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Need Some Help With Frame Data (PSA)

lordhelmet

Smash Master
Joined
Feb 10, 2009
Messages
4,196
Location
Grand Rapids, MI
So I have PSA 2.1 BETA. I'm working on getting frame data for Falcon. I have everything done except a few things:

  • Frame Data on specials
  • Frame Data on grabs (total frames specifically)
  • Frame advantage (no idea how to find that)

Here's what I have so far if anyone wants to double check my work:

[collapse=Falcon]
Dodges and Rolls (Invincibility / Duration):

Spotdodge
2-20 / 25 Captain Falcon

Back Roll
4-19 / 31 Captain Falcon

Forward Roll
4-19 / 31 Captain Falcon

Air Dodge
4-29 / 49 Captain Falcon

Character: Standing grab, Running Grab, Pivot Grab, Average
Captain Falcon 7, 11, 16 -> 11.33

Jab 1
----------------------------
Hits on 3
Active 2 (Continues to Jab 2 if Opponent was hit or Attack is pressed (not held) on frame 7)
IASA on 16 (when rapid jabbing by holding a, it goes to frame six then repeats)
Total 16

Jab 2
----------------------------
Hits on 5
Active 2 (Continues to Jab 3 if Opponent was hit or Attack is pressed (not held) on frame 9)
IASA on 19
Total 19

Jab 3
----------------------------
Hits on 6
Active 2 (Continues to multijab if Opponent was hit or Attack is pressed (not held) on frame 12)
IASA on 33
Total 33

Multi-Jab
----------------------------
Hits on 3 / 9 / 16 / 22 / 28
Active 2
IASA on 30
Total 30 (attack ends or loops)

Dash Attack
----------------------------
Hits on 7
Active 10
IASA on 38
Total 38

Forward Tilt (high)
----------------------------
Hits on 9
Active 3
IASA on 32
Total 32

Forward Tilt (neutral)
----------------------------
Hits on 9
Active 3
IASA on 37
Total 37

Forward Tilt (low)
----------------------------
Hits on 9
Active 3
IASA on 32
Total 32

Up Tilt
----------------------------
Hits on 17
Active 6
IASA on 40
Total 40

Down Tilt (50% trip rate)
----------------------------
Hits on 11
Active 5
IASA on 32
Total 32

Forward Smash
----------------------------
Hits on 19
Active 6
IASA on 48
Total 48

Upward Smash
----------------------------
Hits on 22 / 28
Active 2
IASA on 43
Total 43

Downward Smash
----------------------------
Hits on 19 /29
Active 3
IASA on 38
Total 38

Neutral Aerial
----------------------------
Hits on 7 / 20
Active 2
IASA on 45
Total 45

Forward Aerial (flub hitbox has 30% trip rate)
----------------------------
Hits on 14 / 15
Active 1 / 15
IASA on 40
Total 40

Backward Aerial
----------------------------
Hits on 10 / 12
Active 2 / 4
IASA on 36
Total 36

Upward Aerial
----------------------------
Hits on 6 / 12
Active 5 / 3
IASA on 22
Total 22

Downward Aerial
----------------------------
Hits on 16
Active 3
IASA on 45
Total 45

Falcon Punch
----------------------------
Hits on
Active
IASA on
Total

Raptor Boost
----------------------------
Hits on
Active
IASA on
Total

Falcon Dive
----------------------------
Hits on
Active
IASA on
Total

Falcon Kick
----------------------------
Hits on
Active
IASA on
Total

Backward Throw
----------------------------
Hits on 8
Active 1
IASA on 25
Total 25

Forward Throw
----------------------------
Hits on 12
Active 1
IASA on 22
Total 22

Upward Throw
----------------------------
Hits on 12
Active 1
IASA on 19
Total 19

Downward Throw
----------------------------
Hits on 13
Active 1
IASA on 28
Total 28

Ledge Attack < 100%
----------------------------
Hits on 24
Active 5
IASA on 30
Total 30

0D8 CliffClimbQuick - Climb up the ledge, damage <100%
0D9 CliffEscapeQuick - Roll onto stage, damage <100%
0DA CliffJumpQuick1 - Push off ledge and jump, damage <100%

Ledge Attack > 100%
----------------------------
Hits on 37
Active 4
IASA on 43
Total 43

0DD CliffClimbSlow - Climb up the ledge, damage >100%
0DE CliffEscapeSlow - Roll onto stage, damage >100%
0DF CliffJumpSlow1 - Push off ledge and jump, damage >100%

Tripping In Place
----------------------------
IASA on 23
Total 23

Tripping While Turning
----------------------------
IASA on 26
Total 26

Tripping While Running
----------------------------
IASA on 33
Total 33

1BC AppealHiR - Up on D-Pad, taunt facing Right.
1BD AppealHiL -Up on D-Pad, taunt facing Left.
1BE AppealSR - Left or right on D-Pad, taunt facing Right.
1BF AppealSL - Left or Right on D-Pad, taunt facing Left.
1C0 AppealLwR - Down on D-Pad, taunt facing Right.
1C1 AppealLwL - Down on D-Pad, taunt facing Left.
[/collapse]

Help would be greatly appreciated. Many props to Xyless for getting me this far!
 

Darky-Sama

Smash Lord
Joined
Sep 12, 2008
Messages
1,936
Location
Salisbury, Maryland
NNID
Darky-Sama
Keep up the good sex.
This will help us like... in no way at all a lot.

Seriously though, I need it. lol
Let me know when it gets 100% finished.
 
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