Smashoperatingbuddy123
Smash Legend
- Joined
- Jul 16, 2013
- Messages
- 10,909
One thing i hope too see if how to unlock characters and stages and other stuff is even harder than brawl because i want challenge
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1. Newcomers/returning vets
2. Almost no cuts
3. Better online
4. Balanced characters
Just add more hitstun and keep L-canceling (64 had it) or just reduce the Aerial lag to next to nothing, and this game will be awesome.
Did you guys catch the hitstun on Mario and Mega Man in the Sonic reveal video? In the last combo where he charges both of them, he is able to get off a few consecutive hits on Mega Man. The current hitstun may be cosmetic, though, and of course the combos were staged. I'm not also sure if people can air-dodge right out of being hit anymore or if it's a special case because of his vertical ability, but I'm feeling pretty confident about it.My optimism? The Namco people will get ground hitstun and blockstun right, for once.
And when he dodged samus's charge shot could that be a new mechanic adding up to the sidestepping mechanics compared to rolling forward and back and sidestepping could there be an up version of sidesteppingDid you guys catch the hitstun on Mario and Mega Man in the Sonic reveal video? In the last combo where he charges both of them, he is able to get off a few consecutive hits on Mega Man. The current hitstun may be cosmetic, though, and of course the combos were staged. I'm not also sure if people can air-dodge right out of being hit anymore or if it's a special case because of his vertical ability, but I'm feeling pretty confident about it.
I am thinking that is probably just a flashy short hop into an air dodge.And when he dodged samus's charge shot could that be a new mechanic adding up to the sidestepping mechanics compared to rolling forward and back and sidestepping could there be an up version of sidestepping
I don't know that looked mighty too quick for a lightning fast air dodgeI am thinking that is probably just a flashy short hop into an air dodge.
Unless Sonic always lands out of an air dodge in a three-point landing, I don't think its a shop hop to air dodge. This could just be a new version of a sidestep.I am thinking that is probably just a flashy short hop into an air dodge.
All the things u mentioned are the reasons i hated brawl so much. The only positive was the third party inclutions to be sincere.You all talk about Brawl like it was this horrible disappointment. Was it perfect? Hell no, but neither was Melee. Sure Brawl was slower, had tripping and was missing a certain redheaded swordsman, but come on, it's like everyone forgot the positives. We had the first third party inclusions, the introduction of the absolutely kickass Final Smash feature, the first (admittedly poor) attempt at online battling, more awesome characters, a storymode that was pretty great (the first couple times you do it at least), got rid of the exploitative glitches, and allowed you to play how you wanted with the controller you wanted instead of making you stuck with one. Brawl was a pretty damn good game. And I can only guess that Smash 4 will be even better. It's shaping up to be pretty great. I know a lot of people are scared that the 3ds will hold back the Wii U, but honestly I think that you underestimate the 3DS, too. I know Smash has a huge amount of data needed per character, but I think, if Sakurai is including clones like Toon Link, we'll see more than enough good extra content as well.
See but you guys are such prima donnas. Really. Final Smashes were generally pretty awesome and continue to be. I just wish there was more variety with them.All the things u mentioned are the reasons i hated brawl so much. The only positive was the third party inclutions to be sincere.
-Final smashes ok for having fun, but got old fast
-Online battle was unplayable
-The dreaded story mode that consumed most of sakurai´s time and doomed brawl.? No thanks.
-the exclution of that "explotative glitch" was the cherry on the cake.
Now, Sakurai seems open to change... and also he already did some good changes like eliminating tripping, taking notice of the handiccaps of Bowser and DK, and FASTETNING the game which was really, really, needed.
Ill keep a close eye to this game.... but never like the hype and emotions that brawl bringed to me prior to be released.
Brawl crushed me...really.
Reviving dead threads is a good way to get yourself killed mate@Saikyoshi Maybe this will whet your anticipation?
You can't stifle my positivity!Reviving dead threads is a good way to get yourself killed mate
Dying is generally bad for your health
1. This is true, but it looks like their is a team for creating top notch CGI trailers. I don't mind this at all.First thing’s first, I want to say that playing Super Smash Bros. hasn’t been without disappointment over the years. As a child, I foolishly believed in all the crazy unlockable characters that didn’t appear in the first game, and I thought all the clones in Melee were a deliberate waste of effort (it wasn’t until much later I found out why they were clones to begin with.) When I first played Brawl, I instinctively knew something was wrong even though I wasn’t a competitive player in any way. The game wasn’t very fast, landing most of the aerials made the gameplay feel sticky, and it was really hard to keep consecutive hits on the other player. The rest of the game felt a little overhyped, especially the story mode.
That being said, I feel like there’s a lot of changes going on that are taking the series in a good direction.
#1 - The development team isn’t focusing on things that don’t matter
Most of you are probably aware that cutscenes and a story mode are no longer in the game. Admittedly, the reason given was dumb, but at the end of the day that isn’t bad news - they can now focus their resources on gameplay instead of spending their time at the drawing board trying to top the cutscenes in Subspace Emissary. For the vast majority of us, the gameplay is what we stayed for anyway. Besides, the cutscenes in Smash Bros. aren’t storycrafting masterpieces - they don’t really touch us on any level except for being visually impressive, and that’s only in passing.
#2 Great diversity of new characters
The three new characters unveiled at E3 were a near perfect trifecta of new characters. We finally have a character most of us have always wanted (Mega Man) as well as a new character that is doing things we have never seen before (Villager) and another character that came completely out of left field and swept us off our roster guessing feet (Wii Fit Trainer.) They’re all amazing in their own way and they all set the bar for what’s to come.
#3 - The core gameplay looks like it’s improving little by little
Sure, the game is no Melee - but the game is still looking like it could hold its own. The gameplay seems faster overall and there are a lot of hints that Sakurai is going to try new things with old characters, like Bowser’s new aggro style and Pit’s Raptor Boost 2.0 and huge shields. He’s even outright suggested that Peach, who looks very much the same as she always has, might be getting a makeover! Finally, Sakurai is bringing in more people for balancing the game. He’s previously admitted that Brawl had issues with character balance because they had been neglectful. So while the game may not be exactly like Melee with its hitstun and ATs, I’m confident that we’re going to have a game with more balanced tournament-viable variety than ever before. And there’s no more tripping!
#4 - Nintendo is slowly being dragged into the 21st century
I don’t think Nintendo is going to risk screwing up the chance to make use of online services. The Wii U needs sales and they’re likely going to help bring the Wii U’s connectivity prowess up to speed with modern consoles and PC gaming. They probably won’t reach current gen levels, but we can at least expect a much better online experience with the new Super Smash Bros. in terms of connection strength and game options. Sakurai has even hinted we might get DLC, so we can keep getting our official Smash fill without worrying about the next title release for any kind of update.
I apologize for all of the positivity, but I felt the need to express my thoughts, as I really do hope that the next Smash Bros. doesn’t proves me wrong. So far it’s looking like it is going to be an amazing entry in the series.
Maybe.
Stop fretting, people.
That's the part that I too am trying to stay optimistic about. It's one of the few things I'm a bit concerned about.I'm trying to stay optomistic about online being worthwhile.