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My Reworked Team (rmt)

shadydentist

Smash Lord
Joined
Feb 4, 2006
Messages
1,035
Location
La Jolla, CA
I've done a little tinkering with my team as well as experimenting in netbattle, and I think I've settled on this:

Infernape (♂) @ Life Orb
Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Nasty Plot
- Flamethrower
- Close Combat
- Grass Knot

My lead. Overall, this pokemon has become my reliable favorite, especially since it completely destroys most of the OU tanks (skarm, bliss, bronzong) Outspeeds and destroys PorygonZ while its nasty plotting. However, I'm having problem with gyarados leads forcing me to switch out. I was also thinking of possibly switching grass knot with energy ball, but I dunno...
---
Weavile (♂) @ Choice Band
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Aerial Ace
- Brick Break
- Night Slash
- Ice Punch

Switching Weavile in can be a bit trickey, but it usually forces a switch and I can 2hko most things if i predict correctly. Aerial ace is for the odd heracross.
---
Garchomp (♂) @ Life Orb
Ability: Sand Veil
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Dragon Claw
- Stone Edge

My primary physical sweeper. Actually, I'm thinking of getting rid of swords dance for crunch or something because everyone has a garchomp counter and chances to SD are rare.
---
Donphan (♂) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Rapid Spin
- Stealth Rock
- Ice Shard

Spinner, stealth rocker, and secondary physical wall. Resists stealth rock, which is good, and can be switched in fairly well on Electivire, even those with Ice Punch.
---
Milotic (♂) @ Leftovers
Ability: Marvel Scale
EVs: 84 HP/252 Def/106 SAtk/68 SDef
Modest nature (+SAtk, -Atk)
- Ice Beam
- Recover
- Surf
- Toxic

My pseudo special wall/bulky water. Sort of useful against dragonite, salamence, and garchomp.
---
Skarmory (♂) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/64 Atk/192 Def
Impish nature (+Def, -SAtk)
- Drill Peck
- Spikes
- Roost
- Whirlwind

My primary physical wall, spiker, and phazer. Actually, Garchomp makes a good switch from Skarm because hes immune to electric and resistant to fire. Not much to say here.
---

With proper prediction, this team covers most weaknesses well. However, I do have a problem with fast baton passers, especially smeargle with spore/sub/swords dance/bp.

Any suggestions?
 

Wii4Mii 99

Smash Lord
Joined
Apr 27, 2007
Messages
1,859
I've done a little tinkering with my team as well as experimenting in netbattle, and I think I've settled on this:

Infernape (♂) @ Life Orb
Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Nasty Plot
- Flamethrower
- Close Combat
- Grass Knot

My lead. Overall, this pokemon has become my reliable favorite, especially since it completely destroys most of the OU tanks (skarm, bliss, bronzong) Outspeeds and destroys PorygonZ while its nasty plotting. However, I'm having problem with gyarados leads forcing me to switch out. I was also thinking of possibly switching grass knot with energy ball, but I dunno...

Good.

Weavile (♂) @ Choice Band
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Aerial Ace
- Brick Break
- Night Slash
- Ice Punch

Switching Weavile in can be a bit trickey, but it usually forces a switch and I can 2hko most things if i predict correctly. Aerial ace is for the odd heracross.

Good.

Garchomp (♂) @ Life Orb
Ability: Sand Veil
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Dragon Claw
- Stone Edge

My primary physical sweeper. Actually, I'm thinking of getting rid of swords dance for crunch or something because everyone has a garchomp counter and chances to SD are rare.

I might consider giving it Choice Scarf.

Donphan (♂) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Rapid Spin
- Stealth Rock
- Ice Shard

Spinner, stealth rocker, and secondary physical wall. Resists stealth rock, which is good, and can be switched in fairly well on Electivire, even those with Ice Punch.

Good.

