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Nashville's Spring SSBB League @ The Score

TheScore

Smash Rookie
Joined
Feb 9, 2009
Messages
1
The Score of Cool Springs (www.thescoreonline.com) is pleased to announce Nashville's Spring SSBB League beginning this Saturday (2/14) at 3 PM and lasting for the subsequent 4 weeks as we determine the best Brawler in Music City!

Competition will be in The Arena, a coliseum-like space created specifically for large video game tournaments. This space has full 7.1 surround sound as well as the only high-lumen full 1080p projector in existence, made by Mitsubishi. In other words, it takes Smash to the next level...

The league (all 4 weeks of play) is $29.99, or $19.99 for Score members.

Please check out our rules below (thanks JMOAN) and email me personally if you have any questions. My email is Bradley@TheScoreOnline.com.

The Score of Cool Springs is located at 4091 Mallory Lane, Suite 124, Franklin TN 37067.

Thanks and see you there!


SUPER SMASH BROS. BRAWL RULES (Tournaments and Nashville SSBB Leagues)

Rules at a Glance:
1 vs. 1
Double Elimination
Each match is best 2 of 3
Finals match is best 3 of 5
Items: OFF AND NONE
3 stocks with 7 minute time limit
First stage randomized from Battlefield, Final Destination, Smashville, Yoshi's Island (Brawl version)
Second and third stages in winners bracket are chosen by counter picking as outlined in section 5.b
Match Order:
1. Players choose their characters for the first match *
2. Each player may announce one stage to be banned for counterpicks of the set (see 7.b)
3. The first game is played from the list of “neutral” stages
4. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
5. The winner of the previous match chooses their character
6. The loser of the previous match chooses their character
7. Repeat steps 4-6 for all proceeding matches
*Double blind character selection may be called for the first match

_____________________________________________

Detailed Rules
1) The tournament is double-elimination. Losers of their first match are placed in a “losers bracket.” Elimination only occurs by losing a match within the losers bracket.
2) Matches are played best 2 of 3 games.
3) Each player has 3 stocks.
4) In addition to 3 stocks, a 7 minute time limit will also be applied.
4.a) If the time ends before the match is fully completed, then winner will be determined first by the stock remaining and then by PERCENTAGE. (Example, if the match is down to P1 at 80% on his last stock, P2 at 0% on his last stock, then the P1 has won.)
4.b) If the time ends and both players have the same stock count and the same percentage, then the standard sudden death round will be played to determine the winner. (If this causes unforeseen complications, a "super sudden death" match may be played quickly if necessary. This is very unlikely to occur.)
5) Items are set to OFF and NONE.
6) Advanced Slob Picks
6.a) For the first game of the match, characters are chosen double blind. If either player feels like the other player is intentionally waiting to select a character in order to counter pick, then someone from tournament staff may be asked to ensure that the double blind rule is enforced.
6.b) For the second and third games, the following actions are taken IN ORDER
the loser of the previous game chooses a stage
the winner of the previous game chooses a character
the loser of the previous game chooses a character
(Example: If P1 beats P2 in the first game, then the following might occur: P2 chooses to go to Luigi's Mansion, P1 chooses to change his character from Peach to Fox, P2 chooses to remain as his original character.)
7) Stage Selection
7.a) Someone may not counter pick a level on which he/she last won.
7.b) After the players have chosen their starting characters, both players may each select one and only one stage to BAN from the entire match. For example, if P1 does not like playing on Rainbow Cruise then he/she may ban it; similarly, if P2 does not like playing on Final Destination, he/she may ban that stage as well. It is not required that a player must ban a stage.
7.c) For the first game, a stage will be selected at random from the following "neutral" stages:
Battlefield
Final Destination
Smashville
Yoshi's Island (Brawl version)
7.d) The following stages are BANNED. No player may choose any of these stages.
75m
Big Blue
Bridge of Eldin
Corneria
Distant Planet
Flat Zone 2
Green Greens
Green Hill Zone
Hanenbow
Hyrule Temple
Mario Bros.
Mario Circuit
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Onett
Pictochat
Pirate Ship
Port Town Aero Drive
Rumble Falls
Shadow Moses
Skyworld
Spear Pillar
The Summit
Wario Ware
Yoshi's Island (Melee version)
7.e) The following stages are LEGAL:
Battlefield
Brinstar
Delfino
Final Destination
Halberd
Jungle Japes
Luigi's Mansion
Lylat Cruise
Norfair
Pokémon Stadium 1
Pokémon Stadium 2
Smashville
Yoshi's Island (Brawl version)
7.f) For the 2nd and 3rd games, any legal stage may be chosen provided they do not interfere with (6.a), (6.b), or (6.d).
8) The finals match will be played best 3 of 5 rather than 2 of 3.
9) If there is a problem with controller port selection or character color selection, players must play a game of Paper-Rock-Scissors to decide.


General Rules for the Entire Tournament
1) Bring your own Wavebird (or third-party equivalent wireless GameCube controller) to guarantee you have one to use. We will have some on hand but there may not be enough. Similarly, bring a Wii Classic Controller if you prefer that control method. Wired GameCube controllers are not allowed.
2) You are responsible for your own nametag and control preferences. Always check to make sure you are using the correct settings BEFORE a match is played.
3) Banned tactics
3.a) Use of tactics with the intent to excessively stall a game is banned. These tactics include but are not limited to overuse of infinite combos, or "infinites." Any infinite that continues beyond 300% is considered excessive stalling. Examples of these infinites include Dedede's infinite standing grab, Dedede's chain grab against a wall, Marth's choke chain grab against Lucas, Fox's shine (down-b) against a wall, Falco's laser lock against a wall, most of Ice Climbers' (multiple) chain grabs, etc. This does not mean you cannot use these tactics, it simply means that you cannot use them for the express purpose of stalling the game beyond 300% damage to your opponent. (NOTE: This is not the same as camping, which is allowed. Running away does does not count as excessive stalling. “Ledge stalling” does not count as excessive stalling, despite the wording of the term.)
3.b) Tactics that prevent the game from being completed are banned. These tactics are usually glitches that freeze the game or lock a character in place.
3.c) Meta Knight's infinite cape glitch is banned.
4) If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
 
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