satanstoenail
Smash Rookie
- Joined
- Nov 13, 2014
- Messages
- 21
I think we can all agree this new sonic is NOT 3.0 sonic what so ever. i need combos and useful things that give sonic the advantage over the opponent.. PLEASE HELP!
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Stay rooted to the ground more. I his side-B still seems to work for combo set ups. Jab reset to down or up tilt, to an aerial of your choice seems to work to. Just do trial and error. I am no pro but I'm just kinda just figuring out what works for me.
Stop cancel after you hit and try to go for the first thing that comes into your head, since I think it bounces them up. You can also hit + jump + neutral air, and if your lucky maybe follow with a homing attack.Thats what i am also doing. i am so used to 3.0, things just dont string together like they used to. his pivot grabs still works and stuff. his down b is just useless to me now. idk what i could do with down b.
i will certainly try this. its weird because his down b feels like it has a type of delay where you cant stop cancel when you are making a turn. i do know that his down b only has a hit box when he isnt turning. thats so garbage in my opinion.Stop cancel after you hit and try to go for the first thing that comes into your head, since I think it bounces them up. You can also hit + jump + neutral air, and if your lucky maybe follow with a homing attack.
Don't turn, hit and immediately break. The turning having no hotbox anymore asbfar as I can tell madeb down-B seemingly pointless after the first hit box.i will certainly try this. its weird because his down b feels like it has a type of delay where you cant stop cancel when you are making a turn. i do know that his down b only has a hit box when he isnt turning. thats so garbage in my opinion.
Don't turn, hit and immediately break. The turning having no hotbox anymore asbfar as I can tell madeb down-B seemingly pointless after the first hit box.
I can think of some uses, I just need to test them.yeah i dont see a point continuing after hitting the opponent once with down b. sucks but i guess its what we have to deal with.