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Nephenee for Brawl! (Well, support, at least)

X-x-Dyce-x-X

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I cant change your mind or opinion but i will say that because that FE8 was easy (You could easily boost and max everyone out with the tower and those stat items can be bought) Ehpraim on his own is good, but Nephy on her own is better cause she got the harder game but she got better stats without the easyness.

So if Ephraim's game was ACTUALLY hard then he would have been a good unit but it wasn't so my opinion stands

Nephy in Brawl.
But all the extra training aside, Ephraim has such a great legendary weapon and had dominant stats, even for a lord, from start to finish.

I'm tempted to play through FE8 and FE:poR again from start to finish, using Nephenee and Ephraim every chance I get (without training [don't worry, I'll be fair]), just to see where they'd both fall in terms of skill levels.

A game's difficulty level shouldn't have any bearing on what characters should and shouldn't make it.
 

Enigma14

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But all the extra training aside, Ephraim has such a great legendary weapon and had dominant stats, even for a lord, from start to finish.

I'm tempted to play through FE8 and FE:poR again from start to finish, using Nephenee and Ephraim every chance I get (without training [don't worry, I'll be fair]), just to see where they'd both fall in terms of skill levels.

A game's difficulty level shouldn't have any bearing on what characters should and shouldn't make it.
That's true. But look at Ike, hes this god unit thats perfect in all areas cept magic, hes both fast and strong but Sakurai chose 1.
 

Chaosblade77

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But all the extra training aside, Ephraim has such a great legendary weapon and had dominant stats, even for a lord, from start to finish.

I'm tempted to play through FE8 and FE:poR again from start to finish, using Nephenee and Ephraim every chance I get (without training [don't worry, I'll be fair]), just to see where they'd both fall in terms of skill levels.

A game's difficulty level shouldn't have any bearing on what characters should and shouldn't make it.
It would take multiple runs to get accurate results, because one of the two might end up having RNG problems.

Also, in PoR, you have the option between fixed and random stat growths which could cause things to sway.

But I agree, the difficulty does not matter, as long as they both get level 20/20, it's fair. Nephenee will have more problems at the beginning than Ephraim will (most people boost her a few levels with bonus exp to get her to a playable point).

I don't see how a legendary weapon helps though... most lords in FE games have some sort of special weapon at some point. It's why I gave Nephenee the Fire Lance in the moveset, to give her something "special" that she can actually use.

At the same time, the wrath/vantage combo for Nephenee is not completely fair, but if you are going to use the legendary weapon for Ephraim... :p


If anyone cares:

Nephenee/Ephraim - Winner

HP
Growth: 55%/80% - Ephraim
Cap: 60/60 - Tie

STR
Growth: 40%/55% - Ephraim
Cap: 25/24 - Nephenee

MAG
Growth: 20%/NA
Cap: 20/NA

SKL
Growth: 55%/55% -tie
Cap: 28/29 - Ephraim

SPD
Growth: 55%/45% - Nephenee
Cap: 28/30 - Ephraim

LCK
Growth: 25%/50% - Ephraim (geeze??)
Cap: 40/30 - Nephenee

DEF
Growth: 35%/35% -tie
Cap: 28/22 - Nephenee

RES
Growth: 25%/25% - tie
Cap: 25/25 - tie

Nephenee - 4 total - 3 caps, 1 growth.
Ephraim - 5 total - 2 caps, 3 growths
Tie - 5 total - 2 caps, 3 groths

Each one was close except defense caps (Nephenee by a longshot), HP, growth and luck growth (Ephraim by a long shot). They are both very good in general, so it should be close as long as RNG treats them well.
 
D

Deleted member

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0% chance of actually being in game.

100% chance to be totally ****ign awsome if she was.
QFT.

If any spear-user got in, it would be Ephraim, no questions asked. Main character, unique weapon and weilder, recent, etc etc etc..

Fire Emblem is hard to debate anyway. Lyn was an AT, and incredibley popular. Little Mac and Goroh were also ATs, along with Lakitu. ATing is almost totaly random in my opinion.
 

Enigma14

Smash Champion
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Aug 22, 2007
Messages
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QFT.

If any spear-user got in, it would be Ephraim, no questions asked. Main character, unique weapon and weilder, recent, etc etc etc..
She is more recent since her game is 9 and his is 8 >.>

Also as far as unique weapon goes you can make weapons in 9...

Weilder? They both weild spears.
 

Chaosblade77

Smash Lord
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She is more recent since her game is 9 and his is 8 >.>

Also as far as unique weapon goes you can make weapons in 9...

