Tornado (B-Down)
Damage: two hits 18% (10%, 8%)
Despite what this move might look like or what Marios B-Down may do Luigi's B-Down, basically, consist of two hits. The first hit is when he spins around this hit will knock the opponent in the air (10%); the second hit is when Luigi comes out of the spin with his fist out (8%). However, what people seem to not get/know is that this move (in the air) can give you height after a series of button presses. To see someone do this look at Thunder's Luigi or Yagi's Luigi they do this often when returning to the stage. There is a catch to this advantage though; you must first do this move on the ground to be able to do a rising tornado. If Luigi was able to do a rising tornado every time then he would be able to have an infinite return that is why every OTHER tornado is a rising tornado. To do the rising tornado you must press B-Down to start the animation; during the start up animation you then press the button B rapidly. This is what you should be pressing: B-Down, (during start up animation) B, B, B, B, B, B...rapidly. There is a scale of how high you will go depending on how many times you press B during the start up animation.
Original post by Duke in the
The Official Tornado (B-Down), Down-Air and Taunt Thread
http://smashboards.com/threads/the-official-tornado-b-down-down-air-and-taunt-thread.64648/
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