Jihnsius
Smash Lord
I've seen all three used in different situations, but I'd like to have a little discussion about which one you prefer and why, or which situations another would be better?
Generally speaking I'd say nair is your best bet for it's good knockback, and flare blade in a distant second for reaching slightly above Roy when the nair wouldn't reach. Fair only really seems applicable if you can sweetspot with it at low percents to combo.
EDIT: Also on the subject, just messing around with range and I'm noticing something I don't think I've ever really put much thought into before: In terms of horizontal range, the list goes as follows: flare blade, first hit of ded, back air, forward air, neutral air, down air, up air. This is only covering the tipper, though, as determining exact ranges of sweetspots will be a bit more difficult.
Generally speaking I'd say nair is your best bet for it's good knockback, and flare blade in a distant second for reaching slightly above Roy when the nair wouldn't reach. Fair only really seems applicable if you can sweetspot with it at low percents to combo.
EDIT: Also on the subject, just messing around with range and I'm noticing something I don't think I've ever really put much thought into before: In terms of horizontal range, the list goes as follows: flare blade, first hit of ded, back air, forward air, neutral air, down air, up air. This is only covering the tipper, though, as determining exact ranges of sweetspots will be a bit more difficult.