Pugwest
Smash Apprentice
Hi, i'm Pugwest a Marth Main whom never posts but just lurks. This will be an entirely opinionated thread
I've mained and played Marth competitively during the Brawl scene so I shall give my current output on the way he feels.
His Tier List ranking (oh god the tiers)
He will most likely be at his weakest point out of all the smash series. Melee he was a beast, brawl he was top 10 and in this game we won't know until the list is announced. Prediction - Ranks between 9-13 out of the 50 characters.
Now for his B moves
Shield Breaker - Buffed, It has more "shield break" than before considering the new shields seem to have more damage soak. Plus it feels like one of his longest hitboxes.
Dolphin Slash - Nerfed, It lost start-up invincibility frames and it doesn't go as high as before. Even the custom move set provides another version that goes way higher.
Dancing blades - Super nerfed, You can perform the combo extremely quick when you don't hit a target but if you hit an enemy with dancing blades it become laggy? Like hit stuns for every hit. It's also much much easier to smash DI out of and isn't exactly safe to do at higher percents anymore.
Counter - Nerfed , Believe it or not its actually worst. You used to be capable of countering while falling down or towards a target. It appear that marth doesn't counter in the Air as well as he used too.
Speaking of Air, his air mobility game has become slower as well. He used to move very very swiftly in the air but if you guys haven't felt it then maybe i'm losing my mind. The Brawl/Melee marth had no problem quickly moving left and right in the air, but this one seems to have poor horizontal mobility.
His sword range seems to be slightly nerfed once again. Its noticeable for me since I had practiced months on perfecting spacing in Brawl just so Snake mains wouldn't punish my fairs.
The Tipper hitbox is also more "exact" than ever before but its more rewarding with the way knock back works now. The tip is literally the tip for once. I would say nerf however the increased damage / knockback is a buff to me.
Grabs? nerfed, you lost many free combos and even lost a lot of Fthrows - fair but gained Dthrow - uair. Grab range is also smaller but I think this is for every character in the game too.
Dthrow - imo nerfed. Its a personal nerf for me since in Brawl I would dthrow to throw opponents behind me, now why does that matter? I had really good synergy with my little brother (ZSS) and we used to execute dthrow - into Zss Bair or Zss Dsmash perfectly... now we gotta learn new combos XD
Fthrow - Its meh?
Bthrow - its meh?
Uthrow - Buffed , thing actually kills floaties around 120-130% even some mid weight characters.
Fsmash - range lowered
Dsmash - feels unchanged and is actually the best punish move in most situations now. Tipper easy to land and covers alot.
Usmash - well to be fair Brawl had this weird dis-jointed part so its balanced now.
Ftilt - really good now
dtilt - still does its job but feels like it can't be spammed
utilt - Doesn't connect with the back of marth so it lost its massive hitbox
Jab - Feel smoother.
Overall I feel like Marth has become a slow and calculated character. Slowly getting the damage in and building up enough percent while attempting to play safe pays off. Going for the chain-fairs or other combos he had before isn't worth the risk anymore. All in all, I dislike the new Marth but he is still my Main forever so may the Tiara be with you.
I've mained and played Marth competitively during the Brawl scene so I shall give my current output on the way he feels.
His Tier List ranking (oh god the tiers)
He will most likely be at his weakest point out of all the smash series. Melee he was a beast, brawl he was top 10 and in this game we won't know until the list is announced. Prediction - Ranks between 9-13 out of the 50 characters.
Now for his B moves
Shield Breaker - Buffed, It has more "shield break" than before considering the new shields seem to have more damage soak. Plus it feels like one of his longest hitboxes.
Dolphin Slash - Nerfed, It lost start-up invincibility frames and it doesn't go as high as before. Even the custom move set provides another version that goes way higher.
Dancing blades - Super nerfed, You can perform the combo extremely quick when you don't hit a target but if you hit an enemy with dancing blades it become laggy? Like hit stuns for every hit. It's also much much easier to smash DI out of and isn't exactly safe to do at higher percents anymore.
Counter - Nerfed , Believe it or not its actually worst. You used to be capable of countering while falling down or towards a target. It appear that marth doesn't counter in the Air as well as he used too.
Speaking of Air, his air mobility game has become slower as well. He used to move very very swiftly in the air but if you guys haven't felt it then maybe i'm losing my mind. The Brawl/Melee marth had no problem quickly moving left and right in the air, but this one seems to have poor horizontal mobility.
His sword range seems to be slightly nerfed once again. Its noticeable for me since I had practiced months on perfecting spacing in Brawl just so Snake mains wouldn't punish my fairs.
The Tipper hitbox is also more "exact" than ever before but its more rewarding with the way knock back works now. The tip is literally the tip for once. I would say nerf however the increased damage / knockback is a buff to me.
Grabs? nerfed, you lost many free combos and even lost a lot of Fthrows - fair but gained Dthrow - uair. Grab range is also smaller but I think this is for every character in the game too.
Dthrow - imo nerfed. Its a personal nerf for me since in Brawl I would dthrow to throw opponents behind me, now why does that matter? I had really good synergy with my little brother (ZSS) and we used to execute dthrow - into Zss Bair or Zss Dsmash perfectly... now we gotta learn new combos XD
Fthrow - Its meh?
Bthrow - its meh?
Uthrow - Buffed , thing actually kills floaties around 120-130% even some mid weight characters.
Fsmash - range lowered
Dsmash - feels unchanged and is actually the best punish move in most situations now. Tipper easy to land and covers alot.
Usmash - well to be fair Brawl had this weird dis-jointed part so its balanced now.
Ftilt - really good now
dtilt - still does its job but feels like it can't be spammed
utilt - Doesn't connect with the back of marth so it lost its massive hitbox
Jab - Feel smoother.
Overall I feel like Marth has become a slow and calculated character. Slowly getting the damage in and building up enough percent while attempting to play safe pays off. Going for the chain-fairs or other combos he had before isn't worth the risk anymore. All in all, I dislike the new Marth but he is still my Main forever so may the Tiara be with you.