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My Many Questions Concerning Several Elements of Brawl Modding...

TallgeeseIV

Smash Rookie
Joined
May 15, 2011
Messages
14
Location
Manassas, VA 20109
Alright, the veterans around here probably don't have a problem with this but as a noob (obviously, look at my post count -_- ) I've found it VERY difficult to search out answers to specific questions and problems, not for a lack of trying and abuse of the search feature, and frankly a slight neglect of my real life... I'll number these questions to make it easier for any brave souls willing to help me, So I'll begin:

CSP's:

1.) I've found several guides for creating these. I'm using Photoshop CS5 64-bit and I'm fairly proficient with it. I know to keep the size at 128x160 and to keep the number of colors in the palette at or below the original to keep the file size of "sc_selcharacter.pac" at or below the original from the iso. I already knew how to work with palettes and transparency with png files so I was positive I did everything correctly. the file size of image according to windows (even in bytes, not rounded) was lower than the original but after I replaced the original in brawlbox and saved, "sc_selcharacter.pac" was still larger than the original and crashed my game... WHY?? Did I miss some setting? Like a "compress properly and stop working against me" option?

Vertex edited models:

2.) Ok, wow. I've modded quite a few games in my time. I'm decent with 3DS Max (Not as artistically inclined as I'd like to be, but I know the tools) and vertex editing, from what I've read, looks insanely complex and difficult. Apparently you can't use any of your own models because they export with only one bone, or something? Can someone confirm that for me?

3.) My question is, is it possible to take models, made with one character as the base, and convert them to replace other characters? And how difficult is it on a scale of 1 to 10, and could you redirect me to a guide specifically for doing this if it exists to your knowledge?

Background on why I'm asking (you can skip this if you want): I've found several character models around the forums and in the vault that are just masterpieces, perfect recreations of the character from another game. One was an unfinished project using a model of Mega Man Volnutt/Trigger from Mega Man Legends. Another was an exact copy of Metal Sonic from Sonic CD.... The problem was they were never finished, they're just T-posed models in-game, and even worse, they replaced R.O.B. of all characters... brilliant model work, horrible replacement choice if you ask me, I mean Mega Man Volnutt is the only iteration of Mega Man that is a humanoid wearing armor and not an android of sorts. Seems to me replacing Samus and Zero Suit Samus would have made more sense. I also found a very good Zack Fair from FF7 model that uses Marth as its base. Again, makes no sense. Almost all the Sephiroth models replace Marth and almost all the cloud models replace Ike. Cloud and Zack fight the same way... WHY would Zack replace Marth...?

4.) Along the same lines as the last one, but regarding PSA. Is it possible to mix and match moves? For instance I have a fantastic Cloud Strife moveset replacing Ike's. I love it, but I'd rather have counter than shoot fireballs down in midair. How hard is that to do on a scale of 1 to 10, is there a guide for move swapping, etc.

5.) Phantom Wings is brilliant. His codes are brilliant, they're working like a charm. One problem, I can't seem to find documentation and/or guides regarding them. Specifically, custom music in custom stages. I'd prefer to not overwrite any songs being used by other stages, but I'm not sure if that's my only option. I have the codes running and they probably work, I just don't know how to insert new music for custom stages myself. And when I say custom stages, I mean using STGCUSTOM00.pac - STGCUSTOMXX.pac. It's possible I overlooked it in the guides sections but I think I looked pretty thoroughly. Please, prove me blind, haha.


Ok, I think that's it for now... I realize this is asking a lot, especially when it's my first post. I've been at this for 3 days (not long, I know) but I'm usually pretty busy during the work week and I figured I'd ask instead of learning for a couple hours a night and having everything the way I want after a month, or more... Thank you sooo much for any answers, I really appreciate anything anyone can help me with.
 

Eternal Yoshi

I've covered ban wars, you know
Joined
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Messages
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Playing different games
NNID
EternalYoshi
3DS FC
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Really people? No response yet? Fine I'll bite on the questions I can answer.

2) This sounds like something related to model converting. We cannot convert models quite yet but we are very close.
All we can do currently is modify vertices of models with along with textures can help make a character look like someone else.

3) 10 Very hard, especially if you aren't that good at vertexing, though direct Mdl0 imports can mkae things easier if you can hex them to work in Brawl.

Some of the models like Volnutt you are referring to are direct Mdl0 imports from other games.

3) Mixing and matching moves is something that has to be done by modifying the PSA parameters/commands to match the target move as well as replacing the animation.

