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Something very important that I feel must be stressed (mostly directed at For Glory Luigis) is don't rely on grabs to win your matches. You'll come across good opponents that won't get grabbed and you'll be sunk because you won't know what to do with the rest of your moves.Fireballs are really great, but fireball -> running grab gets very predictable, so here's a few other options:
- Power shielding. Very important to get good with powershielding as Luigi. Because of his bad traction, he can power shield an attack and still make some ground sliding towards an opponent, giving you opportunities to punish.
- SH dair is good. It autocancels and covers a good amount of space.
- SH fair is OK, but it is a bit of a commitment and you can be punished quickly if they shield.
- Cyclone is an OK approach, but easy to punish, so use it sparingly.
- Tomahawking is great for Luigi (Jumping in without attacking and grabbing right away).
- Out of shield nair is good. Everyone knows about Luigi's infamous nair, so keep it in mind as a decent option.
- Jabbing is great. It comes out very quickly and you can link it to a grab or, depending on the circumstances, slip in an fsmash or something else.
- SH bair can stuff aerial approaches, but it's not something to spam imo.
- Reverse usmash is really great. Great damage, sets up for a juggle, and Luigi's head is invincible during the active hitbox.
- Crawling. A lot of times you can just crawl under your opponent's attacks while retreating or approaching, effective dodging their move and giving yourself a frame advantage over shielding, not to mention you won't be pushed back like you do in shield. It takes a while to learn which moves you can duck under though, so don't be afraid to experiment on FG or something.
- Perfect pivoting is cool with Luigi since he gets really good distance with his PP, but it's not essential.
- B-reverse fireballs are great at resetting to neutral from disadvantage if you're being juggled. I actually see a lot of characters (Lucario and Robin most prominently) incorporate b-reversing into their metas, but I don't see Luigis do it much. Definitely underrated and something to keep in mind, as Luigi is quite floaty and easily juggled.
This is by no means definitive and someone else will probably jump in with stuff I missed. Of course, you'll see more opportunities for more options as you play and learn the character. Anyway, I hope my thoughts are helpful to you.
Villager MU is absolutely nowhere near 8:2. Like, even Mega MU, so far the worst one for Luigi, is at least 7-3.Villager can f-air you much faster than you can shorthop fastfall nair. And due to Luigi's poor aerial mobility, he can't cover much distance while doing it either. Pretty much all of Villager's specials (especially his customs) are for zoning/camping, and he has fast neutrals as well. The match up is at least 80:20 imo.
This is how most of my matches go on in the ladder. Neither of us ever approach and I just end up quitting out of boredom.Approaching is one of Luigi's worst aspects, as he's slow in both the air and on the ground and he doesn't have much range on his attacks. So, what I recommend to do is to simply don't approach. Wall the opponent out with your Fireball and fast aerials, and wait for them to make a mistake. That's when you go in with a combo starter on powerful attack. This strategy is especially important against characters that have a lot of projectiles, like Mega Man or Villager, as they are really good at stuffing any of Luigi's approach options. So, just wait for the opponent to make a mistake, and then you go in.