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New CGs?

Speedsk8er

Smash Champion
Joined
Apr 16, 2006
Messages
2,212
Location
Raleigh, NC
Okay, I was screwing around today and I THINK(not sure) that I found some new CGs. I'm not NEARLY pro so I wanna know whether these would work or not.

1. I think this would only work on Fastfallers. Basically, Dthrow and have NanaWD back and launch an Ice block. Be sure to do a short WD (she slides out of command range otherwise). Also, time the block so that it hits the before they hit the ground. After the block hits, regrab.

2. I haven't experimented with this much. Jump with Nana and launch an ice block and Fthrow at the same time(tricky timing). I don't know exactly what character weight type/fall speed will work with this but I know it won't work on Floaties(lvl9 Samus ALWAYS naired out of it) and it won't work at higher percentages(fthrow sends them too far. Maybe block, THEN Fthrow?)

3.(LOL. NOT intended for tournament matches)This is meant for the first grab that you get. It's an AWESOME trick for friendlies and a great morale breaker. It's funny as hell too. Have PopoFthrow and Nana dash-grab catch, Freeze Glitch. Easy as pie. LOL.


I doubt that these will replace the already established CG Methods but if they work, mixing them all up could lead to screw-ups in their DI, leading to a stock. Or you could just wobble `em and not be so flashy.

Please tell me whether these work or not.
 

WFL

Smash Journeyman
Joined
Mar 31, 2007
Messages
443
Location
New York
I'll just wobbles or d-throw->d-air if wobbles isn't allowed, but the first one sounds like it can be done at certain % and with good timing.
 

Lixivium

Smash Champion
Joined
Mar 26, 2006
Messages
2,689
Okay, I was screwing around today and I THINK(not sure) that I found some new CGs. I'm not NEARLY pro so I wanna know whether these would work or not.

Please tell me whether these work or not.
1) Way too slow. Fastfallers will land and tech before Nana can finish her wavedash. If you're going to chaingrab using the hammer hitbox of the ice block, just short hop it.

2) I don't see how this is supposed to work. If you jump straight up with Nana, she's not going to hit somebody that's F-thrown. If you jump forward with Nana, they'll be F-thrown at the same time and you won't be able to ice block in time.

3) No comment.

I'm not sure what your goal is here though. If they work for you, use them. If not, don't. "Pros" aren't going to play the game for you.
 

videokilledtheradiostar

Smash Journeyman
Joined
Mar 9, 2006
Messages
217
I found some cool Chains also,(dont know if therve already been brought up)
Have popo grab, rack up some damadge and then D-throw and have nana Fair. If done with correct timing, you can grab their character while being spiked by nana.
(works only on some floaties) including marth
This only works up to~65%
 

1048576

Smash Master
Joined
Oct 1, 2006
Messages
3,417
I was screwing around against lvl. 9 Jigglypuff and I could d-throw to Nana f-air meteor to Popo grab. Jiggs descends so slowly that Popo can regrab until about 50%. It probably wouldn't work against a human, but it's nice to be able to do something to Jiggs out of a grab.
 

CoonTail

Smash Lord
Joined
May 10, 2007
Messages
1,554
Location
Long Island, NY
Ok this one is the hardest thing I have ever attempted and seems impossible to some but I kno a sick IC out there can.

Have Popo grab and start w/e nana beatdown u wanna do, then Forward throw, follow up the throw with a shffl d air from nana, If at the second the char is released nana hits them you can pull this off. At higher % the shffl from nana knocks them to Popo

I have seen this done no more than once so before hasty comments, give it a good shot its truly may be to difficult to be worth it compared to Normal nana down air chain
 
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