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my first thread post-my team

Lonestar_Phoenixxx

Smash Rookie
Joined
Oct 25, 2008
Messages
22
Location
North Carolina
take it easy on me, ive never competed in a tournament, just amongst friends.

Steelix@leftovers
Impish/Sturdy
252 HP/ 136 SpDef/120 Atk

stealth rock
roar
toxic
explosion

My leadoff/support? Start with stealth rock, follow through with toxic. switch out pkmn. toxic, switch. all pkmn switching in hurt by stealth rock. explosion last ditch effort if hp low.




Luxray@King's Rock
Rash/Intimidate
4 Atk/ 252 SpAtk/ 252 Spd

thunder wave
swagger
thunder fang
hidden power (ice 70)

My trademark pokemon. You may have heard of para-flinchers, you may have even heard of para-fusionists, but I have the parafusionflincher! Begin with thunder wave (or if feeling overwhelmed/lucky, thunder fang). follow with swagger. begin the flinching using thunder fang, use hidden power if they get out of line. I have finished a few of my friends entire teams with this pokemon. (after steelix)



Infernape@Life Orb/Expert Belt
Jolly/Blaze
4 HP/ 252 Atk/ 252 Spd

flare blitz
close combat
grass knot
shadow claw

I'll try and use tournament terminology so i think this one is a sweeper. If not, please correct me, because ive been telling people it is, and probably sounding real stupid. Big risk running flare blitz with life orb, so expert belt may be a better choice...also, a lot of folks scoff at shadow claw, but i find it to be one of my only good shot at (among afew others) gengar, unless life orb has taken me within range for blaze, in which case flare blitz is costly, but effective.



Vaporeon@Expert Belt
Lax/Water Absorb
188 HP/ 252 Def/ 68 SpAtk

fire fang
ice beam
dig
surf

FIRST THINGS FIRST...i dont wanna see anyone on this thread post about fire fang! What do two adult flareons, both of which know fire fang, pass on to their child? EXACTLY!!!!
Now, that being said, she covers a wide spectrum of type advantages with this moveset, in addition to being able to reliably OHKO a Garchomp without the yacha berry.



Lucario@Leftovers
Adamant/Inner Focus
4 HP/ 252 Atk/ 252 Spd

close combat
zen headbutt
earthquake
swords dance

open with swords dance. sweep. that's all.



Togekiss@King's Rock
Calm/Serene Grace
252 HP/ 4 SpAtk/ 252 SpDef

thunder wave
air slash
roost/swagger
psychic

Serene grace ROCKS. I dont even need kings rock for para-flinching here, but with it, its pretty much unstoppable. subbing for life orb would become easy with roost kept.

post/pm me with critiques please.
 

roy is my boi

Smash Journeyman
Joined
Mar 30, 2007
Messages
362
Location
<3 Tifa Lockheart
not very gud at this rating thingy but i guess ill try
take it easy on me, ive never competed in a tournament, just amongst friends.

Steelix@leftovers
Impish/Sturdy
252 HP/ 136 SpDef/120 Atk

stealth rock
roar
toxic
explosion

My leadoff/support? Start with stealth rock, follow through with toxic. switch out pkmn. toxic, switch. all pkmn switching in hurt by stealth rock. explosion last ditch effort if hp low.
most likely will not work because of taunters. other than that its OKAY i guess
Luxray@King's Rock
Rash/Intimidate
4 Atk/ 252 SpAtk/ 252 Spd

thunder wave
swagger
thunder fang
hidden power (ice 70)

My trademark pokemon. You may have heard of para-flinchers, you may have even heard of para-fusionists, but I have the parafusionflincher! Begin with thunder wave (or if feeling overwhelmed/lucky, thunder fang). follow with swagger. begin the flinching using thunder fang, use hidden power if they get out of line. I have finished a few of my friends entire teams with this pokemon. (after steelix)
http://www.smogon.com/dp/items/kings_rock
king's rock is useless only adds 10% flinch on moves that have no secondary effect. this is basically a wanna be togekiss.
Infernape@Life Orb/Expert Belt
Jolly/Blaze
4 HP/ 252 Atk/ 252 Spd

flare blitz
close combat
grass knot
shadow claw

I'll try and use tournament terminology so i think this one is a sweeper. If not, please correct me, because ive been telling people it is, and probably sounding real stupid. Big risk running flare blitz with life orb, so expert belt may be a better choice...also, a lot of folks scoff at shadow claw, but i find it to be one of my only good shot at (among afew others) gengar, unless life orb has taken me within range for blaze, in which case flare blitz is costly, but effective.
y r u using grass knot? just switch to eq or something. or u can make it mixed and change nature to naive and instead of using the costly flare blitz, u can use flamethrower/ fireblast
Vaporeon@Expert Belt
Lax/Water Absorb
188 HP/ 252 Def/ 68 SpAtk

fire fang
ice beam
dig
surf

FIRST THINGS FIRST...i dont wanna see anyone on this thread post about fire fang! What do two adult flareons, both of which know fire fang, pass on to their child? EXACTLY!!!!
Now, that being said, she covers a wide spectrum of type advantages with this moveset, in addition to being able to reliably OHKO a Garchomp without the yacha berry.
...y are u using 2 physical attacks? wish, toxic, sub, yawn, hp, would all be better choices.

