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My opinion, questions & wishlists about Smash Bros modding in general

NinTOONdo

Smash Rookie
Joined
Apr 9, 2017
Messages
20
What's up, everybody? I'm kinda new here, I mean, not technically considering I made my SmashBoards account a couple of years ago, but i've barely used this site before. So my apologies if i'm posting this thread in the wrong place (I hope i'm not), it just takes time for me to get used to it, I mean... SmashBoards, not it. Anyway, I was wondering how I can find, not only a device, but also codes for downloading certain modifications I see and/or find in YouTube, yet the video's owner doesn't always link a download code for that mod certainty. Action Replays have been undermade nowayears (with any system after the Wii barely having an existent said AC, therefore modders use something else to hack their new game), and I just don't get why I have to risk a difficult life by moving & cycling constantly between 2 different homestates overtime, and my parents who currently live with me still, usually are at work, so it always varies what device I can get for each step of modding. Apologies if I have poor grammar, I have ASD which cause me not to be the best person at knowing how to type properly, so my huge apologies in advance. I'm not gonna add anything else besides my list of questions & comments, nobe of which will reveal any personal info whatsoever. Without further ado:

Questions:
1: Is there another website where I can get someone to comission a modification pack? (No, gamebanana doesn't count because i'm forced to have more effort in order to request a modification in general)
2: ¿Do modern Smash games have more limit than older generations like Melee when it comes to the possibilities of creating such a fun game engine hack?

Mod wishlist:
1: "8-Player Custom Smash"
2: Any Pokémon, any Assist Trophy & especially very item being available on every stage
3: Easy size modifiers (Making a character's size from ×0.01 to ×100. This shouldn't be affected by size glitches, Mushrooms or Custom/Special Smash, though. Also, it needs to have an effect on the fighter's low-pitched voices 'n' noises vs high-pitched sound effects in general)
4: Bigger layed-out Pac-Maze version on Smash 3DS (like this https://encrypted-tbn0.gstatic.com/...bX3BmN3ZEBWy0UFOdV6deAKB-yRgeLND2bDxke-Sh0ueK)
4: Big Battlefield forms for each stage in Smash for Wii U
5: Aesthically revert Pokémon Trainer back to his Brawl version, along with Trainer being present at the stage's background during 8-player battles
6: Cloning your player character into a duplicate CPU, just like they did in Melee.
7: Old-school styled familiar stages in Smash Ultimate (I don't mind the upgraded visuals, though)

Comments:
1: I really miss Melee's amount of simoultaneous items that could be on-stage at once (all items, including Poké Ball, can be in-stage with up to 12 duplicates simoulutaneously. Since Brawl, however, the max-item limit was reduced down to 8, with the excwption of Poké Balls, which went all the way down to 3. Other items that could only have 1-5 copies were new to the game), and I wish somebody created a hack to have fun with unlimited game items, even if it can cause the game to lag more often than they already do. I search "Max item Limit modifier", and I only get Mario Kart videos, just like what applied with googling "Gravity Modifier".

I'm officially gonna stop writing and typing my description for this topic, since it's already too long anyways. And once again, I double apologize if my grammar sucks, I just still need to take practices in how to explain my issues more straightly and less life-attending, while another important part is not to make the comments or messages too long in advance. So if you agree that I currently have poor grammar, then sorry again! <:(
 
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Predatoria

Smash Journeyman
Joined
Jan 30, 2019
Messages
361
Location
Raleigh, North Carolina
Switch FC
SW-5219-6817-7975
There are likely technical reasons behind Nintendo's decisions to impose some of these limits, particularly the ones that mention items, big stages, or violating various player count restrictions.

Smash is a frame-based game that runs at 60 frames per second. It must run at 60 frames per second. That means that, for each 'tick' of the game, both the CPU and GPU within your Nintendo Switch must complete the tasks for that frame within 16.67 milliseconds.

Objects such as assist trophies, pokeballs, and busy maps impose a lot of additional tasks that require computation time. This is why the stage builder also has limits and, when you hit a certain threshold of stuff on the map, restricts the map to no more than 4 players at a time.

I'm willing to bet that if you break these by a mod of some kind, you'll end up with, at best, a game that can no longer keep up and run at 60 frames per second and lags and, at worst, enters some other kind of unbounded race condition violation between CPU / GPU threads the designers did not intend to ever have happen that would result in the game glitching, crashing, corrupting your data, or even breaking its install.

If there are multi-threaded behaviors going on behind the scenes that expect the main game tick or rendering thread within Smash to finish its tasks within this allotted time and it fails to do so, it can cause all kinds of problems. I've seen this happen first-hand.

A lot of this stuff does not come for free. A dozen pokemon or assist trophies going around the map spewing special, flashy effects while under the control of AI is absolutely not free, especially on hardware such as the Switch that has been designed to run without a fan, at low power, with relatively low burdens placed on its hardware.
 
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NinTOONdo

Smash Rookie
Joined
Apr 9, 2017
Messages
20
Experience in watching Smash mods on YouTube has thought me that technical issues/technical problems on the game's running framerate is not 100% difficult. For instance, i've seen isabelle's infinite assist trophy glitch work fine without crashing the game, so... yah! There's that <:V
 
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