1nconspikuous
Smash Apprentice
k so a good start on the swallow priority. very situational, but useful information nonetheless.
now we all know kirby's fair and bair are his bread and butter, but i've seen some vids of some of the better kirby's (t!mmy, gonzo etc.) and i find they use nairs well.
personally i don't know how to use them all that well; i find nair laggy. but they know how/when 2 use it, so i think it'd be nice 2 know that too.
EDIT
- always autocancel nair by landing when/where u want/need to.
- good point made by gonzo: think of nair like rob's nair, but with less knockback, range etc.
nair uses:
- projectile defense (make sure 2 space it upon landing)
- 'combo' opening (ie. nair>tilts)
- rhyfelwyr nair combo (hit start nair>jabs) [vid link? can't seem 2 find it.]
- if you are side-by-side and your back is facing the opponent
- counter air dodges... its hitbox is active for a long time, and i assume it's longer than an air dodge. just remember to land b4 u are left in the punishable final laggy frames of the nair.
NOTE: Deg's got an awesome YOUTUBE tutorial on most (if not all) of kirby's moves, so obviously you'd want to chk those out for further depth into the n-air.
Deg's Kirby Instructional Video Parts 1 and 2 respectively:
http://www.youtube.com/watch?v=4vUomoAvn84
http://www.youtube.com/watch?v=1WF08sk9jp4
now we all know kirby's fair and bair are his bread and butter, but i've seen some vids of some of the better kirby's (t!mmy, gonzo etc.) and i find they use nairs well.
personally i don't know how to use them all that well; i find nair laggy. but they know how/when 2 use it, so i think it'd be nice 2 know that too.
EDIT
- always autocancel nair by landing when/where u want/need to.
- good point made by gonzo: think of nair like rob's nair, but with less knockback, range etc.
nair uses:
- projectile defense (make sure 2 space it upon landing)
- 'combo' opening (ie. nair>tilts)
- rhyfelwyr nair combo (hit start nair>jabs) [vid link? can't seem 2 find it.]
- if you are side-by-side and your back is facing the opponent
- counter air dodges... its hitbox is active for a long time, and i assume it's longer than an air dodge. just remember to land b4 u are left in the punishable final laggy frames of the nair.
NOTE: Deg's got an awesome YOUTUBE tutorial on most (if not all) of kirby's moves, so obviously you'd want to chk those out for further depth into the n-air.
Deg's Kirby Instructional Video Parts 1 and 2 respectively:
http://www.youtube.com/watch?v=4vUomoAvn84
http://www.youtube.com/watch?v=1WF08sk9jp4