popsofctown
Smash Champion
I already have all the custom moves in the game, but I find the process of optimizing how fast they can be obtained interesting. I noticed with the Amiibo patch you can now select your opponents in Smash Run. I'm 99% sure you couldn't do that before.
The result is that you can give your opponents the "Risky Respawner X" equipment, preferably an attack variant, so that you get a sick number of KOs in the final battle. Before I didn't think there was much or any correlation between final battle results and your score for the run, but the very first time I tried this I broke my previous high score by about 25%
I noticed back when I was farming that high scores seemed to have some correlation with getting new custom moves, but I don't know if that reaches a cap, or exactly how that works. It seems possible the Amiibo patch could flip optimal move farming to Smash Run instead of Classic 9.0, though.
Can anyone with a DS with enough equipments to have Risky Respawner, but not enough to have everything in the game unlocked, try to mess around with this and tell me if anything good happens?
I got 33 kills in the final battle. It was a little lucky, because it was Mega Smash, and the pac man level. I uptilted a bunch of Robs that I gave offensive Risky Respawner, offensive Quick batter (extra defense penalty was on it instead of much attack penalty), and an offensive Thistle Jump badge. Air Pinata seems like a really good idea if you have it. Jigglypuff might actually be the best victim, I picked Rob because he has a large hurtbox to exploit and yet isn't heavyweight.
The result is that you can give your opponents the "Risky Respawner X" equipment, preferably an attack variant, so that you get a sick number of KOs in the final battle. Before I didn't think there was much or any correlation between final battle results and your score for the run, but the very first time I tried this I broke my previous high score by about 25%
I noticed back when I was farming that high scores seemed to have some correlation with getting new custom moves, but I don't know if that reaches a cap, or exactly how that works. It seems possible the Amiibo patch could flip optimal move farming to Smash Run instead of Classic 9.0, though.
Can anyone with a DS with enough equipments to have Risky Respawner, but not enough to have everything in the game unlocked, try to mess around with this and tell me if anything good happens?
I got 33 kills in the final battle. It was a little lucky, because it was Mega Smash, and the pac man level. I uptilted a bunch of Robs that I gave offensive Risky Respawner, offensive Quick batter (extra defense penalty was on it instead of much attack penalty), and an offensive Thistle Jump badge. Air Pinata seems like a really good idea if you have it. Jigglypuff might actually be the best victim, I picked Rob because he has a large hurtbox to exploit and yet isn't heavyweight.