4) The recommeneded code is made by Oshtoby.
Code:
28708ceb 000000SS
4A000000 90180F06
14000076 FF00MMMM
E0000000 80008000


SS = Stage ID
Examples
40 = STGCUSTOM01
41 = STGCUSTOM02
42 = STGCUSTOM03

etc.

MMMM = Music ID
What this does is always play a song of your choice on a certain stage.
You can only use one of these per stage though.
 

TallgeeseIV

Smash Rookie
Joined
May 15, 2011
Messages
14
Location
Manassas, VA 20109
Really people? No response yet? Fine I'll bite on the questions I can answer.

2) This sounds like something related to model converting. We cannot convert models quite yet but we are very close.
All we can do currently is modify vertices of models with along with textures can help make a character look like someone else.

3) 10 Very hard, especially if you aren't that good at vertexing, though direct Mdl0 imports can mkae things easier if you can hex them to work in Brawl.

Some of the models like Volnutt you are referring to are direct Mdl0 imports from other games.

3) Mixing and matching moves is something that has to be done by modifying the PSA parameters/commands to match the target move as well as replacing the animation.

4) The recommeneded code is made by Oshtoby.
Ahh, interesting, and thank you for the speedy reply.

2.) Well, I can't wait for that. I have a billion and one models lying around that deserve to be put in this game. Can you say Soul Calibur 4 Standard/Custom Characters? Because I can.

3.) I've been playing more with brawl box and swapping .mdl0 and .brres textures and i "think" i understand why swapping a model made for Marth over to Ike isn't working very well. It looks like Ike has extra models for his sword and other effects that Marth doesn't have, due to several of his attack animations having the sword separate from himself. Is that accurate? When I swap over the Zack Fair model I got, his spawn is offset to halfway below ground level. Then several of his attacks are offset too, and certain attacks crash the game.

I'm used to modding games that were meant to be modded. Seems I've had it easy thus far, haha. For instance, I was modding Fallout 3 and Fallout New Vegas before this, and for all character models, armors, new clothes, etc. they all use the same skeleton and animations. so as long as they're skinned to the skeleton properly, they take on the correct animations and properties.

I assumed most of the characters in this game would be that way too, the human characters anyway. I assumed if you swapped Marth's vanilla model over Ike's, you'd have Marth doing Ike's moves in-game, but it looks like I was wrong and there's more to it than that... hmm, this is starting to become more trouble than it's worth, haha.

And for moves, If you took all the animations and properties for one move, and opened the character you're changing's moves. then changed them to match the first, and copied the animation over, would that work?

Oh, and the Mega Man Volnutt model. It appears to be boned and ready for brawl, the original thread about it even said they had completed some of the animations for it and released a version that's working in game, it's just a T-pose most of the time though. I tried it and can confirm that. That's another file I've been experimenting with and getting nowhere. I don't even want it to have custom animations. Just getting it to the point where it uses captain falcon's animations or something would make me feel better that it's at least doable to make it take on samus' moves eventually. I just don't know what I'm doing...

4.) Thank you, I'll try that out asap!
 

TallgeeseIV

Smash Rookie
Joined
May 15, 2011
Messages
14
Location
Manassas, VA 20109
Hey, for that music code, the song ID is 4 characters but it looks like music filenames are always in the format XXX.brstm with only 3 characters. Uhm... Do I put a 0 first or... how do I do that...
 

Eternal Yoshi

I've covered ban wars, you know
Joined
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Messages
5,450
Location
Playing different games
NNID
EternalYoshi
3DS FC
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Hang on let me get a reference list or two.

THIS is what you put in the code.
Don't try nameless or unused songs as they are empty voids of silence.
Code:
Tracks labeled as [NAMELESS] crash My Music and have no title when loaded in battle.
Notes about the tracks will be included in {}; these are descriptions of what the tracks are like.
"Historic" names of nameless tracks will be in quotation marks.

