darkatma
Smash Hero
Awesome. Did a search, apparently no one has speculated on this yet.
As most of us know, needles can be used in the air to shoot at an angle towards the opponents. The needles that don't hit the opponent either hit the ground or go past the stage depending on where you're shooting them from.
Now, when needles hit the ground, they STAY ON THE GROUND FOR A FEW SECONDS.
hold that fact for now
Sheik's needles cancel out other projectiles because they act as a target that the projectiles hit upon impact. That's why bombs explode upon contact(as opposed to being deflected at an angle like what happens when a boomerang hits a bomb), why boomerangs return, and why missiles and charge shots are canceled. Basically, sheik's needles are OBJECTs in the game, almost like items, except barely visible.
Now.. the thing i found out is, because needles stay on the ground for quite a while, they can still be hit. This is useful especially against opponents with good dairs that absolutely NEED to be l-canceled (ie: falco, fox, falcon, ganon). The needles seem to act as a second obstacle that the character hits, thus changing the lag time quite a bit before the proper l-cancel time. Sometimes I've shot a few needles on the ground and stood over them while an unsuspecting falco dairs in a pillar, causing the falco to l-cancel improperly, leading to a shield grab. This works much like in teams when an opponent dairs through 2 opponents, he has a different landing time, and a different l-cancel timing. And because needles are right above the floor, it is hard to get the timing for l-canceling right.
This could be a great tactic for stopping pillar. I'm not sure how long the needles are out, but it seems like a nice idea that no-one has really explored yet.
Discuss
As most of us know, needles can be used in the air to shoot at an angle towards the opponents. The needles that don't hit the opponent either hit the ground or go past the stage depending on where you're shooting them from.
Now, when needles hit the ground, they STAY ON THE GROUND FOR A FEW SECONDS.
hold that fact for now
Sheik's needles cancel out other projectiles because they act as a target that the projectiles hit upon impact. That's why bombs explode upon contact(as opposed to being deflected at an angle like what happens when a boomerang hits a bomb), why boomerangs return, and why missiles and charge shots are canceled. Basically, sheik's needles are OBJECTs in the game, almost like items, except barely visible.
Now.. the thing i found out is, because needles stay on the ground for quite a while, they can still be hit. This is useful especially against opponents with good dairs that absolutely NEED to be l-canceled (ie: falco, fox, falcon, ganon). The needles seem to act as a second obstacle that the character hits, thus changing the lag time quite a bit before the proper l-cancel time. Sometimes I've shot a few needles on the ground and stood over them while an unsuspecting falco dairs in a pillar, causing the falco to l-cancel improperly, leading to a shield grab. This works much like in teams when an opponent dairs through 2 opponents, he has a different landing time, and a different l-cancel timing. And because needles are right above the floor, it is hard to get the timing for l-canceling right.
This could be a great tactic for stopping pillar. I'm not sure how long the needles are out, but it seems like a nice idea that no-one has really explored yet.
Discuss