HugS
Smash Champion
Tether Recovery = No lag.
When you up B or jump towards the ledge you must wait sometime before being able to jump off of this ledge. This lag time usually lasts as long as your invincibility does. However, there is a way around it for some characters.
Basically, when you grapple, hook, tether, whatever, you can reel in and grab the ledge. Once you do this you can jump off the ledge immediately similar to the way you could in Melee.
This means you will keep your invincibility. The usefulness of this technique can't be compared to melee yet because this is a much "floatier" game. Either way, your options are increased.
The following is a video of Silven's samus where he does both the grapple and up B recovery.
The time differences to jump off the ledge are very clear.
1:45 - 1:52
http://www.youtube.com/watch?v=my7TmBFB6CA
When you up B or jump towards the ledge you must wait sometime before being able to jump off of this ledge. This lag time usually lasts as long as your invincibility does. However, there is a way around it for some characters.
Basically, when you grapple, hook, tether, whatever, you can reel in and grab the ledge. Once you do this you can jump off the ledge immediately similar to the way you could in Melee.
This means you will keep your invincibility. The usefulness of this technique can't be compared to melee yet because this is a much "floatier" game. Either way, your options are increased.
The following is a video of Silven's samus where he does both the grapple and up B recovery.
The time differences to jump off the ledge are very clear.
1:45 - 1:52
http://www.youtube.com/watch?v=my7TmBFB6CA