diversity and variability in techniques/tactics.

Everyone should know that the first already exists in a sense. My brother has a dirty little trick (which I have figured out how to overcome most of the time) where he is Link and intentionally hangs on the edge, and when I get close, he Spin Attacks me. It's more or less the same idea as being able to attack from the edge. Cheap? Your call. Dirty? You bet. But it's a definite possibility considering tactics like it already exist. And besides, with every advantage there exists a disadvantage. As someone said, you leave yourself open to be spiked...

Also, varying edge recoveries would definitely be welcomed IMO.
 

Dacvak

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The first one would be as broken as glass in a rhino store. (We really need more rhino stores.)

The second one sounds pretty cool. I always like to vary the way I come back on the platform, and this would definitely add a few options.

~Dac
 

Keige

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Pill spam recovery!!!!!!!!!!!!!!!!!!!!
...
*calms down*
I think the first one could work if you would drop off the ledge soon after performing the attack. That way, if you attacked, you have to get up on the stage (dropping then jumping back up would be disabled or something).
I like the second one if the B button is simply a different rising attack instead of a B move. That way you have two different options. A grab would also be nice.
 

the grim lizard

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dosent the chars already have 2 different ways of getting up?
There are actually 3 or 4 ways to get up off the edge (via climbing): slow getup, quick getup, roll, etc. I don't remember which ones attack and which ones don't, but I think they're referring to having another option for a getup attack.
 

Creo

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I would like the edge recovery...Imagine you use D.Kongs B punch as a recovery from edge.

I would also love the fact of grabbing people from edge.
 

Pyroloserkid

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I like the idea of attacking from the edge, just some people might abuse the privelage if you know what I mean?
It would also make it almost impossible to get back onto the stage if you were knocked off and your percent is...let's say like...70% or higher?
A cool addition, if I might add, would be if an opponent was standing right next to the end (on the stage) and if you were on the edge, you could quickly hop up and trip or throw your opponent off the stage or onto the edge.
 

raptorbaby10

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Grabbing is by far the idea here I love the most. Great way to deal with edge guarders, and the idea adds variety. It's also sounds pretty sick.
The other idea I'm more neutral towards.
 

Sonicfan813

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Errr....there is already kind of grabbing in Melee...

Just wavedash from the ledge and grab.

For Brawl, there should be more variety in get up attacks to add to the tactics and punish those edgeguarders...
 

TheBuzzSaw

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Why is the first one considered broken by many? What if it were slow and could virtually never KO? It would not be a KILL move. It would just be there to get the opponent away from the edge.
 

Mr.GAW

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But, it would be pointless if it were slow and could virtually never KO. Why wouldn't you just ledgehop an aerial or edgehog?
 

DaAznSaN

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I think some people are thinking different things for Change #1.

If I was returning to the stage, and I grabbed onto the ledge while my opponent was edge-guarding, I don't think it would be broken at all if I was able to, say, throw a short range punch to make my opponent back off or react. And from what I gather of the OP's idea, I don't think he meant you can use every one of your abilities, both normal and special, while hanging on the ledge. If this is the case, then it would probably be unfair.

Now, if I was edge-guarding and hanging on the ledge, then being able to attack away from the stage and toward my opponent while he was trying to get back on would also probably be unfair, even if each character only had one type of attack to use from this position, unless this attack has low priority and easily countered by, say, an Up+B.
 

anonymous_joe

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2nd one sounds awesome, because include the damage thing thats 2 new ledge attacks, 1st one would be spammed by noobs imagine, they jump on the ledge and whenever you try to get to them they attack you and are still on the edge jump off regrab the ledge it's a terrible idea IMO and not many characters can jump off the stage attack and make it back like that maybe being able to attack backwards at people coming toward you but not being able to attack people who are on the stage that'd be broken/abused and make for a boring game
 

Bowserlick

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1st sounds like it goes against the fun, exciting atmosphere of the game. It slows down the battle. Plus if you attack from the edge, you kinda have a shield (the wall) so it would be an annoying fight. It really would be an annoying technique.

But why not give the character a B move way of coming up. Then you have five options (standup, jump up, attack, jump, or special attack). But in any case the ledge game is pretty fine how it is. The B move would be the only additional mechanic I would choose.
 

monty06

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i think the 1st 1 will make edgeguarding abit to broken they would have to do summit to it to make it not worth it or sum sort of cost to doing it. i think a edge guard like this just makes it to easy where edgeguarding isnt that hard with alot of characters as it is.

the 2nd one sounds cool having different ways of getting on the stage makes getting back up bit less predictible.
 

TheBuzzSaw

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The first one would be uber fair if doing an attack forfeited the remainder of your invincibility frames. Imagine someone who is on the stage jumping off and doing a back-air because they know their opponent will attack and expose himself unwisely.
 
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