26F9 Super Smash Bros. Brawl Main Theme
26FA Menu 1
26FB Menu 2
26FC Battlefield
26FD Final Destination
26FE: {Classic clear score screen (after Master Hand)} [NAMELESS]
26FF Online Practice Stage
2700 Results Display Screen
2701 Tournament Registration
2702 Tournament Grid
2703 Tournament Match End
2705 Classic: Results Screen
2706 "ENDING" {silent} [NAMELESS]
2707 All-Star Rest Area
2708 Home-Run Contest
2709 Cruel Brawl
270A Boss Battle
270B Trophy Gallery
270C Sticker Album / Album / Chronicle
270D Coin Launcher
270E: {Classic clear, trophy on table, non-looping} [NAMELESS]
270F Stage Builder
2710: {silent} [NAMELESS]
2711: Battlefield Ver. 2
2712 Target Smash!!
2713 Credits
2714 Ground Theme (Super Mario Bros.)
2715 Underground Theme (Super Mario Bros.)
2716 Underwater Theme (Super Mario Bros.)
2717 Underground Theme (Super Mario Land)
2718 Airship Theme (Super Mario Bros. 3)
2719 Castle / Boss Fortress (Super Mario World / SMB 3)
271A Title / Ending (Super Mario World)
271B Main Theme (New Super Mario Bros.)
271C Luigi's Mansion Theme
271D Gritzy Desert
271E "MLRPG02" {silent} [NAMELESS]
271F "MORINOKINOKO" {silent} [NAMELESS]
2720 Delfino Plaza
2721 Ricco Harbor
2722 Main Theme (Super Mario 64)
2723 Ground Theme 2 (Super Mario Bros.)
2724 Mario Bros.
2725 Mario Circuit
2726 Luigi Circuit
2727 Waluigi Pinball
2728 Rainbow Road
2729 Jungle Level Ver.2
272A The Map Page / Bonus Level
272B Opening (Donkey Kong)
272C Donkey Kong
272D King K.Rool / Ship Deck 2
272E Bramble Blast
272F Battle for Storm Hill
2730 Jungle Level
2731 25m BGM
2732 DK Jungle 1 Theme (Barrel Blast)
2733 Title (The Legend of Zelda)
2734 Main Theme (The Legend of Zelda)
2735 Great Temple / Temple
2736 The Dark World
2737 Hidden Mountain & Forest
2738 "KAZENOSAKANA" {silent} [NAMELESS]
2739 Tal Tal Heights
273A Hyrule Field Theme
273B Ocarina of Time Medley
273C Song of Storms
273D Molgera Battle
273E Village of the Blue Maiden
273F Gerudo Valley
2740 Termina Field
2741 Dragon Roost Island
2742 The Great Sea
2743 Main Theme (Twilight Princess)
2744 The Hidden Village
2745 Midna's Lament
2746 Main Theme (Metroid)
2747 Norfair
2748 Ending (Metroid)
2749 Vs. Ridley
274A Theme of Samus Aran, Space Warrior
274B Sector 1
274C Opening / Menu (Metroid Prime)
274D Vs. Parasite Queen
274E Vs. Meta Ridley
274F Multiplayer (Metroid Prime 2)
2750 Ending (Yoshi's Story)
2751 Obstacle Course
2752 Yoshi's Island
2753 "COCKIE" {silent} [NAMELESS]
2754 Flower Field
2755 Wildlands
2756 "ATHLETIC2" {Obstacle Course (2751) clone?} [NAMELESS]
2757 The Legendary Air Ride Machine
2758 King Dedede's Theme
2759 Boss Theme Medley
275A Butter Building
275B Gourmet Race
275C Meta Knight's Revenge
275D Vs. Marx
275E 02 Battle
275F Forest / Nature Area
2760 Checker Knights
2761 Frozen Hillside
2762 Squeak Squad Theme
2763 Main Theme (Star Fox)
2764 Corneria
2765 Main Theme (Star Fox 64)
2766 Area 6
2767 Star Wolf
2768 "COMMAND" {silent} [NAMELESS]
2769 Space Battleground
276A Break Through the Ice
276B Star Wolf (Star Fox: Assault)
276C Space Armada
276D Area 6 Ver. 2
276E Pokémon Main Theme
276F Pokémon Center
2770 Road to Viridian City (From Pallet Town / Pewter City)
2771 Pokémon Gym / Evolution
2772 Wild Pokémon Battle! (Ruby / Sapphire)
2773 Victory Road
2774 Wild Pokémon Battle! (Diamond / Pearl)
2775 Dialga / Palkia Battle at Spear Pillar!
