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My Meta in teams action

GiantKiller

Smash Cadet
Joined
Sep 8, 2005
Messages
60
Good use of D-air. Your D-air WoP on Lucario in match 2 was beautiful. You seemed to use Tornado well, too.

My suggestions would be:

1. Keep on the offensive. You seemed to do better when you were constantly on the attack.
2. Help out your teammate with a tornado or even drill rush when he's getting juggled or edge-guarded.
3. Try incorporating Tornado as a recovery move.
4. You might want to think about a different character for your teammate, one with better K.O. power than Toon Link, to capitalize on MetaKnight's damage-building abilities.
5. Use more tilts. All of MK's tilts are fast and have amazing priority. DSmash and DashAttack aren't MK's only weapons on the ground.

-GK
 

ioc2much

Smash Rookie
Joined
Apr 20, 2007
Messages
18
Location
Mankato, MN
Yea I really need to use more tilts. I heard that his d-tilt just ***** but I have yet to see examples as of why it does.
 

sLicK.tdf

Smash Apprentice
Joined
Mar 19, 2008
Messages
77
Location
Chandler, Az
i believe dtilts awesomeness is due to it's tripping ability. if the opponent is close, dtilt trip to downsmash is ****. and if the opponent is too far to downsmash. dash attack or grab.
correct me if i'm wrong.
 

mzink*

Smash Ace
Joined
Mar 23, 2008
Messages
984
Location
MI
hey cool vids, i use dsmash too much sometimes as well, i have been getttin better at that though. i need to work on workin dtilt into my game more.
 

Ballistaboy

Smash Journeyman
Joined
Feb 17, 2008
Messages
439
Location
Ohio
i believe dtilts awesomeness is due to it's tripping ability. if the opponent is close, dtilt trip to downsmash is ****. and if the opponent is too far to downsmash. dash attack or grab.
correct me if i'm wrong.
just to add on to that, i like to do 2 d tilts which they usually trip on one of them, then i do all three ftilts very quickly
 
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