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Some of this is highly dependent on PK Nasty sticking to For Glory. By the way PK Nasty , what exactly are you practicing for? Real life tournaments, friendlies, or FG? However, I'll quote the general consensus of Reddit's SmashBros IRC that I frequent by saying that one does not "git gud" in For Glory, especially because as you pointed out, Team Attack is off (official tournament rules have it on, and that forces you to play entirely different since you must be mindful of your teammate at all times) and that For Glory is pretty much for scrubs. Training in FG solo is slightly more beneficial than fighting bots, slightly, because of a lot of bad habits your opponent will exhibit. In teams, it's counterproductive because you're allowed to play with an entirely different style and mindset than tournaments allow. You don't take away much that you can apply on a competitive level.If you're trying to play For Glory teams, there are a lot of dirty plays you can try.
Ness/Lucas have quite a lot of synergy to help each other defend and attack.
• Because team attack is off in online matchmaking, the metagame favors projectiles... hard.
• Ness and Lucas have some pretty great projectiles, but Ness' are slow and punishable, and Lucas' are hard to follow-up with, despite being fast. However, when these two spam together, things average out nicely in their favor.
• Ness' PK Fire is significantly easier to land by air when there are short hopped PK Fires (Lucas') covering the ground from below.
• Lucas' zair -> grab / PK Fire spacing can push people to the air, where Ness will dominate. Assign these roles and stick to them.Lucas should be ensuring safe landings for Ness, and Ness should be ensuring air superiority.
• PK Freeze can allow Ness to set up PKT2, and Ness' PK Fire can chain into Lucas' nair, for maximum damage output from both moves, while holding the opponent until Ness is ready for the follow-up.
• If Lucas successfully lands a flyby PKT2 on one or more opponents, this will give Ness just enough time to PKT2 into Lucas and his cargo, for maximum salt-factor. (Yay for Team-Attack-Off cheese!)
• Hitstun is highly exploitable, too, when playing without team attack on. Lucas' nair is, for all of Ness' intents and purposes, an aerial PK Fire that's a lot more spammable and harder to punish. Ness can do anything he wants to an opponent trapped in Lucas' nair. Ness can exploit PK Fire's hitstun more, too, since Lucas will have no fear of friendly fire.
Lastly, grabs:
• Both Ness/Lucas have laggy down throws that hold the enemy down for a bit before bouncing them up.
• This is actually bad in team games, since it makes the thrower vulnerable and immobile, too.
• However, if you cover your teammate when they go in for a grab by throwing out PK Fire, you force shielding (ensuring the grab succeeds) and you can protect against the teammate's attempt to interrupt the grab.
• Also noteworthy, Ness' down throw has a hitbox that injures anyone that gets too close. Ness should be the one making the 2-on-1 grab scenarios more than Lucas, because he can damage both with a single grab.
All of it was entirely dependent on sticking to For Glory.Some of this is highly dependent on PK Nasty sticking to For Glory.
All of it was entirely dependent on sticking to For Glory.
If you're new to Smash, or even just Smash 4, For Glory can be exactly the trial by fire you'd want as you learn the mechanics and build knowledge of the game.
Few competitive players learned Smash in a vacuum.
PK Nasty may just want the best possible strategies for winning online, and from the way they phrased it "Team Battles," it seemed so.
Smashboards is a place where many people come to learn from the highest levels of play, to enhance their experience at their level of play.
It is important to remember that not every question fielded will be specific to tournament play, but the technical and conceptual information is universal within the game itself.
All of it was entirely dependent on sticking to For Glory.
If you're new to Smash, or even just Smash 4, For Glory can be exactly the trial by fire you'd want as you learn the mechanics and build knowledge of the game.
Few competitive players learned Smash in a vacuum.
PK Nasty may just want the best possible strategies for winning online, and from the way they phrased it "Team Battles," it seemed so.
Smashboards is a place where many people come to learn from the highest levels of play, to enhance their experience at their level of play.
It is important to remember that not every question fielded will be specific to tournament play, but the technical and conceptual information is universal within the game itself.
We're playing with tournament rules but your advice won't go to waste, now I have so many things to try. Thanks a lot for the help I got more than I expected.All of it was entirely dependent on sticking to For Glory.
If you're new to Smash, or even just Smash 4, For Glory can be exactly the trial by fire you'd want as you learn the mechanics and build knowledge of the game.
Few competitive players learned Smash in a vacuum.
PK Nasty may just want the best possible strategies for winning online, and from the way they phrased it "Team Battles," it seemed so.
Smashboards is a place where many people come to learn from the highest levels of play, to enhance their experience at their level of play.
It is important to remember that not every question fielded will be specific to tournament play, but the technical and conceptual information is universal within the game itself.