2776 Team Galactic Battle!
2777 Route 209
2778 Mute City
2779 White Land
277A Fire Field
277B Car Select
277C Dream Chaser
277D Devil's Call in Your Heart
277E Climb Up! And Get The Last Chance!
277F Brain Cleaner
2780 Shotgun Kiss
2781 Planet Colors
2783 Fire Emblem Theme
2784 Shadow Dragon Medley
2785 With Mila's Divine Protection (Celica Map 1)
2787 Preparing to Advance
2788 Winning Road - Roy's Hope
2789 Attack
278A Against the Dark Knight
278B Crimean Army Sortie
278C Power-Hungry Fool
278D Victory Is Near
278E Ike's Theme
278F Snowman
2790 "SENTOUONIISAN" {silent} [NAMELESS]
2791 "EIGHTMELODIES" {silent} [NAMELESS]
2792 "SMILEANDTEARS" {silent} [NAMELESS]
2793 Humoresque of a Little Dog
2794 "BECAUSE" {silent} [NAMELESS]
2795 Porky's Theme
2796 Mother 3 Love Theme
2797 Unfounded Revenge / Smashing Song of Praise
2798 You Call This a Utopia?!
2799 World Map (Pikmin 2)
279A Forest of Hope
279B Environmental Noises
279C Ai no Uta
279D Tane no Uta
279E Main Theme (Pikmin)
279F Stage Clear / Title (Pikmin)
27A0 Ai no Uta (French Version)
27A1 WarioWare, Inc.
27A2 WarioWare, Inc. Medley
27A3 Mona Pizza's Song (Japanese Version)
27A4 Mona Pizza's Song (English Version)
27A5 Mike's Song (Japanese Version)
27A6 Mike's Song (English Version)
27A7 Ashley's Song (Japanese Version)
27A8 Ashley's Song (English Version)
27B3 Title (Animal Crossing)
27B4 Go K.K. Rider!
27B5 2:00 a.m.
27B6 "RADIOTAISO" {silent} [NAMELESS]
27B7 The Roost
27B8 Town Hall and Tom Nook's Store
27B9 K.K. Crusin'
27BA K.K. Western
27BB K.K. Gumbo
27BC Rockin' K.K.
27BD DJ K.K.
27BE K.K. Condor
27BF Underworld
27C0 Title (Kid Icarus)
27C1 Skyworld
27C2 Kid Icarus Original Medley
27C3 Famicom Medley
27C4 Gyromite
27C5 "SPORTSMEDLEY" {silent} [NAMELESS]
27C6 Chill (Dr. Mario)
27C7 Clu Clu Land
27C8 Balloon Trip
27C9 Ice Climber
27CA Shin Onigashima
27CB Title (3D Hot Rally)
27CC Tetris: Type A
27CD Tetris: Type B
27CE Tunnel Scene (X)
27CF Power-Up Music
27D0 Douchuumen (Nazo no Murasamejo)
27D1 "WILDTRACKS" {silent} [NAMELESS]
27D2 PictoChat
27D3 "ELECTRO" {Hanenbow's "music" which is just the water noise} [NAMELESS]
27D4 Flat Zone 2
27D5 Mario Tennis / Mario Golf
27D6 Lip's Theme (Panel de Pon)
27D7 Marionation Gear
27D8 Title (Big Brain Academy)
27D9 Golden Forest (1080Snowboarding)
27DA Mii Channel
27DB Wii Shop Channel
27DC Battle Scene / Final Boss (Golden Sun)
27DD Shaberu! DS Cooking Navi
27DE Excite Truck
27DF Brain Age: Train Your Brain in Minutes a Day
27E0 Opening Theme (Wii Sports)
27E1 Charge! (Wii Play)
27E2 "MAINTHEME" {silent} [NAMELESS]
27E3 Encounter
27E4 Theme of Tara
27E5 Yell "Dead Cell"
27E6 Snake Eater (Instrumental)
27E7 MGS4 Theme of Love Smash Bros. Brawl Version
27E8 Cavern
27E9 Battle in the Base
27EA "BEATMANIA" {silent} [NAMELESS]
27EB Theme of Solid Snake
27EC Calling to the Night
27ED Credits (Super Smash Bros.)
27EE Menu (Super Smash Bros. Melee)
27EF Opening (Super Smash Bros. Melee)
27F0 "HOWTOPLAY" {silent} [NAMELESS]
27F1 "DXTERMINAL" {Final Destination's subtly different music when you fight Master Hand in Classic} [NAMELESS]
27F2 Green Hill Zone
27F3 Scrap Brain Zone
27F4 Emerald Hill Zone
27F5 Angel Island Zone
27F6 "UCANDO" {silent} [NAMELESS]
27F7 Sonic Boom
27F8 Super Sonic Racing
27F9 Open Your Heart
27FA Live & Learn
27FB Sonic Heroes
27FC Right There, Ride On
27FD HIS WORLD (Instrumental)
