lordhelmet
Smash Master
So I have PSA 2.1 BETA. I'm working on getting frame data for Falcon. I have everything done except a few things:
Here's what I have so far if anyone wants to double check my work:
[collapse=Falcon]
Dodges and Rolls (Invincibility / Duration):
Spotdodge
2-20 / 25 Captain Falcon
Back Roll
4-19 / 31 Captain Falcon
Forward Roll
4-19 / 31 Captain Falcon
Air Dodge
4-29 / 49 Captain Falcon
Character: Standing grab, Running Grab, Pivot Grab, Average
Captain Falcon 7, 11, 16 -> 11.33
Jab 1
----------------------------
Hits on 3
Active 2 (Continues to Jab 2 if Opponent was hit or Attack is pressed (not held) on frame 7)
IASA on 16 (when rapid jabbing by holding a, it goes to frame six then repeats)
Total 16
Jab 2
----------------------------
Hits on 5
Active 2 (Continues to Jab 3 if Opponent was hit or Attack is pressed (not held) on frame 9)
IASA on 19
Total 19
Jab 3
----------------------------
Hits on 6
Active 2 (Continues to multijab if Opponent was hit or Attack is pressed (not held) on frame 12)
IASA on 33
Total 33
Multi-Jab
----------------------------
Hits on 3 / 9 / 16 / 22 / 28
Active 2
IASA on 30
Total 30 (attack ends or loops)
Dash Attack
----------------------------
Hits on 7
Active 10
IASA on 38
Total 38
Forward Tilt (high)
----------------------------
Hits on 9
Active 3
IASA on 32
Total 32
Forward Tilt (neutral)
----------------------------
Hits on 9
Active 3
IASA on 37
Total 37
Forward Tilt (low)
----------------------------
Hits on 9
Active 3
IASA on 32
Total 32
Up Tilt
----------------------------
Hits on 17
Active 6
IASA on 40
Total 40
Down Tilt (50% trip rate)
----------------------------
Hits on 11
Active 5
IASA on 32
Total 32
Forward Smash
----------------------------
Hits on 19
Active 6
IASA on 48
Total 48
Upward Smash
----------------------------
Hits on 22 / 28
Active 2
IASA on 43
Total 43
Downward Smash
----------------------------
Hits on 19 /29
Active 3
IASA on 38
Total 38
Neutral Aerial
----------------------------
Hits on 7 / 20
Active 2
IASA on 45
Total 45
Forward Aerial (flub hitbox has 30% trip rate)
----------------------------
Hits on 14 / 15
Active 1 / 15
IASA on 40
Total 40
Backward Aerial
----------------------------
Hits on 10 / 12
Active 2 / 4
IASA on 36
Total 36
Upward Aerial
----------------------------
Hits on 6 / 12
Active 5 / 3
IASA on 22
Total 22
Downward Aerial
----------------------------
Hits on 16
Active 3
IASA on 45
Total 45
Falcon Punch
----------------------------
Hits on
Active
IASA on
Total
Raptor Boost
----------------------------
Hits on
Active
IASA on
Total
Falcon Dive
----------------------------
Hits on
Active
IASA on
Total
Falcon Kick
----------------------------
Hits on
Active
IASA on
Total
Backward Throw
----------------------------
Hits on 8
Active 1
IASA on 25
Total 25
Forward Throw
----------------------------
Hits on 12
Active 1
IASA on 22
Total 22
Upward Throw
----------------------------
Hits on 12
Active 1
IASA on 19
Total 19
Downward Throw
----------------------------
Hits on 13
Active 1
IASA on 28
Total 28
Ledge Attack < 100%
----------------------------
Hits on 24
Active 5
IASA on 30
Total 30
0D8 CliffClimbQuick - Climb up the ledge, damage <100%
0D9 CliffEscapeQuick - Roll onto stage, damage <100%
0DA CliffJumpQuick1 - Push off ledge and jump, damage <100%
Ledge Attack > 100%
----------------------------
Hits on 37
Active 4
IASA on 43
Total 43
0DD CliffClimbSlow - Climb up the ledge, damage >100%
0DE CliffEscapeSlow - Roll onto stage, damage >100%
0DF CliffJumpSlow1 - Push off ledge and jump, damage >100%
Tripping In Place
----------------------------
IASA on 23
Total 23
Tripping While Turning
----------------------------
IASA on 26
Total 26
Tripping While Running
----------------------------
IASA on 33
Total 33
1BC AppealHiR - Up on D-Pad, taunt facing Right.
1BD AppealHiL -Up on D-Pad, taunt facing Left.
1BE AppealSR - Left or right on D-Pad, taunt facing Right.
1BF AppealSL - Left or Right on D-Pad, taunt facing Left.
1C0 AppealLwR - Down on D-Pad, taunt facing Right.
1C1 AppealLwL - Down on D-Pad, taunt facing Left.
[/collapse]
Help would be greatly appreciated. Many props to Xyless for getting me this far!
