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Need some Help

MarioMCP

Smash Rookie
Joined
Aug 11, 2008
Messages
9
Location
West Palm Beach, Florida
I have some questions about kirby, that i need help with.

1. Is kirby's Nair any good? i don't use it much, but i want to know if its any good

2. I have problems approaching Marth, whats the best way to get to approach him.

3. What are people worth sucking up and gaining powers? are any worth it?
 

Tomato Kirby

Smash Ace
Joined
Nov 4, 2007
Messages
582
The Kirby Help Desk FAQ & Links & Introductions, ASK HERE!

^Next time, please ask in there.


I have some questions about kirby, that i need help with.

1. Is kirby's Nair any good? i don't use it much, but i want to know if its any good

2. I have problems approaching Marth, whats the best way to get to approach him.

3. What are people worth sucking up and gaining powers? are any worth it?

1. N-air is mainly used to set up Jab Lock, and combos into it at low percents (33%). It could be used for a ledge-hop aerial.

2. DO NOT APPROACH. You probably have problems approaching Marth due to his range. Approaching is like asking to lose against Marth.

3. How many copy-power threads are there? I guess I will list...The Inhale-Tips and Tricks
 

~Gonzo~

Smash Ace
Joined
Jul 28, 2008
Messages
763
Location
Muppet Treasure Island
The Nair is a good retreating tactic also, if u wanna run away but protect urself, its like using Bair running away but it protects above u as well as in front. Also Nair auotcancels so u can use it to combo at low percents
 

MarioMCP

Smash Rookie
Joined
Aug 11, 2008
Messages
9
Location
West Palm Beach, Florida
Really? Thats cool, I'll try using it in a few hours when i brawl with my brother :p

on a side note, maybe I'll make a video of me and my brother, we are pretty good, we use advance techniques and everything, so MAYBE someone will be interested :p
 

TwilightKirby

Smash Ace
Joined
Mar 22, 2008
Messages
552
Location
socal
Nair is a great air dodge punisher and defensive aerial when your opponent is being aggressive against you in the air.

You should probably avoid approaching marth. But if you have to, sliding shield grabs are probably your best bet. Also you could roll>utilt too. Still the best thing to do is to make it look like your approaching but stay just out of his range and punish every attack he misses.
 

Wavekirby

Smash Journeyman
Joined
Aug 9, 2008
Messages
279
Location
The End of Time.
If you're really good at rolling and dodging then you might be able to approach marth, and if you get close enough to him be sure to take advantage of kirby's dthrow.
 

Tomato Kirby

Smash Ace
Joined
Nov 4, 2007
Messages
582
The Nair is a good retreating tactic also, if u wanna run away but protect urself, its like using Bair running away but it protects above u as well as in front. Also Nair auotcancels so u can use it to combo at low percents
I use b-air myself to cover my retreat, though. The auto-canceling of n-air is a great property, though.


If you're really good at rolling and dodging then you might be able to approach marth, and if you get close enough to him be sure to take advantage of kirby's dthrow.
D-throw lost against Marth in SSBM, and the same goes for SSBB. Best bet is u-throw. Rolling is problematic because there is lag and no invincibility at the end, so there is an opening for punishing Kirby. Maybe use roll occassionally, but it is not a great approach. You could dash to roll to u-tilt, if you really want to.


Nair is a great air dodge punisher and defensive aerial when your opponent is being aggressive against you in the air.

You should probably avoid approaching marth. But if you have to, sliding shield grabs are probably your best bet. Also you could roll>utilt too. Still the best thing to do is to make it look like your approaching but stay just out of his range and punish every attack he misses.
^Part of what I forgot to say. :)
 
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