27FE Seven Rings In Hand
27FF Princess Peach's Castle (Melee)
2800 Rainbow Cruise (Melee)
2801 Jungle Japes (Melee)
2802 Brinstar Depths (Melee)
2803 Yoshi's Island (Melee)
2804 Fountain of Dreams (Melee)
2805 Green Greens (Melee)
2806 Corneria (Melee)
2807 Pokémon Stadium (Melee)
2808 Poké Floats (Melee)
2809 Big Blue (Melee)
280A Mother (Melee)
280B Icicle Mountain (Melee)
280C Flat Zone (Melee)
280D Super Mario Bros. 3 (Melee)
280E Battle Theme (Melee)
280F Fire Emblem (Melee)
2810 Mach Rider (Melee)
2811 Mother 2 (Melee)
2812 Dr. Mario (Melee)
2813 Battlefield (Melee)
2815 Multi-Man Melee 1 (Melee)
2816 Temple (Melee)
2817 Final Destination (Melee)
2818 Kong Jungle (Melee)
2819 Brinstar (Melee)
281A Venom (Melee)
281B Mute City (Melee)
281C Menu (Melee)
281D Giga Bowser (Melee)
281E: {silent} [NAMELESS]
281F Adventure Map
2820 Step: The Plain
2821 Step: The Cave
2822 Step: Subspace
2823 Boss Battle Song 1
2824 {SSE Results} [NAMELESS]
2825 Boss Battle Song 2
2826 Save Point
2827 {SSE DK Jungle} [NAMELESS]
2828 {SSE Luigi Mansion} [NAMELESS]
2829 {Halberd Interior} [NAMELESS]
282A {SSE Data Select} [NAMELESS]
282B {SSE Brinstar} [NAMELESS]
282C Step: Subspace Ver.2
282D Step: Subspace Ver.3
282E {Halberd Moving} [NAMELESS]
282F: {a very quiet and monotonous noise} [NAMELESS]
---All tracks from here on are non-looping and nameless---
2830 through 283C: {silent}
283D: {Mario victory music (Mario version)}
283E: {Donkey Kong victory music (Donkey Kong version)}
283F: {Zelda victory music (Link version)}
2840: {Metroid victory music (Samus version)}
2841: {Yoshi victory music}
2842: {Kirby victory music (Kirby version)}
2843: {Star Fox victory music (Fox/Wolf version)}
2844: {Pokemon victory music (Pikachu version)}
2845: {Mario victory music (Luigi version)}
2846: {F-Zero victory music}
2847: {EarthBound victory music (Ness version)}
2848: {Mario victory music (Bowser version)}
2849: {Mario victory music (Peach version)}
284A: {Zelda victory music (Zelda version)}
284B: {Zelda victory music (Sheik version)}
284C: {Ice Climber victory music}
284D: {Fire Emblem victory music (Marth version)}
284E: {Game & Watch victory music}
284F: {Star Fox victory music (Falco version)}
2850: {Zelda victory music (Ganondorf version)}
2851: {Wario victory music}
2852: {Meta Knight victory music}
2853: {Kid Icarus victory music}
2854: {Metroid victory music (Zero Suit Samus version)}
2855: {Pikmin victory music}
2856: {EarthBound victory music (Lucas version)}
2857: {Donkey Kong victory music (Diddy Kong version)}
2858: {Pokemon victory music (Pokemon Trainer version)}
2859: {Kirby victory music (King Dedede version)}
285A: {Pokemon victory music (Lucario version)}
285B: {Fire Emblem victory music (Ike version)}
285C: {R.O.B. victory music}
285D: {Pokemon victory music (Jigglypuff version)}
285E: {Pokemon victory music (Mewtwo version?)}
285F: {Fire Emblem victory music (Roy version?)}
2860: {Zelda victory music (Toon Link version)}
2861: {Metal Gear victory music}
2862: {Sonic victory music}
2863: {Game Over music (before choice)}
2864: {Game Over music (did not continue)}
2865: {silent}
2866: {silent}
2867: {"get trophy" noise}
2868: {"get rare item" noise}
2869: {"money cashing" noise (no idea where it's from; spectator? coin launcher?)}
286A: {"get item" noise (one of them...)}
286B: {"get item" noise (one of them...)}