- Frame Data on specials
- Frame Data on grabs (total frames specifically)
- Frame advantage (no idea how to find that)
Here's what I have so far if anyone wants to double check my work:
[collapse=Falcon]
Dodges and Rolls (Invincibility / Duration):
Spotdodge
2-20 / 25 Captain Falcon
Back Roll
4-19 / 31 Captain Falcon
Forward Roll
4-19 / 31 Captain Falcon
Air Dodge
4-29 / 49 Captain Falcon
Character: Standing grab, Running Grab, Pivot Grab, Average
Captain Falcon 7, 11, 16 -> 11.33
Jab 1
----------------------------
Hits on 3
Active 2 (Continues to Jab 2 if Opponent was hit or Attack is pressed (not held) on frame 7)
IASA on 16 (when rapid jabbing by holding a, it goes to frame six then repeats)
Total 16
Jab 2
----------------------------
Hits on 5
Active 2 (Continues to Jab 3 if Opponent was hit or Attack is pressed (not held) on frame 9)
IASA on 19
Total 19
Jab 3
----------------------------
Hits on 6
Active 2 (Continues to multijab if Opponent was hit or Attack is pressed (not held) on frame 12)
IASA on 33
Total 33
Multi-Jab
----------------------------
Hits on 3 / 9 / 16 / 22 / 28
Active 2
IASA on 30
Total 30 (attack ends or loops)
Dash Attack
----------------------------
Hits on 7
Active 10
IASA on 38
Total 38
Forward Tilt (high)
----------------------------
Hits on 9
Active 3
IASA on 32
Total 32
Forward Tilt (neutral)
----------------------------
Hits on 9
Active 3
IASA on 37
Total 37
Forward Tilt (low)
----------------------------
Hits on 9
Active 3
IASA on 32
Total 32
Up Tilt
----------------------------
Hits on 17
Active 6
IASA on 40
Total 40
Down Tilt (50% trip rate)
----------------------------
Hits on 11
Active 5
IASA on 32
Total 32
Forward Smash
----------------------------
Hits on 19
Active 6
IASA on 48
Total 48
Upward Smash
----------------------------
Hits on 22 / 28
Active 2
IASA on 43
Total 43
Downward Smash
----------------------------
Hits on 19 /29
Active 3
IASA on 38
Total 38
Neutral Aerial
----------------------------
Hits on 7 / 20
Active 2
IASA on 45
Total 45
Forward Aerial (flub hitbox has 30% trip rate)
----------------------------
Hits on 14 / 15
Active 1 / 15
IASA on 40
Total 40
Backward Aerial
----------------------------
Hits on 10 / 12
Active 2 / 4
IASA on 36
Total 36
Upward Aerial
----------------------------
Hits on 6 / 12
Active 5 / 3
IASA on 22
Total 22
Downward Aerial
----------------------------
Hits on 16
Active 3
IASA on 45
Total 45
Falcon Punch
----------------------------
Hits on
Active
IASA on
Total
Raptor Boost
----------------------------
Hits on
Active
IASA on
Total
Falcon Dive
----------------------------
Hits on
Active
IASA on
Total
Falcon Kick
----------------------------
Hits on
Active
IASA on
Total
Backward Throw
----------------------------
Hits on 8
Active 1
IASA on 25
Total 25
Forward Throw
----------------------------
Hits on 12
Active 1
IASA on 22
Total 22
Upward Throw
----------------------------
Hits on 12
Active 1
IASA on 19
Total 19
Downward Throw
----------------------------
Hits on 13
Active 1
IASA on 28
Total 28
Ledge Attack < 100%
----------------------------
Hits on 24
Active 5
IASA on 30
Total 30
0D8 CliffClimbQuick - Climb up the ledge, damage <100%
0D9 CliffEscapeQuick - Roll onto stage, damage <100%
0DA CliffJumpQuick1 - Push off ledge and jump, damage <100%
Ledge Attack > 100%
----------------------------
Hits on 37
Active 4
IASA on 43
Total 43
0DD CliffClimbSlow - Climb up the ledge, damage >100%
0DE CliffEscapeSlow - Roll onto stage, damage >100%
0DF CliffJumpSlow1 - Push off ledge and jump, damage >100%
Tripping In Place
----------------------------
IASA on 23
Total 23
Tripping While Turning
----------------------------
IASA on 26
Total 26
Tripping While Running
----------------------------
IASA on 33
Total 33
1BC AppealHiR - Up on D-Pad, taunt facing Right.
1BD AppealHiL -Up on D-Pad, taunt facing Left.
1BE AppealSR - Left or right on D-Pad, taunt facing Right.
1BF AppealSL - Left or Right on D-Pad, taunt facing Left.
1C0 AppealLwR - Down on D-Pad, taunt facing Right.
1C1 AppealLwL - Down on D-Pad, taunt facing Left.
[/collapse]
Help would be greatly appreciated. Many props to Xyless for getting me this far!