shadydentist
Smash Lord
So, for those of you who don't know, recently shoddy unbanned wobuffet, and I was having fun with a trap team. I personally believed that wobbuffet didn't belong in the standard metagame, and I was testing him to find out. Seriously, I made this team in like 5 minutes.
Crobat (
) @ Lum Berry
Ability: Inner Focus
EVs: 128 Def/252 Spd/128 SDef
Jolly nature (+Spd, -SAtk)
- U-turn
- Taunt
- Hypnosis
- Sunny Day
This has become my favorite lead by far. Taunt stops everything that doesn't attack, hypnosis stops things that do, and u-turn gets me out of a bad situation. U-turn is also especially important because....
---
Charizard (
) @ Salac Berry
Ability: Blaze
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Belly Drum
- Fire Punch
- Earthquake
Okay, lets say I hypnosis'd something and u-turned out. If he didn't switch, I'd probably switch to charizard first. Its a standard bellyzard, nothing special. Coming off of an encore from Wobuffet is also pretty useful.
---
Wobbuffet (
) @ Leftovers
Ability: Shadow Tag
EVs: 4 HP/252 Def/252 SDef
Bold nature (+Def, -Atk)
- Counter
- Encore
- Mirror Coat
- Safeguard
If its mildly threatening, I switch to wobuffet. Encore lets me know what to do next... for instance, if they attack, I kill with counter/mirror coat. This is especially even more potent coming potentially off of a taunt from crobat. If I manage to encore a status move, then I use safeguard and switch to...
---
Dugtrio (
) @ Choice Band
Ability: Arena Trap
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Aerial Ace
- Sucker Punch
- Rock Slide
My secondary trapper, and I have a million ways to get him in, whether through u-turn, baton pass, or switching from Wobbuffet. They can't escape, so I guess I have to kill them.
---
Heatran (
) @ Choice Scarf
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Earth Power
- Explosion
- Overheat
- Hidden Power [Ice]
I dunno why this is even on the team, he doesnt fit in at all. Oh well.
---
Vaporeon (
) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Substitute
- Surf
- Wish
- Baton Pass
My second way of switching in my trappers... wish/baton pass/sub gets in whoever I need. Sub-passing to Dugtrio is an especially effective technique.
---
Thats it. Good? Not really. Hilarious? Very yes.
Crobat (

Ability: Inner Focus
EVs: 128 Def/252 Spd/128 SDef
Jolly nature (+Spd, -SAtk)
- U-turn
- Taunt
- Hypnosis
- Sunny Day
This has become my favorite lead by far. Taunt stops everything that doesn't attack, hypnosis stops things that do, and u-turn gets me out of a bad situation. U-turn is also especially important because....
---
Charizard (

Ability: Blaze
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Belly Drum
- Fire Punch
- Earthquake
Okay, lets say I hypnosis'd something and u-turned out. If he didn't switch, I'd probably switch to charizard first. Its a standard bellyzard, nothing special. Coming off of an encore from Wobuffet is also pretty useful.
---
Wobbuffet (

Ability: Shadow Tag
EVs: 4 HP/252 Def/252 SDef
Bold nature (+Def, -Atk)
- Counter
- Encore
- Mirror Coat
- Safeguard
If its mildly threatening, I switch to wobuffet. Encore lets me know what to do next... for instance, if they attack, I kill with counter/mirror coat. This is especially even more potent coming potentially off of a taunt from crobat. If I manage to encore a status move, then I use safeguard and switch to...
---
Dugtrio (

Ability: Arena Trap
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Aerial Ace
- Sucker Punch
- Rock Slide
My secondary trapper, and I have a million ways to get him in, whether through u-turn, baton pass, or switching from Wobbuffet. They can't escape, so I guess I have to kill them.
---
Heatran (

Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Earth Power
- Explosion
- Overheat
- Hidden Power [Ice]
I dunno why this is even on the team, he doesnt fit in at all. Oh well.
---
Vaporeon (

Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Substitute
- Surf
- Wish
- Baton Pass
My second way of switching in my trappers... wish/baton pass/sub gets in whoever I need. Sub-passing to Dugtrio is an especially effective technique.
---
Thats it. Good? Not really. Hilarious? Very yes.