what i think we need to work on as ness players is the OOS(out of shield) game and defense for OOS game. Brawl's new shield mechanic let's all kinds of things work from shield other than what used to work(WD, grab, jump, upsmash, etc.). With the new quicker shield drop we need to find what new things we can start when something hits ness' shield(can we jab into something? how about upsmash? is psi magnet out of shield too odd for you? how about ftilt?). Also we need to realize that everyone can do this, not just ness, including characters with greater range. This means we will need to create a defense from other characters' OOS game and that means SPACING, FAKEOUTS, and CROSS-OVERS. I've heard snake can do things like PLANT C4 ON PPL OOS...do you want this to happen to you!? I know I don't!
We must also realize that because of this new shield mechanic that autocancelling aerials may not always be necessary since the opponent can very well leave their shield and attack before you even have a chance to hit the ground. This means variations and combinations of fastfalled/nonfastfalled/drifting/reverse/empty/delayed/rising/falling/etc aerials will be VERY much encouraged.
And in case anyone hasnt started yet: BE MORE AGGRESSIVE WITH UPB
We must also realize that because of this new shield mechanic that autocancelling aerials may not always be necessary since the opponent can very well leave their shield and attack before you even have a chance to hit the ground. This means variations and combinations of fastfalled/nonfastfalled/drifting/reverse/empty/delayed/rising/falling/etc aerials will be VERY much encouraged.
And in case anyone hasnt started yet: BE MORE AGGRESSIVE WITH UPB