PKT2 has lost range since the game first came out. It's why people jump off the stage and gimp Ness in the first place. Unless you mean something else. And wow, I'm upset that they got rid of PKT2 sliding on platforms. So dumb. PKF cancel off the edge being removed isn't bad. Now you can put your opponent in a tighter spot if they're recovering near the wall by throwing out a PKF on them.I think I found a nerf for Ness sadly...piercing pkt2, if you hit someone, now loses range. Rolling pkt2 is the same at least. Still wish they would give Ness a Zelda style teleport though for an up special custom
It seems that PKT2, when going through the body of an opponent, still connects when Ness launches away. It's still there with Sheik, but it seems that it's very hard to actually have this work. I was going to flip my lid.
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