Values outside of this range produce what I believe to be an invalid track (not even an empty name caption pops up).
All similarly named victory themes sound exactly identical;
the character correlation is only speculation based on the similarity of the structure of the victory music with the character listings combined with the general redundancy of the victory music.
Do note there is a victory music "missing" for Wolf; he must share either Fox's for Falco's though it's unclear if more than one of each type is even used in general.

Excerpt of AA's post
THIS is what you name the .brstm

Code:
Tracklist:
BATTLEFIELD
X04 - Battlefield
T02 - Menu (Super Smash Bros. Melee)
X25 - Battlefield Ver. 2
W21 - Battlefield (Melee)
W23 - Multi-Man Melee 1 (Melee)

FINAL DESTINATION
X05 - Final Destination
T01 - Credits (Super Smash Bros.)
T03 - Opening (Super Smash Bros. Melee)
W25 - Final Destination (Melee)
W31 - Giga Bowser (Melee)

DELFINO PLAZA
A13 - Delfino Plaza
A07 - Title / Ending (Super Mario World)
A08 - Main Theme (New Super Mario Bros.)
A14 - Ricco Harbor
A15 - Main Theme (Super Mario 64)

LUIGI'S MANSION
A09 - Luigi's Mansion Theme
A06 - Castle / Boss Fortress (Super Mario World / SMB3)
A05 - Airship Theme (Super Mario Bros. 3)
Q10 - Tetris: Type A
Q11 - Tetris: Type B

MUSHROOMY KINGDOM
1-1
A01 - Ground Theme (Super Mario Bros.)
A16 - Ground Theme 2 (Super Mario Bros.)
A10 - Gritzy Desert
1-2
A02 - Underground Theme (Super Mario Bros.)
A03 - Underwater Theme (Super Mario Bros.)
A04 - Underground Theme (Super Mario Land)

MARIO CIRCUIT
A20 - Mario Circuit
A21 - Luigi Circuit
A22 - Waluigi Pinball
A23 - Rainbow Road
R05 - Mario Tennis/Mario Golf
R14 - Excite Truck
Q09 - Title (3D Hot Rally)

RUMBLE FALLS
B01 - Jungle Level Ver.2
B08 - Jungle Level
B05 - King K. Rool / Ship Deck 2
B06 - Bramble Blast
B07 - Battle for Storm Hill
B10 - DK Jungle 1 Theme (Barrel Blast)
B02 - The Map Page / Bonus Level

BRIDGE OF ELDIN
C02 - Main Theme (The Legend of Zelda)
C09 - Ocarina of Time Medley
C01 - Title (The Legend of Zelda)
C04 - The Dark World
C05 - Hidden Mountain & Forest
C08 - Hyrule Field Theme
C17 - Main Theme (Twilight Princess)
C18 - The Hidden Village
C19 - Midna's Lament

PIRATE SHIP
C15 - Dragon Roost Island
C16 - The Great Sea
C07 - Tal Tal Heights
C10 - Song of Storms
C13 - Gerudo Valley
C11 - Molgera Battle
C12 - Village of the Blue Maiden
C14 - Termina Field

NORFAIR
D01 - Main Theme (Metroid)
D03 - Ending (Metroid)
D02 - Norfair
D05 - Theme of Samus Aran, Space Warrior
R12 - Battle Scene / Final Boss (Golden Sun)
R07 - Marionation Gear

FRIGATE ORPHEON
D04 - Vs. Ridley
D08 - Vs. Parasite Queen
D07 - Opening / Menu (Metroid Prime)
D06 - Sector 1
D09 - Vs. Meta Ridley
D10 - Multiplayer (Metroid Prime 2)

YOSHI'S ISLAND (BRAWL)
E02 - Obstacle Course
E07 - Obstacle Course (Winter)
E01 - Ending (Yoshi's Story)
E03 - Yoshi's Island
E05 - Flower Field
E06 - Wildlands

HALBERD
F06 - Meta Knight's Revenge
F01 - The Legendary Air Ride Machine
F05 - Gourmet Race
F04 - Butter Building
F02 - King Dedede's Theme
F12 - Squeak Squad Theme
F07 - Vs. Marx
F08 - 0² Battle
F03 - Boss Theme Medley
F10 - Checker Knights
F09 - Forest / Nature Area
F11 - Frozen Hillside

LYLAT CRUISE
G10 - Space Armada
G02 - Corneria
G01 - Main Theme (Star Fox)
G03 - Main Theme (Star Fox 64)
G04 - Area 6
G11 - Area 6 Ver. 2
G05 - Star Wolf
G09 - Star Wolf (Star Fox: Assault)
G07 - Space Battleground
G08 - Break Through the Ice
Q12 - Tunnel Scene (X)

