Ultimatum479
Smash Apprentice
How annoying is the new ”toggle” method as opposed to the old ”hold” method? Is it difficult to get used to double-tapping when trying to launch a quick uncharged needle flurry? I know this must seem like such a minor complaint, but Sheik's needles are such a useful interrupt mechanism that I really wanna hear from players who have the game: does the need to double-tap ever screw you over, especially in midair?