Milotic (♂) @ Leftovers
Ability: Marvel Scale
EVs: 84 HP/252 Def/106 SAtk/68 SDef
Modest nature (+SAtk, -Atk)
- Ice Beam
- Recover
- Surf
- Toxic

My pseudo special wall/bulky water. Sort of useful against dragonite, salamence, and garchomp.

Good.

Skarmory (♂) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/64 Atk/192 Def
Impish nature (+Def, -SAtk)
- Drill Peck
- Spikes
- Roost
- Whirlwind

My primary physical wall, spiker, and phazer. Actually, Garchomp makes a good switch from Skarm because hes immune to electric and resistant to fire. Not much to say here.

Good.

With proper prediction, this team covers most weaknesses well. However, I do have a problem with fast baton passers, especially smeargle with spore/sub/swords dance/bp.

Any suggestions?
Very sturdy team.

9/10

Until wii meet again,
Wii4Mii 99
 

Creo

Smash Champion
Joined
Apr 6, 2007
Messages
2,683
Location
Woonsocket, Rhode Island
NNID
Creo93
..Well, you can always put a U-Turn on Blaziken...[I believe he can learn it]well, that is if your that worried...Grass knot is good though. I wouldn't waste a Energy Ball with Blaziken though(I honestly didn't know he can learn it lol).

For Milotic, I always prefer Waterfall over Surf. It has the flinching effect and is still pretty powerful.

I'm done..Your honestly do have a good team so I don't really see any other problems.;)
 

Wii4Mii 99

Smash Lord
Joined
Apr 27, 2007
Messages
1,859
..Well, you can always put a U-Turn on Blaziken...[I believe he can learn it]well, that is if your that worried...Grass knot is good though. I wouldn't waste a Energy Ball with Blaziken though(I honestly didn't know he can learn it lol).

For Milotic, I always prefer Waterfall over Surf. It has the flinching effect and is still pretty powerful.

I'm done..Your honestly do have a good team so I don't really see any other problems.;)
He has Infernape, not Blaziken. ;)

Waterfall goes off Milotic's 60 Attack, while Surf goes off it's 100 Special Attack.

Until wii meet again,
Wii4Mii 99
 

shadydentist

Smash Lord
Joined
Feb 4, 2006
Messages
1,035
Location
La Jolla, CA
@wii4mii: Yea, if I went with a choice scarf garchomp I would go breed one with outrage instead of dragon claw, and have outrage/stone edge/crunch/earthquake

@creo: Do you mean infernape? As for milotic, I don't think waterfall would be a good idea. Milotic is too slow for flinching to really work, and his attack isn't so good.
 

Shiri

Smash Chump
Joined
Nov 7, 2004
Messages
3,804
:yoshi: Shady, next time you come to a BWNY tourney, we're playing Pokemon.

This must occur.
 

Creo

Smash Champion
Joined
Apr 6, 2007
Messages
2,683
Location
Woonsocket, Rhode Island
NNID
Creo93
@Wii4Mii and Shadydentist- My bad..I have Blaziken lol.

@Wii4Mii and Shadydentist- Again, my bad. Wii4Mii knows by now that I mix up Spec.Attk and Attk a lot. Sorry for that.
 

Wii4Mii 99

Smash Lord
Joined
Apr 27, 2007
Messages
1,859
@Wii4Mii and Shadydentist- My bad..I have Blaziken lol.

@Wii4Mii and Shadydentist- Again, my bad. Wii4Mii knows by now that I mix up Spec.Attk and Attk a lot. Sorry for that.
Yep. He does. But I've been teaching him. He'll soon know it all.

I see. If you had Choice Scarf you're Garchomp would've had Outrage over Dragon Claw. I should've seen that.

No, your eyes arn't deceiving you. The almighty Wii4Mii made a mistake. I think.

No, your eyes arn't deceiving you. The almighty Wii4Mii isn't sure about something.

Until wii meet again,
Wii4Mii 99
 
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