POKEMON STADIUM 2
H01 - Pokemon Main Theme
H03 - Road to Viridian City (From Pallet Town / Pewter City)
H02 - Pokemon Center
H04 - Pokemon Gym / Evolution
H05 - Wild Pokemon Battle! (Ruby / Sapphire)

SPEAR PILLAR
H06 - Victory Road
H08 - Dialga / Palkia Battle at Spear Pillar!
H07 - Wild Pokemon Battle! (Diamond / Pearl)
H09 - Team Galactic Battle!
H10 - Route 209

PORT TOWN: AERO DIVE
I01 - Mute City
I03 - Fire Field
I02 - White Land
I04 - Car Select
I05 - Dream Chaser
I06 - Devil's Call in Your Heart
I07 - Climb Up! And Get The Last Chance!
I08 - Brain Cleaner
I09 - Shotgun Kiss
I10 - Planet Colors
R09 - Golden Forest (1080° Snowboarding)
W18 - Mach Rider (Melee)

CASTLE SIEGE
J02 - Fire Emblem Theme
J04 - With Mila's Divine Protection (Celica Map 1)
J08 - Attack
J06 - Preparing to Advance
J07 - Winning Road - Roy's Hope
J03 - Shadow Dragon Medley
J13 - Ike's Theme
J09 - Against the Dark Knight
J10 - Crimean Army Sortie
J11 - Power-Hungry Fool
J12 - Victory is Near
W17 - Fire Emblem (Melee)

WARIOWARE, INC.
M01 - WarioWare, Inc.
M02 - WarioWare, Inc. Medley
M08 - Ashley's Song
M07 - Ashley's Song (JP)
M06 - Mike's Song
M05 - Mike's Song (JP)
M04 - Mona Pizza's Song
M03 - Mona Pizza's Song (JP)
M09 - MicroGame$ Theme 01
M10 - MicroGame$ Theme 02
M11 - MicroGame$ Theme 03
M12 - MicroGame$ Theme 04
M13 - MicroGame$ Theme 05
M15 - MicroGame$ Theme 06
M16 - MicroGame$ Theme 07
M17 - MicroGame$ Theme 08
M18 - MicroGame$ Theme 09

DISTANT PLANET
L06 - Main Theme (Pikmin)
L01 - World Map (Pikmin 2)
L07 - Stage Clear / Title (Pikmin)
L02 - Forest of Hope
L04 - Ai no Uta
L08 - Ai no Uta (French Version)
L05 - Tane no Uta
L03 - Environmental Noises
R08 - Title (Big Brain Academy)

SMASHVILLE
N01 - Title (Animal Crossing)
N02 - Go K.K. Rider!
N03 - 2:00 a.m.
N06 - Town Hall and Tom Nook's Store
N05 - The Roost
N07 - K.K. Cruisin'
N08 - K.K. Western
N09 - K.K. Gumbo
N10 - Rockin' K.K
N11 - DJ K.K
N12 - Condor

NEW PORK CITY
K07 - Porky's Theme
K09 - Unfounded Revenge / Smashing Song of Praise
K08 - Mother 3 Love Theme
K10 - You Call This a Utopia?!
K05 - Humoresque of a Little Dog
K01 - Snowman

SUMMIT
Q07 - Ice Climber
Q06 - Balloon Trip
Q08 - Shin Onigashima
Q05 - Clu Clu Land
W13 - Icicle Mountain (Melee)

SKYWORLD
P01 - Underworld
P03 - Skyworld
P02 - Title (Kid Icarus)
P04 - Kid Icarus Original Medley

75M
B04 - Donkey Kong
B03 - Opening (Donkey Kong)
B09 - 25m BGM

MARIO BROS.
A17 - Mario Bros.
Q02 - Gyromite
Q01 - Famicom Medley
Q13 - Power-Up Music
Q14 - Douchuumen (Nazo no Murasamejo)

FLAT ZONE 2
R04 - Flat Zone 2
Q04 - Chill (Dr. Mario)
W14 - Flat Zone (Melee)

PICTOCHAT
R02 - PictoChat
R10 - Mii Channel
R11 - Wii Shop Channel
R15 - Brain Age: Train Your Brain in Minutes a Day
R16 - Opening Theme (Wii Sports)
R17 - Charge! (Wii Play)
R13 - Shaberu! DS Cooking Navi
R06 - Lip's Theme (Panel de Pon)
W20 - Dr. Mario (Melee)

