KuroBit
Smash Apprentice
- Joined
- Aug 3, 2008
- Messages
- 151
I started my first PSA hack a long time ago, but I haven't finished it because I hit a few snags...
This is probably a bit too much for someone with not much knowledge of PSA to try and tackle, but anyway...
I'm trying to make a classic Sega Genesis-style Sonic. I've successfully done the following:
But I'm having trouble with a few things:
I think if I can fix these last 3 things, He will work fairly similar to the original games.
Thanks in advance!
(Also, should I upload the file here?...)
This is probably a bit too much for someone with not much knowledge of PSA to try and tackle, but anyway...
I'm trying to make a classic Sega Genesis-style Sonic. I've successfully done the following:
- Jumping hurts other players
- Walking momentum
- Duck+Jump makes you spin dash
- No double jump
- Various physics tweaks
- Animation fixes (all jumping animations are spinning animations, and they also all have the blue ball flashing at all times)
But I'm having trouble with a few things:
- When hitting another player, I want Sonic to reverse his momentum.
- I tried removing the dash event, but when you are already moving forward and you try to dash, Sonic will loose all momentum and has to start walking from speed 0 again.
- I can't figure out how to change the spin dash charge button to "down+jump" instead of B. I want to still be able to jump when I'm not holding down though...
I think if I can fix these last 3 things, He will work fairly similar to the original games.
Thanks in advance!
(Also, should I upload the file here?...)