Weilder? They both weild spears.
Star of his game is the only thing that he has over Nephenee, his game was not popular at all. Nephenee has a larger general fanbase than Ephraim.

But hey, even if Mia, the other non-lord with a huge fanbase, got in, who could complain other than the deprived people who have not played FE?
 

Enigma14

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Star of his game is the only thing that he has over Nephenee, his game was not popular at all. Nephenee has a larger general fanbase than Ephraim.

But hey, even if Mia, the other non-lord with a huge fanbase, got in, who could complain other than the deprived people who have not played FE?
Exactly Nephy for brawl!
 

Chaosblade77

Smash Lord
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Nov 1, 2007
Messages
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Exactly Nephy for brawl!
Haha, in a dream world I guess. I would love to play as her...
I know I didn't do a great job on the moveset, but she could easily be adapted to fit the game. Would be a nice change, really.
 

Enigma14

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Haha, in a dream world I guess. I would love to play as her...
I know I didn't do a great job on the moveset, but she could easily be adapted to fit the game. Would be a nice change, really.
IF shes makes it as a AT at least Nintendo will know of her fan base her and Mia. Also how come Mia is popular?
 

X-x-Dyce-x-X

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It would take multiple runs to get accurate results, because one of the two might end up having RNG problems.

Also, in PoR, you have the option between fixed and random stat growths which could cause things to sway.

But I agree, the difficulty does not matter, as long as they both get level 20/20, it's fair. Nephenee will have more problems at the beginning than Ephraim will (most people boost her a few levels with bonus exp to get her to a playable point).

I don't see how a legendary weapon helps though... most lords in FE games have some sort of special weapon at some point. It's why I gave Nephenee the Fire Lance in the moveset, to give her something "special" that she can actually use.

At the same time, the wrath/vantage combo for Nephenee is not completely fair, but if you are going to use the legendary weapon for Ephraim... :p
Well, yea, I suppose it would be impossible to get fair results without playing through each game like 20x.
(Oh, and explain RNG to me. I have no clue what that stands for.)

And the legendary weapons help because Ephraim's is more powerful than Nephenee's. Not to mention that Ephraim's can ONLY be wielded by Ephraim. Nephenee's really isn't Nephenee's because it can be given to anyone in the group. (Kinda makes her that much less special. :ohwell: )

And if we're going to play the moveset game, here's my Ephraim one I made when I first started out on the boards:

Character- Ephraim (Fire Emblem: The Sacred Stones)

Reasoning- FE:SS is one of the best Fire Emblems to date and as much as I would love to see another Fire Emblem hero, I would love to see one wield something other than a sword for once. HELLO REIGENLEIF!!!

-Stats-

Attack- 5
Speed- 2
Attack Speed- 2
Weight- 4
Jump- 3,2
Recovery- 3

-A moveset-

(Ground)
A- Swing Lance
fA- Forward Point
bA- Butt-end Jab
uA- Upward Point
dA- Downward Point

(Air)
nAir- Lance Twirl
fAir- Lance Swing
bAir- Butt-end Jab
uAir- Upward Point
dAir- Ground Impale

(Smash)
Smash fA- Impale
Smash uA- Upward Impale
Smash dA- Foot Impale

-B moveset-

B- "Reigenlief: Fire Lance"- Basically Marth and Roy's B, however, more like Roy's. Takes a quarterturn backwards to charge, when finished Ephraim will spin around, hitting behind him lightly and strongly in front. When fully charged the backlash will do as much as a fully charged smash A, and the intended blow will be stronger than Roy's fully charged B. Enemy will be set aflame, however not on the backlash. No damage done to Ephraim.

fB- "Drop Kick"- Ephraim spikes his lance into the ground, if it makes contact with an opponent they are popped up and back slighty, just enough so Ephraim makes contact with the final blow, the drop kick. Ephraim then continues to swing around and kick forward with both feet, follows through and removes the lance from the ground. In the air, he can do a helicopter spin, lance forward, then swings around with a kick. Slight recovery.

uB- "Javaline"- Ephraim throws his lance into the air at about 75*, a rope attached from the end to his arm, he tugs on the rope and he is pulled to the lance. If thrown againt the side of a wall it will cling, like Link and Young Link's hookshot and Samus' grapple beam. (Yes it defies the laws of weight ratios, gravity, and inertia... but c'mon... that's cool.)

dB- "Fire Tremor"- Ephraim gives his lance a twirl, the head catches flame, and then he stabs the ground. A small flame wall shoot out around his feet, pushing enemies away and setting them on fire.

