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New adv stuff

doom dragon 105

Smash Lord
Joined
Sep 17, 2006
Messages
1,487
Location
Miami
it would be nice if there would be new adv stuff like for example an egg cancle ** my spelling is horrible** for yoshi so when u use an egg in the air when u touch the floor ur lag goes away what new adv stuff would be good. Discuss.
 

_Phloat_

Smash Champion
Joined
Dec 1, 2006
Messages
2,953
Location
Tennessee V_V
Lag cancelling on landing is more of a glitch, but I would be happy if they made L cancelling a lot stronger, and added more lag for moves without l cancel...
 

Onifrio

Smash Journeyman
Joined
Aug 21, 2004
Messages
205
You can bet donuts to dollars that adv techniques are going to sprout from the new feature of custom buttons. Setting 1 button for multiple actions or setting buttons for easy executions of tough to near impossible combinations make new adv techs very likely.
 

WhiteZER0

Smash Apprentice
Joined
Jun 27, 2007
Messages
171
Location
Yellowknife, soon to be Calgary =/
Unfortunately, you cannot guarantee that the techniques you used in Melee will still be available in Brawl. I'm not saying they won't be in there, but perhaps the Developers know of their existence, do not want them in there, and plan on fixing them. That is my opinion on the matter.

As for new stuff, I'm sure with all the depth that is being added into Brawl, there will be more than enough strategies to figure out to better yourself. Though I'm sure HAL Lab. is going to do it's best to fix any glitches =S
 

Onifrio

Smash Journeyman
Joined
Aug 21, 2004
Messages
205
They can try to fix as much as they want but glitches are inevitable.
 

Pyroloserkid

Smash Master
Joined
Jun 20, 2007
Messages
3,588
Location
Ontario
Well, Sakurai and his team have probably noticed all the glitches in Melee, and will either rectify them by getting rid of them, or by making them actual moves.
I have no preference. Yes I can wavedash, but it doesn't really benefit me so I don't use it. I only use it in joking matches with my friends as Luigi...but Anyways..
You never know if Sakurai can make the perfect game without glitches. Maybe, maybe not.
 

Aryman

Smash Master
Joined
Feb 24, 2007
Messages
3,142
Location
Arlington, VA
3DS FC
1934-0665-4529
I don't think they'll let you input the same button for two different moves. That would set up cheap combos and probably glitches.
 

WhiteZER0

Smash Apprentice
Joined
Jun 27, 2007
Messages
171
Location
Yellowknife, soon to be Calgary =/
I think what they meant by the Button Configuration, is that you can set up the BASIC game functions on whichever buttons you like. It's pretty basic common sense =S

Anyways, who knows. With all this time they've had for Brawl, who knows how many glitches there are, if many at all! Maybe Sakurai has what it takes to have no glitches in this game.... I guess we'll just have to wait and see.
 
Joined
Jun 4, 2006
Messages
8,377
Location
Long Beach,California
This has been discused before,but err...

I just want the L-cancel,everything else new/old will work for me.

@WhiteZERO: The plethora of advanced techniques in Melee are not glitches,but intentionally implemented programs that we exploit to our advantage.A glitch is a defect in a program that causes the behavioral patterns in the program to act sparatic.The end result could be anything from a system crash,to a complete memory wipe(Worse case scenario).

Does the game crash every time you L-cancel?No,it doesn't.They are in no way glitches.
 

the grim lizard

Smash Master
Joined
Nov 26, 2004
Messages
3,130
Not that I care about any of this stuff, but I thought I'd clarify this...

The plethora of advanced techniques in Melee are not glitches,but intentionally implemented programs that we exploit to our advantage.A glitch is a defect in a program that causes the behavioral patterns in the program to act sparatic.The end result could be anything from a system crash,to a complete memory wipe(Worse case scenario).

Does the game crash every time you L-cancel?No,it doesn't.They are in no way glitches.
Actually, a glitch can also be something that happens in a game, which was not intended by the programmers. Actually, this type of glitch is a lot more common because we usually aren't aware/don't notice them.

Just take a look at pretty much any speed run of a video game; the player takes advantages of glitches galore, and the games don't crash. (In a Metroid Prime 100% completion run, he got the Space Boots in the first 30 seconds of landing on Tallon...I'm pretty sure the programmers didn't intend that.) A glitch can simply be a user taking advantage of the program doing something which the programmer did not intend.

In the case of smash: Ice Climber glitch is a good example. And, IMO, I consider Ganondorf's ridiculous huge hitbox on his Thunderdrop to be a glitch, too.
 

Eten

Smash Ace
Joined
Aug 29, 2006
Messages
580
I don't see why they don't just incorporate a ground dodge which would essentially be a wavedash on a button that can't be spammed. It adds the advantage of the maneuverability that wavedashing provides, while making it a simple action so even new players can use it, but it isn't spammed as to discourage it taking over all movement.

This "ground dodge" would be reflected in wavelanding too. Just have a waveland count as a ground dodge. That way your character still keeps his momentum if he air dodges into the ground, but again, it couldn't be spammed with something like a ~1.5 second delay before you could ground dodge again.

You see this sort of ground dodge in some castlevania games. It isn't hard to make it a move in which you can use for dodging and sudden quick movement, except have a delay in it so repetitive use won't make it any faster than normal running.

And I personally feel that any GC(like Samus's missle cancel) should be removed and all other aerially performed B-moves be adjusted for normal L-cancel rules.
 
Joined
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Messages
8,377
Location
Long Beach,California
Not that I care about any of this stuff, but I thought I'd clarify this...