Lucario@Leftovers
Adamant/Inner Focus
4 HP/ 252 Atk/ 252 Spd

close combat
zen headbutt
earthquake
swords dance

open with swords dance. sweep. that's all.
switch zen headbut for ice punch so u wont get walled by glisor. u might want to consider extreame speed and crunch too. but other than the zen headbut thing, its fine. oh and no leftovers on lucario, he is kinda frail and usually is 2hko'd by most moves, just use life orb/ expert belt
Togekiss@King's Rock
Calm/Serene Grace
252 HP/ 4 SpAtk/ 252 SpDef

thunder wave
air slash
roost/swagger
psychic

Serene grace ROCKS. I dont even need kings rock for para-flinching here, but with it, its pretty much unstoppable. subbing for life orb would become easy with roost kept.
yes ur right kings rock does nothing for you. switch kings rock with lefties and if u really want to piss people off use attract instead of phychic and maybe fit in a waterpulse.
Oh and btw, ur team can be sweeped by
Infernape @focus sash
jolly
252 atk/ 252 spe
earthquake
thunder punch
okay this is my first rate so it might not be that good cuz im not 0RLy, but i think i got most of ur mistakes and stuff.
 

MetaKnight63

Smash Apprentice
Joined
Mar 22, 2008
Messages
118
Location
Angleton, TX
Yeah, King's Rock is a noob item to see if they can PWN pros.

It makes no sense to have Grass Knot when you EV'd in ATK

Try to breed for a better nature than Jolly so it won't contradict your ATK.
 

Lonestar_Phoenixxx

Smash Rookie
Joined
Oct 25, 2008
Messages
22
Location
North Carolina
also, not to be an a$$, but kings rock would add 30 percent to thunder fang, as the equation is :

Original flinch percentage + kings rock added percentage = new percentage

kings rock added percentage = 30%(100-original percent value)
(100-10)
30%(90)

kings rock added percentage = 30

10 + 30 = 40
 

ozg82889

Smash Journeyman
Joined
Mar 21, 2006
Messages
248
Location
Antioch, CA
Yeah, King's Rock is a noob item to see if they can PWN pros.

It makes no sense to have Grass Knot when you EV'd in ATK

Try to breed for a better nature than Jolly so it won't contradict your ATK.


grass knot is for bulky waters. even though his sp. atk won't be great he will do decent dmg on bulky waters like swampert who is 4x grass weak.
ok on a careful 252 hp/88 sp. def swampert his infernape would do 58-68% more then enough for a revenge kill. if it was a mixape it could prabably OHKO using a +spd/atk/sp.atk -def/sp.def nature as infernape is already extreamly fragile anyway.

also jolly reduces sp. atk not atk.

you should learn to play the game before you comment.
 

jigglyppuff8

Smash Lord
Joined
Oct 10, 2006
Messages
1,241
Location
PA, USA ⊂(゚ヮ゚)⊃
Quad-posting is bad. 'Kay?

Also, Steelix won't work well against taunt leads which are pretty popular, Luxray sucks with using status moves, just stick to sweeping, King's Rock is a Hax item, an item dependent on luck; The hax item clause bans such items, Infernape is OK but replace Shadow Claw, Vaporeon CAN'T LEARN FIRE FANG, when two Flareon with Fire Fang breed, Eevee doesn't get Fire Fang, DIG SUCKS POKEBALLS, it gives the opponent a free move to switch in a counter, THAT GOES FOR ALL SIMILAR MOVES, and as far as I know everyone else looks fine. I suck at rating...

EDIT: Use the EDIT button.
 

roy is my boi

Smash Journeyman
Joined
Mar 30, 2007
Messages
362
Location
<3 Tifa Lockheart
also, not to be an a$$, but kings rock would add 30 percent to thunder fang, as the equation is :

Original flinch percentage + kings rock added percentage = new percentage

kings rock added percentage = 30%(100-original percent value)
(100-10)
30%(90)

kings rock added percentage = 30

10 + 30 = 40


http://bulbapedia.bulbagarden.net/wiki/List_of_moves_that_cause_flinching
Dude srsly. Did u even read what I said about King's Rock? IT ONLY WORKS ON THINGS WITH NO SECONDARY EFFECT. srsly

grass knot is for bulky waters. even though his sp. atk won't be great he will do decent dmg on bulky waters like swampert who is 4x grass weak.
ok on a careful 252 hp/88 sp. def swampert his infernape would do 58-68% more then enough for a revenge kill. if it was a mixape it could prabably OHKO using a +spd/atk/sp.atk -def/sp.def nature as infernape is already extreamly fragile anyway.

also jolly reduces sp. atk not atk.

you should learn to play the game before you comment.
He meant Sp.Attack. Why would u have Jolly and Grass Knot?
 
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