shadydentist
Smash Lord
I've done a little tinkering with my team as well as experimenting in netbattle, and I think I've settled on this:
Infernape (
) @ Life Orb
Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Nasty Plot
- Flamethrower
- Close Combat
- Grass Knot
My lead. Overall, this pokemon has become my reliable favorite, especially since it completely destroys most of the OU tanks (skarm, bliss, bronzong) Outspeeds and destroys PorygonZ while its nasty plotting. However, I'm having problem with gyarados leads forcing me to switch out. I was also thinking of possibly switching grass knot with energy ball, but I dunno...
---
Weavile (
) @ Choice Band
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Aerial Ace
- Brick Break
- Night Slash
- Ice Punch
Switching Weavile in can be a bit trickey, but it usually forces a switch and I can 2hko most things if i predict correctly. Aerial ace is for the odd heracross.
---
Garchomp (
) @ Life Orb
Ability: Sand Veil
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Dragon Claw
- Stone Edge
My primary physical sweeper. Actually, I'm thinking of getting rid of swords dance for crunch or something because everyone has a garchomp counter and chances to SD are rare.
---
Donphan (
) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Rapid Spin
- Stealth Rock
- Ice Shard
Spinner, stealth rocker, and secondary physical wall. Resists stealth rock, which is good, and can be switched in fairly well on Electivire, even those with Ice Punch.
---
Milotic (
) @ Leftovers
Ability: Marvel Scale
EVs: 84 HP/252 Def/106 SAtk/68 SDef
Modest nature (+SAtk, -Atk)
- Ice Beam
- Recover
- Surf
- Toxic
My pseudo special wall/bulky water. Sort of useful against dragonite, salamence, and garchomp.
---
Skarmory (
) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/64 Atk/192 Def
Impish nature (+Def, -SAtk)
- Drill Peck
- Spikes
- Roost
- Whirlwind
My primary physical wall, spiker, and phazer. Actually, Garchomp makes a good switch from Skarm because hes immune to electric and resistant to fire. Not much to say here.
---
With proper prediction, this team covers most weaknesses well. However, I do have a problem with fast baton passers, especially smeargle with spore/sub/swords dance/bp.
Any suggestions?
Infernape (

Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Nasty Plot
- Flamethrower
- Close Combat
- Grass Knot
My lead. Overall, this pokemon has become my reliable favorite, especially since it completely destroys most of the OU tanks (skarm, bliss, bronzong) Outspeeds and destroys PorygonZ while its nasty plotting. However, I'm having problem with gyarados leads forcing me to switch out. I was also thinking of possibly switching grass knot with energy ball, but I dunno...
---
Weavile (

Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Aerial Ace
- Brick Break
- Night Slash
- Ice Punch
Switching Weavile in can be a bit trickey, but it usually forces a switch and I can 2hko most things if i predict correctly. Aerial ace is for the odd heracross.
---
Garchomp (

Ability: Sand Veil
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Dragon Claw
- Stone Edge
My primary physical sweeper. Actually, I'm thinking of getting rid of swords dance for crunch or something because everyone has a garchomp counter and chances to SD are rare.
---
Donphan (

Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Rapid Spin
- Stealth Rock
- Ice Shard
Spinner, stealth rocker, and secondary physical wall. Resists stealth rock, which is good, and can be switched in fairly well on Electivire, even those with Ice Punch.
---
Milotic (

Ability: Marvel Scale
EVs: 84 HP/252 Def/106 SAtk/68 SDef
Modest nature (+SAtk, -Atk)
- Ice Beam
- Recover
- Surf
- Toxic
My pseudo special wall/bulky water. Sort of useful against dragonite, salamence, and garchomp.
---
Skarmory (

Ability: Sturdy
EVs: 252 HP/64 Atk/192 Def
Impish nature (+Def, -SAtk)
- Drill Peck
- Spikes
- Roost
- Whirlwind
My primary physical wall, spiker, and phazer. Actually, Garchomp makes a good switch from Skarm because hes immune to electric and resistant to fire. Not much to say here.
---
With proper prediction, this team covers most weaknesses well. However, I do have a problem with fast baton passers, especially smeargle with spore/sub/swords dance/bp.
Any suggestions?