Actually, a glitch can also be something that happens in a game, which was not intended by the programmers. Actually, this type of glitch is a lot more common because we usually aren't aware/don't notice them.
The most common cases for glitch accusations in melee are the Wavedash.But most of the glitches and programming errors couldn't exist without specific programming.The JC grab for example; it reads the position of the knee bend animation to neutral,so when you grab before the animation is over,you are in a still able to grab while in a neutral position.

Basically,it goes like this in theory:

Jump=Neutral position(Grounded)

Exploit=Grab or U-smash

Jump=Neutral position(grounded)+Possible grab or U-smash=JC grab or U-smash.

Yeah,I know it sucks.-_-



Just take a look at pretty much any speed run of a video game; the player takes advantages of glitches galore, and the games don't crash. (In a Metroid Prime 100% completion run, he got the Space Boots in the first 30 seconds of landing on Tallon...I'm pretty sure the programmers didn't intend that.) A glitch can simply be a user taking advantage of the program doing something which the programmer did not intend.
Glitches seem to be more like unintentional malfunctions rather than an intentional exploit.But if it wasn't within the designers intention to exploit the program,then it would technically be a glitch.I don't really believe that most advanced techniques are glitches,but you could be on to something.

Maybe they did want us to exploit these things,considering that L-canceling was a glitch and was returned to Melee.Easter eggs maybe?

In the case of smash: Ice Climber glitch is a good example. And, IMO, I consider Ganondorf's ridiculous huge hitbox on his Thunderdrop to be a glitch, too.
The hitbox is THAT big? I may have to see the actual frames on the hitbox to study this.
 

WhiteZER0

Smash Apprentice
Joined
Jun 27, 2007
Messages
171
Location
Yellowknife, soon to be Calgary =/
EPF, I was kinda getting at what Grim there was saying. A glitch doesn't have to be a malfuntion of the soft/hardware. It can be exploiting the game with purposes that the developers did not intend to happen. And I personally believe, that Wave Dashing is one of those things. L-Canceling however, may be a different story.
 

the grim lizard

Smash Master
Joined
Nov 26, 2004
Messages
3,130
Maybe they did want us to exploit these things,considering that L-canceling was a glitch and was returned to Melee.Easter eggs maybe?
L-Cancelling was in 64 and was brought back. I'm pretty sure that was intentional, or maybe they just didn't care. Short hopping is definitely intentional because they had pressure-sensitive buttons. Heck, they show how to make a lighter shield by barely pressing it. Same thing with fast fall. Those are intentional. I think most of those types of things were intentional.

Wavelanding I kind of feel was intentional or at least a version of it. I think that is how we were even able to WD in the first place; they wanted you to be able to slide a little if you dodged toward the ground. Now, I seriously doubt that they intended for people to take it as far as people do with WDing all over the screen. I still wouldn't consider that a glitch though, more like abuse or at least taking advantage. Will they take it out? Who knows? They may not care, or they may fix it to what they originally intended. We'll only know when we play.

The hitbox is THAT big? I may have to see the actual frames on the hitbox to study this.
You have no idea.
I'll be above my friend about reading to spike him (above, mind you) with Falcon, and he'll drop me to the bottom of the stage in a split second with his dair...all without any physical contact.
 

Linari Sabre

Smash Apprentice
Joined
Jun 24, 2007
Messages
76
Location
somewhere in florida
hey man we need to stop about this wavedashing glitchy thing we cannot make people believe what they want to believe wither its in or not if people use i in their gameplay so let it be but, personally i wouldlike if they would *hopes* add something that would replace the (glitch) which is commonly used now among the pros

And lets get back to thread
I wish that yoshi could swallow characters and throw at other characters!!! NICE!!!


And I like to play FFAs with items on
 

G-Sword

Smash Journeyman
Joined
Jun 12, 2005
Messages
210
L-canecling was programmed into the game. it was in the 1st one, they even showed u how to do it on the 1st smash bros. site. they also showed short hopping.
 

G-Sword

Smash Journeyman
Joined
Jun 12, 2005
Messages
210
short hoppoing isnt too advanced like wave dashing but it still advanced enought that u have to do something different with the controls, u cant just push the jump button normally and if u want to do it accurately u need to practice on it.
 

Speedsk8er

Smash Champion
Joined
Apr 16, 2006
Messages
2,212
Location
Raleigh, NC
*sigh* The Wavedash talk again....

I wish you guys would be quiet about how much they hate wavedashing. Wave-dashing adds so much to the game. Some people use to aid spacing, some people use it to replace dodging. Some people use it for moving. It's not "unfair" that some people have better wavedashes than others. Some characters don't even need it.

I myself usually use wave-dashing as a form of dodging. As you guys know, rolling has lag but it still has invinciblity frames. With wavedashing, you're sacrificing invincibily frames for the ability to perform anything while moving. By adding a "wavedash animation", you're basically destroying what wave-dashing is intended for. >_>

Can we steer away from the wave-dash talk?


I wonder what Advanced tech is gonna come out of Brawl. Surely, crawling can't be the only thing they added. And even if so, what kind of exploits would we find from that?
 

The Hypnotist

Smash Lord
Joined
May 23, 2007
Messages
1,435
Location
Pinole, California (The Bay Area)
Whoever said the probally know about all the advanced techniques is BS. They've probally watched a few competetive matches, I really doubt they know what Wobbling is. I also doubt they know about Turnip Canceling, and tons of other stuff.
 
D

Deleted member

Guest
They have made a move that is a wicked fast roll as shown by metaknight and pit in trailer two.
I also found a very intresting form of fast fall done by zero suit samus on trailer two, as it was instant and i dont think it was a teleport
 
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