Alright. When you begin a match, Olimar starts with 3 Pikmin. So pick 3 more. As I said, Olimar doesn't have many attacks that don't involve Pikmin.
Alright. The Pikmin have 5 colors that represent different elements according to their color.
Though the purple Pikmin can only be used in short range since they don't fly far. Also Pikmin don't fly very far. So you would need to get close enough to use them. In the heat of combat, you have to pick Pikmin fast. 6 B presses in under 3/4 of a second or faster. Olimar can't defend himself without Pikmin. Also, all Pikmin die when Olimar is KOd. So you'll have to use the invincibility frames to get as many Pikmin as you can. He can hold up to 6. Olimar can't grab without Pikmin either. He does have strong throw attacks though, with a great reach for a throw attempt. The Pikmin can be killed off though. Olimar isn't as fast as someone his size would be. He does have moderately powerful attacks. Oh yeah, whether you have a leave, bud or flower on your Pikmin doesn't matter. There isn't an increase in abilities or strength. And now for a list of his special move and a damage guide to his side smash. Other than that and what I told you, this is all I know. I haven't used him enough to know anything else.
B: Pick Pikmin.
Up B: Some tether grab like thing.
Down B: Call your Pikmin.
Side B: Throw Pikmin onto your enemy. A great time for that is if your enemy is stunned and you throw all your Pikmin onto them. They'll rack up 80 to slightly over 140% before your enemy recovers.
Side B damage guide:
White: hits up to 9 times for 54%
Blue: hits up to 8 times with 16%
Purple: hits once for 6% (the side B sends the purple Pikmin farther.)
Red: hits 8 times for 16%
Yellow: hits 8 times for 16%
Olimar's side smash:
These assume you're using the C-Stick or very short charge times.
Far range: (5 or more character spaces)
Blue: 6%
White: 9%
Red: 9%
Yellow: 6%
Purple: N/A. They fly but one or two character spaces.
Medium range: (4 character spaces)
Blue: 11%
White: 9%
Red: 12%
Yellow: 9%
Purple: N/A. Not in range.
Short range: (1-3 character spaces)
Blue: 15%
White: 11%
Red: 12%
Yellow: 9%
Purple:16%
Point blank rage: ( 1 character space or directly in front of a character.)
Blue: 15%
White: 9%
Red: 15%
Yellow: 13%
Purple: 18%
As you can see, Pikmin do varying amounts of damage. All of his attacks that involve Pikmin does varying damage. The ones that don't have a set damage. I haven't spent a lot of time using him.
Alright. The Pikmin have 5 colors that represent different elements according to their color.
Though the purple Pikmin can only be used in short range since they don't fly far. Also Pikmin don't fly very far. So you would need to get close enough to use them. In the heat of combat, you have to pick Pikmin fast. 6 B presses in under 3/4 of a second or faster. Olimar can't defend himself without Pikmin. Also, all Pikmin die when Olimar is KOd. So you'll have to use the invincibility frames to get as many Pikmin as you can. He can hold up to 6. Olimar can't grab without Pikmin either. He does have strong throw attacks though, with a great reach for a throw attempt. The Pikmin can be killed off though. Olimar isn't as fast as someone his size would be. He does have moderately powerful attacks. Oh yeah, whether you have a leave, bud or flower on your Pikmin doesn't matter. There isn't an increase in abilities or strength. And now for a list of his special move and a damage guide to his side smash. Other than that and what I told you, this is all I know. I haven't used him enough to know anything else.
B: Pick Pikmin.
Up B: Some tether grab like thing.
Down B: Call your Pikmin.
Side B: Throw Pikmin onto your enemy. A great time for that is if your enemy is stunned and you throw all your Pikmin onto them. They'll rack up 80 to slightly over 140% before your enemy recovers.
Side B damage guide:
White: hits up to 9 times for 54%
Blue: hits up to 8 times with 16%
Purple: hits once for 6% (the side B sends the purple Pikmin farther.)
Red: hits 8 times for 16%
Yellow: hits 8 times for 16%
Olimar's side smash:
These assume you're using the C-Stick or very short charge times.
Far range: (5 or more character spaces)
Blue: 6%
White: 9%
Red: 9%
Yellow: 6%
Purple: N/A. They fly but one or two character spaces.
Medium range: (4 character spaces)
Blue: 11%
White: 9%
Red: 12%
Yellow: 9%
Purple: N/A. Not in range.
Short range: (1-3 character spaces)
Blue: 15%
White: 11%
Red: 12%
Yellow: 9%
Purple:16%
Point blank rage: ( 1 character space or directly in front of a character.)
Blue: 15%
White: 9%
Red: 15%
Yellow: 13%
Purple: 18%
As you can see, Pikmin do varying amounts of damage. All of his attacks that involve Pikmin does varying damage. The ones that don't have a set damage. I haven't spent a lot of time using him.