Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I just nair and move back as I nair if they roll XPWell, the ledge with Jiggs is more of a rock-paper-scissors game than usual. If you're right at the ledge, you can:
- Cover neutral getup with nair, but you get hit with getup attack and getup roll might evade it (although nair can chase backwards)
- Cover getup attack with shield/dodge and Rest, but neutral getup lets them act fast enough and getup roll can evade it (although rolling is easier to hit on reaction)
- Cover getup roll with aerials, dash attack behind you, or read it and Rest, but it lets them getup attack and neutral getup (although nair, again, can cover neutral)
Meanwhile if you stand at getup roll distance they'll often neutral getup or attack, but then you can lunge forward and hit them with a lasting hitbox or grab (which itself needs mixups for the shield/attack decision), or lunge forward and shield a get-away-from-me getup attack for the Rest.
It gets very silly because it quickly turns into mindgames with an aware player.
Yeaa i get that, i'am talking about the sour and sweet spot for this bad boy? Sorry maaanye should of been more clear.Basically all of Jigglypuff. It's a circle plus her foot.
Honestly, I've found that it covers all ledge options pretty well if you're right above the ledge, barring the getup roll of course. I use the Dair to cover that, generally.Well, the ledge with Jiggs is more of a rock-paper-scissors game than usual. If you're right at the ledge, you can:
- Cover neutral getup with nair, but you get hit with getup attack and getup roll might evade it (although nair can chase backwards)
- Cover getup attack with shield/dodge and Rest, but neutral getup lets them act fast enough and getup roll can evade it (although rolling is easier to hit on reaction)
- Cover getup roll with aerials, dash attack behind you, or read it and Rest, but it lets them getup attack and neutral getup (although nair, again, can cover neutral)
Meanwhile if you stand at getup roll distance they'll often neutral getup or attack, but then you can lunge forward and hit them with a lasting hitbox or grab (which itself needs mixups for the shield/attack decision), or lunge forward and shield a get-away-from-me getup attack for the Rest.
It gets very silly because it quickly turns into mindgames with an aware player.