So i've been away for like months lol
And i've ordered the japanese brawl and a japanese wii which i'll have sometimes next week. (You can stop your angry banter
lol)
And as im sure anyone who's seen any of TT's techskill vids, you know im a technical player. I don't play flashy because it looks flashy, i play flashy because i like how it feels.
Along side that, throughout my melee days i've constantly tried to think outside the box, creating fresh ideas which usually got flamed the moment i posted them (reverse grab out of shield for example)
And now, with brawl only days away for me (
lol) i've really been thinking hard about it - all the time i'm at work im thinking of ways to replace everything i knew.
I started playing fox when i got back, and willed myself not to wavedash (It felt VERY unnatural, as its become a habbit of mine to just wavedash instead of run now) But using what i already know curtosy of gimpyfish, i know dash dancing is still in - which is great.
And after about 2minutes i came up with the idea, that pivoting it still in - so why on earth arnt people going to use empty pivots as the new wavedash? Its actually FASTER than a wavedash, has 0 lag, you can perform any move out of it, looks awesome and is probably only a tiny bit harder? Every character can do it - except now the distance of a 'wavedash' can be molded to how you want it? So long as you are still within your start up dash animation and not running?
Now i know this means we cant 'wavedash' after getting into a run, but there's alrady a technique that you can use once you enter your run (again curtosy of gimpyfish).
I started implimenting it into melee and it worked really well, constant pivots imo are going to be the basis of how the high end (ground game) of brawl will be played.
It's just seems logical to me to use what we know already as a basis - even if it is a new game, i know deep down people want it to be like melee, even in the slightest.
Anyway, there are countless other ideas i've had, including the new air dodge, instant ledge grab feature and so on and so forth - but lets try and get as many creative ideas in here as we can?
Oh and also i hope to put up some matches the day i get it - playing in melee conditions (4stock, 8minutes, no items, non broken map 1v1) and get some feedback nice and early and start breaking the games limits!! :D
Let me know if you think im a crazy mofo!
And i've ordered the japanese brawl and a japanese wii which i'll have sometimes next week. (You can stop your angry banter

And as im sure anyone who's seen any of TT's techskill vids, you know im a technical player. I don't play flashy because it looks flashy, i play flashy because i like how it feels.
Along side that, throughout my melee days i've constantly tried to think outside the box, creating fresh ideas which usually got flamed the moment i posted them (reverse grab out of shield for example)
And now, with brawl only days away for me (

I started playing fox when i got back, and willed myself not to wavedash (It felt VERY unnatural, as its become a habbit of mine to just wavedash instead of run now) But using what i already know curtosy of gimpyfish, i know dash dancing is still in - which is great.
And after about 2minutes i came up with the idea, that pivoting it still in - so why on earth arnt people going to use empty pivots as the new wavedash? Its actually FASTER than a wavedash, has 0 lag, you can perform any move out of it, looks awesome and is probably only a tiny bit harder? Every character can do it - except now the distance of a 'wavedash' can be molded to how you want it? So long as you are still within your start up dash animation and not running?
Now i know this means we cant 'wavedash' after getting into a run, but there's alrady a technique that you can use once you enter your run (again curtosy of gimpyfish).
I started implimenting it into melee and it worked really well, constant pivots imo are going to be the basis of how the high end (ground game) of brawl will be played.
It's just seems logical to me to use what we know already as a basis - even if it is a new game, i know deep down people want it to be like melee, even in the slightest.
Anyway, there are countless other ideas i've had, including the new air dodge, instant ledge grab feature and so on and so forth - but lets try and get as many creative ideas in here as we can?
Oh and also i hope to put up some matches the day i get it - playing in melee conditions (4stock, 8minutes, no items, non broken map 1v1) and get some feedback nice and early and start breaking the games limits!! :D
Let me know if you think im a crazy mofo!