HANENBOW
R03 - Hanenbow Ambience

SHADOW MOSES ISLAND
S06 - MGS4 ~Theme of Love~ Smash Bros. Brawl Version
S02 - Encounter
S03 - Theme of Tara
S08 - Battle in the Base
2849 S04 - Yell "Dead Cell"
4200 S07 - Cavern
5978 S05 - Snake Eater (Instrumental)
S10 - Theme of Solid Snake
S11 - Calling to the Night

GREEN HILL ZONE
U01 - Green Hill Zone
U04 - Angel Island Zone
U02 - Scrap Brain Zone
U03 - Emerald Hill Zone
U06 - Sonic Boom
U07 - Super Sonic Racing
U08 - Open Your Heart
U09 - Live & Learn
U10 - Sonic Heroes
U11 - Right There, Ride On
U12 - HIS WORLD (Instrumental)
U13 - Seven Rings In Hand

TEMPLE
C03 - Great Temple / Temple
W24 - Temple (Melee)

YOSHI'S ISLAND (MELEE)
W05 - Yoshi's Island (Melee)
W15 - Super Mario Bros. 3 (Melee)

JUNGLE JAPES
W03 - Jungle Japes (Melee)
W26 - Kongo Jungle (Melee)

ONETT
W12 - Mother (Melee)
W19 - Mother 2 (Melee)

CORNERIA
W08 - Corneria (Melee)
W28 - Venom (Melee)

RAINBOW CRUISE
W02 - Rainbow Cruise (Melee)
W01 - Princess Peach's Castle (Melee)

GREEN GREENS
W07 - Green Greens (Melee)
W06 - Fountain of Dreams (Melee)

BIG BLUE
W11 - Big Blue (Melee)
W29 - Mute City (Melee)

BRINSTAR
W27 - Brinstar (Melee)
W04 - Brinstar Depths (Melee)

POKEMON STADIUM
W09 - Pokemon Stadium (Melee)
W16 - Battle Theme (Melee)
W10 - Poke Floats (Melee)

MENU
X02 - Menu 1
X03 - Menu 2
W30 - Menu (Melee)
X01 - Super Smash Bros. Brawl Main Theme

SUBSPACE EMISSARY
Y01 - Adventure Map
Y02 - Step: The Plain
Y03 - Step: The Cave
Y04 - Step: Subspace
Y09 - Jungle Theme (Donkey Kong Country)
Y10 - Airship Theme (Super Mario Bros. 3)
Y11 - Menu (Metroid Prime)
Y13 - Brinstar (Metroid)
Y14 - Step: Subspace Ver.2
Y15 - Step: Subspace Ver.3
Y05 - Boss Battle Song 1
Y07 - Boss Battle Song 2
Y08 - Save Point
Y16 - Ambient
Y17 - Clear

VICTORY THEMES
Z01 - Mario Series
Z02 - Donkey Kong Series
Z03 - Legend of Zelda Series
Z04 - Metroid Series
Z05 - Yoshi
Z06 - Kirby Series
Z07 - Star Fox Series
Z08 - Pokémon Series
Z10 - Captain Falcon
Z11 - Mother Series
Z16 - Ice Climbers
Z17 - Fire Emblem Series
Z18 - Mr. Game & Watch
Z21 - Wario
Z22 - Meta Knight
Z23 - Pit
Z25 - Olimar
Z35 - R.O.B.
Z46 - Solid Snake
Z47 - Sonic The Hedgehog

OTHER
X07 - Online Practice Stage
X08 - Results Display Screen
X09 - Tournament Registration
X10 - Tournament Grid
X11 - Tournament Match End
X13 - Classic: Results Screen
X15 - All-Star Rest Area
X16 - Home-Run Contest
X17 - Cruel Brawl
X18 - Boss Battle
X19 - Trophy Gallery
X20 - Sticker Album / Album / Chronicle
X21 - Coin Launcher
X23 - Stage Builder
X26 - Target Smash!!
X27 - Credits
T05 - Master Hand
X22 - Classic Mode Trophy Castle
X06 - Solo Game Clear
X24 - Nothing?
Z50 - Continue
Z51 - Game Over
Z54 - New Feature 01
Z55 - New Feature 02
Z56 - New Feature 03
Z57 - New Feature 04
Z58 - New Feature 05

Credit goes to Jose Gallardo for the list. Fixes to the list are credited to Vyse. Added titles and organization are credited to omni destroyer.
A few fixes and reorganisation of 2 songs by Linkshot
Excerpt from the Custom Music Hub
 
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