-Throws-

A- Knee
fThrow- Shoulder Check
bThrow- 180* Lance Throw
uThrow- Upward Toss Lance Stab
dThrow- Throwdown Impale

-Extras-

Smash Move- "Emblem Combo"- Ephraim goes into an uncontrollable lance spinning rage. Works like the hammer. He can perform his regular moves undisturbed, but when not performing them he will be twirling his lance.

Taunt- Lets his lance hang loosely in one hand, holds his other clenched to his heart, wind blows through his hair and cape, looks up to the sky and says "For the good of my country/Rainas" or something Japanese whynot. hahaha

Entrance- White steed runs straight through. Ephraim jumps off while the horse is still in motion.

Victory Pose 1- Performs his critical attack from FE:SS

Victory Pose 2- On a white steed, it bucks. (You know that thing when horses put their front legs up? lol idk what it's called.)

Victory Pose 3- Performs a little lance twirling demonstration.

-Costume Set-

Kirby Hat- Ephraim's blue hair, smaller lance pulled out when copied move is used.

Costume 1- Blue as is in FE:SS
Costume 2- Exchange everything blue with red
Costume 3- Exchange everything blue with green
Costume 4- Black
Costume 5- White
Ahhh! Nostalgia!
 

Chaosblade77

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Nov 1, 2007
Messages
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I like a lot of that moveset. Can't really compare it to Nephenee's mostly because some of those moves don't fit her at all (eg. drop kick). And I still admit my moveset was not well explained.

And she doesn't get a special weapon because she is not a lord or anything. That is what really holds her back.

And RNG is random number generator, which is how it's determined whether they get stats when they level up. It goes along with the stat information I posted before.

For example, a character levels up, Nephenee in this case since it's her thread, it rolls a number for each stat. Say, for simplicity, it's a number between 1 and 100. Nephenee has a 55% growth rate on HP, so that means that if the number rolled is between 1 and 55, her HP will go up when she levels up.

"RNG screwed" is a pretty common term that basically means the game is rolling crappy numbers and your character is not growing as well as they potentially could. Inversely, "RNG blessed" means your character's stats grow higher than they normally should, according to the growths.
 

Kirby knight

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Well, yea, I suppose it would be impossible to get fair results without playing through each game like 20x.
(Oh, and explain RNG to me. I have no clue what that stands for.)
RNG stands for Random Number Generator, depending on which number is rolled by the generator it effects what stats will rise based upon a units growth statistics. It also effects some other things like critical hit activation.

-Knight
 

X-x-Dyce-x-X

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"RNG screwed" is a pretty common term that basically means the game is rolling crappy numbers and your character is not growing as well as they potentially could. Inversely, "RNG blessed" means your character's stats grow higher than they normally should, according to the growths.
Thanks for the compliments on my moveset.

And I know what it feels like to be RNG Screwed. My (green horse guy with the lance/sword) didn't gain a single stat for THREE levels when she was first starting out.
 

Enigma14

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Chaosblade77

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Sain? Lowen? Oscar? This happened to me with Soren for only 2 levels.
Lowen was not a green cavalier, and wasn't Oscar a knight in FE7?

And every game after FE6 had the knights reversed. Green was balance and red was power, but in international releases, green was power and red was balance.

Sain and... I don't remember who it was from FE8, lol, either Kyle or Forde. And oh, THAT Oscar... FE9 XD
 

X-x-Dyce-x-X

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Marthgreil

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OSCAR! That's the guy.

I don't even know who the other two are...
Oscar minus the horse is a Green Nephnee that can use Bows.

Neph would be cool, however it is hard enough to rally support for lords never mind basic units. Her FS could be Wrath in which she gains incredible damage and knock back.
 

PsychoIncarnate

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I just rescued Nephenee from some kind of prison thing and so far she doesn't seem that good...

I dunno, maybe I have to get farther...
 

Chaosblade77

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I just rescued Nephenee from some kind of prison thing and so far she doesn't seem that good...

I dunno, maybe I have to get farther...
It's mostly the stat growths that make her good. She doesn't start off all that great, I normally bonus exp her to like level 9-10 depending on how much I have and she can handle it from there.
 

Enigma14

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I said the same thing about her and Rolf. Then I used them and found them amazing.
Same only about Rolf, been using her cause GameFaqs scared her as a 9 or 9.5

Also I didnt know that you needed Rolf to get Shinon back.
 

MarthFanatique

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I just got FE: Radiant Dawn Dec. 26th (yes, the 26th, not the 25th), and I love Nephenee!!! But yes, if Sothe only is an Assist Trophy, then she's not going to be mentioned at all, very unfortunately. But, as a recovery, her ability "impale" the last slash is a jump, so if the jump had a little more air then it would be perfect, thoughts?
 
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