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New advanced techniques (Creative thinking thread)

v3x?

Smash Journeyman
Joined
Mar 8, 2006
Messages
435
So i've been away for like months lol

And i've ordered the japanese brawl and a japanese wii which i'll have sometimes next week. (You can stop your angry banter :p lol)

And as im sure anyone who's seen any of TT's techskill vids, you know im a technical player. I don't play flashy because it looks flashy, i play flashy because i like how it feels.

Along side that, throughout my melee days i've constantly tried to think outside the box, creating fresh ideas which usually got flamed the moment i posted them (reverse grab out of shield for example)

And now, with brawl only days away for me (:chuckle: lol) i've really been thinking hard about it - all the time i'm at work im thinking of ways to replace everything i knew.

I started playing fox when i got back, and willed myself not to wavedash (It felt VERY unnatural, as its become a habbit of mine to just wavedash instead of run now) But using what i already know curtosy of gimpyfish, i know dash dancing is still in - which is great.

And after about 2minutes i came up with the idea, that pivoting it still in - so why on earth arnt people going to use empty pivots as the new wavedash? Its actually FASTER than a wavedash, has 0 lag, you can perform any move out of it, looks awesome and is probably only a tiny bit harder? Every character can do it - except now the distance of a 'wavedash' can be molded to how you want it? So long as you are still within your start up dash animation and not running?

Now i know this means we cant 'wavedash' after getting into a run, but there's alrady a technique that you can use once you enter your run (again curtosy of gimpyfish).

I started implimenting it into melee and it worked really well, constant pivots imo are going to be the basis of how the high end (ground game) of brawl will be played.

It's just seems logical to me to use what we know already as a basis - even if it is a new game, i know deep down people want it to be like melee, even in the slightest.


Anyway, there are countless other ideas i've had, including the new air dodge, instant ledge grab feature and so on and so forth - but lets try and get as many creative ideas in here as we can?

Oh and also i hope to put up some matches the day i get it - playing in melee conditions (4stock, 8minutes, no items, non broken map 1v1) and get some feedback nice and early and start breaking the games limits!! :D

Let me know if you think im a crazy mofo! :p
 

MK-Ultra

Smash Apprentice
Joined
Dec 28, 2007
Messages
123
Location
Feral
I doth hear acknowledge thine glowing thoughts! Howe'er, I do heartily believe that 'tis Brawl that we are playing, not Melee Deux! Doth thou concur?
 

v3x?

Smash Journeyman
Joined
Mar 8, 2006
Messages
435
@MK-ultra: Yes i stated that anyway - but you're under the delusion that wavedashing = melee. Its not, wavedashing is a tactic.

@ puffin:Duno don't care, i wanna see some more creative thinking!

I'm aware this doesnt solve problem of wavelanding, so the amount of areral mindgames are somewhat restricted... But that is compensated via the new air dodge system anyway.
 

Jiangjunizzy

Smash Lord
Joined
Nov 9, 2006
Messages
1,188
Location
irvine, CA
what is wrong with fox's arm in your sig it looks like he's hurting from carpal tunnel from stretching it out too far
 

Inkslinger

Smash Ace
Joined
Jul 17, 2004
Messages
591
Location
Los Angeles (310)
here's a few of the tons of ideas i have.


check for ledge cancelling.
sheild dropping from top platforms
dash cancelled into grab (the technique that gives fox and sheik longer grab range)
mess around with air dodging, because it no longer leaves you vulnerable after doing it, there's tons of possibilities from there
i have a feeling this game is going to involve a lot of edge camping because now you seem to get more invicibility frames than before so try stalling from the ledge (like in melee marth can do his neutral b from the ledge and still grab the ledge after it [down jump then press b immediately from the ledge,])
 

Itakio

Smash Journeyman
Joined
Aug 6, 2006
Messages
474
Location
Spokane, WA
I'm looking forward to seeing some Melee pros play the game, so I'll be waiting to see those videos. =)

I also think using pivots is a good idea. It seems like it's widely overlooked as of now...
 

v3x?

Smash Journeyman
Joined
Mar 8, 2006
Messages
435
@inkslinger: ledge cancelling is very likely still in since the animation still occurs when you get he end of a platform. Dash cancelled grabs are out according to gimpy. Naturally there's a lot you can do with air dodging - i think the best use will be for turning a game roung last minute. For example, you're both on high percent, and you're getting combod, they hit you above but you air dodge, and while they are above you can then take the opportunity of their lag time to finish them off at the top of the map with a well placed uair or something.

I also wanna see if firefox stall is still in... and with marth if you can drop and re-autosweetspot just below it (causing instant invinc frames)
 

MK-Ultra

Smash Apprentice
Joined
Dec 28, 2007
Messages
123
Location
Feral
Hark! Tis' class war you speaketh of! Hath the proletariat ne'er heard of Mudsill's Law! 'Tis by Divine Right that we rule O'er the casual players! 'Tis naught for the Wavedashething we are reduced to mere serfs! O' such a tragic fall from grace! Dear Ophelia in all your madness, wed your grave a bed to make, for in our madness the smash elite shall join you!
 

Yoshistar64

Smash Journeyman
Joined
Sep 16, 2007
Messages
279
Location
NY
what is wrong with fox's arm in your sig it looks like he's hurting from carpal tunnel from stretching it out too far
Haha... wow.

But consider the floatiness of the game before thinking about pivoting. That could change the whole strategy.

Also, another tactic could be to look for a way past the floatiness for combos. Make the weaknesses... the strengths.
 

Inkslinger

Smash Ace
Joined
Jul 17, 2004
Messages
591
Location
Los Angeles (310)
i was with gimpy at e for all, dash canceled into grab may still be in. I also ask you to check for ledge canceling because, there didn't seem to be any (people tried), but i feel it wasn't give enough time. Oh and I think firefox stall was out because of the way you drop from the ledge, i'm not completely sure, but that's what i recall.
 

behemoth

Smash Journeyman
Joined
Dec 11, 2006
Messages
454
Location
San Marcos, Tx, USA
The ins and outs of the drop.... thing. Where you roll and fall down.

If any moves can be done from it, if jumping can be done from it, and if ledgegrabs can be done from it.

If it can be manipulated for quickness, it may make the roll more viable.
 

Mike87

Smash Ace
Joined
Oct 23, 2007
Messages
604
Location
Miami,FL
I'm not good at creative thinking but knowing this place there will be plenty of more techniques discovered.
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
Pivoting is definately a great alternative to the wavedash. I also hear that you can do any smash out of your shield, so that'll be a good defensive tactic. Other than that I can see there being a lot of character specific techniques (you can jump cancel Sonic's dair, you can attack after his up B, there'll probably be some wierd Pikmin stuff, SHL, ect), but not much general technical stuff. Who knows, maybe Sakurai just put in a bunch of other wierd stuff and just won't tell anybody. After all, he put in L-canceling and dash dancing in melee without mentioning either.
 

xbrinkx

Smash Ace
Joined
Nov 9, 2007
Messages
563
I had a good idea! Maybe you can use tripping on the edge and press a waveland and you could... Accomplish something? XD I'll ponder things about this.
 
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