How is it? I'm open to any criticism no matter how
I get lol. And feel free to ask questions about placement and such.
View attachment 195153
Credit to
kraw23
for formatting the chart
It has been 1 year and the meta had developed more. This is the changes required:
Move Snake, DK and Wii Fit Trainer to +2 against Ness. Snake struggles to play his game against Ness. DK gets combo'ed, juggled and pressured for free by Ness, and he can't do much against PK Fire and Thunder. Wii Fit Trainer can't keep up against Ness's hitboxes making him hard to approach in that matchup.
Move Luigi, Bowser, Sheik, Lucario, Mewtwo, Ivysaur, Mii Gunner and Falcon to +1 ( Falcon can go in +2). Luigi gets shut down by his edgeguarding and projectiles. Bowser is too combo food for Ness, and can't land safely Sheik has a very rough time against Ness's hitboxes. Lucario's neutral gets invalidated by Ness, and Falcon is the same as Bowser. Mewtwo can't land, and has a lot of trouble escaping Ness's combos. Ivysaur took very big nerfs, and his aerials can call out his as they have superior frame data, and faces the same trouble as Mewtwo. Mii Gunner's main projectiles don't work on him, and also can't land
Move the Links, R.O.B., PAC-MAN, Pit and Mega Man to 0. The Links have swords and their N-airs are troublesome for Ness, other than that Ness can Yo-Yo all of them for free. R.O.B. even though he is combo food, he has gigantic hitboxes and Gyro can stuff his approaches, but he faces the same problems as Bowser. Mega Man can stuff out any approach possible for Ness, and has more range than Ness, but Ness can combo him and Yo-Yo him for free. Pit has a sword and ridicolous edgeguarding, but Ness has way more consistent hitboxes and better punish game than them.
Move Chrom, Greninja, Marth and Yoshi to -1. Chrom has more range and beats Yo-Yo. Greninja is very fast and outkills Ness, Marth has a sword, but way less consistent, and Yoshi doesn't have any disjoint to cover himself, and gets beaten by Yo-Yo.
Move G&W and Shulk to -2. G&W has unorthodox hitboxes, is very good against Thunder and PK Fire. Edgeguards Ness like crazy, and Ness has a lot of trouble landing against him. Shulk is the same as Chrom, but has Monado to escape Ness's combos for free, edgeguard him, combo him, and even outkill him