The 0ne
Smash Journeyman
So Ness has a modified uptilt and downtilt.
Uptilt: 5% sourspot (below) 7% sweetspot (PSI Orb, pretty high above) sweet can kill around 135% from ground, sour from 155%.
Downtilt: 2% sourspot (far) 4% sweetspot (close) of course, neither kills, but is VERY fast and spammable with extremely low knockback, if any at all. Also has a decent chance of tripping.
So, what are the applications of these, and where can I implement them into my game? Because I feel like usmash covers more area and is safer, and downtilt is risky, and if it doesn't trip, useless for anything but interrupting a move.
Uptilt: 5% sourspot (below) 7% sweetspot (PSI Orb, pretty high above) sweet can kill around 135% from ground, sour from 155%.
Downtilt: 2% sourspot (far) 4% sweetspot (close) of course, neither kills, but is VERY fast and spammable with extremely low knockback, if any at all. Also has a decent chance of tripping.
So, what are the applications of these, and where can I implement them into my game? Because I feel like usmash covers more area and is safer, and downtilt is risky, and if it doesn't trip, useless for anything but interrupting a move.