Yashichi
Smash Journeyman
- Joined
- Nov 19, 2013
- Messages
- 456
When playing Ness, I find I frequently do the same things over and over again. I either try to fish out a PK Fire and lead it into a grab or FAir into grab. So either way I end up grabbing, which leads to either D-Throw chaingrab if they DI wrong or D-Throw DJC FAir into another grab (or UAir into UAir). I U-Throw when they are spacies, of course. I really enjoy Ness but it just seems like I have very few options. I experimented with things like U-Throw into Magnet, jump out of Magnet and FAir/NAir but it seems sketchy. So, as you can see, my entire arsenal is comprised of grabs and throws. Are there better ground options I could use? What can I do to not be so obvious in my approaches?