• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

My analysis of Toon Link

Chip.

you know what to do
Joined
Dec 18, 2006
Messages
1,884
Location
Spokane, Washington
Sup everyone,



I've come here to share my thoughts, critiques, and strategies with Toon Link since I played him.

I just got 9th at my first tournament going all Toon Link for my first time playing the game around last week. Granted, that's not spectacular or anything but I did do my best playing as a new charachter my first time. I understand that Brawl is coming out in 3 days (well 2 now lol) but for the many people who are going to main toon Link I feel that you should read what I have to say about him and all of his moves. This is so you can know what moves are great, what moves are not so great, see when to use certain moves at certain times, etc. I put some time into making this so I hope you read all of it. If you have any questions about anything concerining toon Link I'd be happy to answer them. Enjoy!





Overview

Well, after playing toon Link for awhile I'll give you my thoughts: I'm impressed. He seems like a solid, well-balanced charachter that possesses long strings of combos that is uncommonly seen in Brawl. Yes, to all the young Link players in Melee this is Toon Link: the new Young Link. In fact it is Young Link still lol. He's young still. . . and he's Link :laugh:. Toon Link got just a little bit Luigified, but for the better. Anyway, you can't JUST play toon Link like you played young Link in Melee; you have to play him like you'd play Marth AND Young Link. He has a great spam game with well designed close combat moves. He's really different from Young Link. Anyway, I enjoyed and had a lot of fun playing as toon Link so I hope you do too!








If you want some specific critiques over his moves well here they are:


Specifics



Projectiles

His projectiles got nerfed in the long run, but are still very useful in certain matchups.

Bow- Yeah the bow doesn't have fire arrows anymore *sigh* lol. but that's not too bad. The bad thing is that the speed of the arrows are much much slower than adult Link's or Pit's arrows. The good thing is that me and Silent Wolf discovered how to shoot too arrows in a quick consectutive manner in one short hop (think of SHDL with Fox or Falco). Once you master how to do double bow spamming, then arrows become very useful assets for toon Link's arsenel.

Boomerang- Visually, the boomerang isn't very impressive. It looks a lot like Link's boomerang from smash 64 in how it spins in the air. Unfortunately, there is no more point-blank boomerang 19% damage thing anymore. . . or at least I don't think there is? I'm not sure. It's also pretty slow as well. BUT, the boomerang is still very useful for spamming at enemies and racking up some quick damage when you need it.

Bombs- Bombs got nerfed big time. Sorry guys, but you won't be busy using bombs anymore but instead shooting lots of arrows lol. Anyway, bombs don't have that juicy combo stun that allowed young Link from Melee to always get a free hit. In Brawl, they're a lot like Melee adult Link's bombs: puny stun time with almost no comboabiltity XD. On top of that, people catch bombs here and there like it's nothing. That's because you don't have to press ANYTHING to catch a bomb; the game catches it for you! It's kind've hard to explain. But yeah, bombs aren't that good anymore. Use them sparingly.

Arials

Dang! Toon Link rapez yo shiz with arials! Toon Link did get a tad bit Luigified but for the better. He has Marth arials now lolz. check it out.

Nair- Nair is awesome and is a great kill move. It's identical to Marth's Nair and is used the same way as well. When you use it, however, make sure you start it up right away and then fast-fall so you garuntee yourself an auto-cancel.

Bair- His Bair is Mega-Broken (is that a word? Well it is now anyway lol). This is, imo, his best arial. You can combo the crap out of charachters with this attack like there's no tomarrow. Use toon Link's bair like you would with Marth's Fair from Melee (or Brawl lolz) because it has HUGE combo potential as you all very well may know. At low percents you can unleash this juicy combo of Bair->Bair (in 1 short-hop)->double forward smash = a 40%ish combo. At higher % you can basically just follow up bair after bair and get hella damage when it's needed.

Fair- His Fair. . . meh *shrug*. It's alright, I guess. It could be better let's say. I thought toon Link's Fair was going to be identical to his Bair from what I heard and the videos that I saw of him but it's not. I mean,it has it's uses but it comes out reeeally slow compared to his Bair so it's harder to Auto-cancel. Not to mention it's landing lag is enormous as well if you don't happen to Auto-cancel (which throws the idea of double Fairs in a short-hop out the window). And on top of all that: it's not comboable -_-. The good news about it is that it's a great kill move, so that should be it's main purpose NOT for spacing and comboing stuff.

Uair- His Uair is still exactly the same as in Melee, but slightly better. The longer it stays out, the bigger the knockback (I THINK, so don't quote me on that =]). This is also a really great kill move; easily his best arial for off the top ko's. You can also string this move into a combo like Bair-> double jump Uair or something and get a kill with it. A great move overall.

Dair- His Dair is visually the same, but has been altered a little bit. The cool thing that strikes you the most is the automatic fast-fall properities that comes with it. Because toon Link is so floaty, this attack will really throw opponents off the first few times when toon Link falls at them like a rock and you can score some satisfying damage. Dair also has AMAZING spacing against opponents sheilds. If you hit their sheild, then toon Link will bounce a few times in the air with the hitbox still below him, but HE is still above them which means the guy your fighting can jump right into you again lol. Yeah it's cool. It's got spiking properties on it so that's always a plus.

Hookshot (arial)- Ah yes. The arial hookshot. This move is superb. The hookshot comes out fairly fast and hits the oppoenent straight in the face. It has way more range than toon Link's fair too so I believe this should replace toon Link's fair for face-to-face combat. Not to mention the best part: it has NO lag after landing. Not a bit. It's different from auto-canceling b/c auto-cancelling has 4 frames of lag but after landing with the arial hookshot you don't even have that 4 frames. You immediately go back to your standing animation as if you never left the ground. It's so good! I really don't think I was abusing this move as much as I should've been when I played.



Ground moves

Let's see. . .

Jabs- Jabs are really good. They have a lot of good range and you can do cool stuff like jab->jab->Dsmash/Usmash/whatever.

Utilt- is still the same good ol' Utilt. You can combo with it like you did in Melee. Probably still the same speed as it was in Melee too.

Dtilt- seems way faster and way less lagier than the Melee dtilt. But I did not find myself using it much; partly because I forgot the move existed every once and a while ;]. I think this could potentially have some good sheild pressure but I'm not positive.

Ftilt- Ftilt is exactly the same. Use it for spacing or a back-up kill move in case you've wasted your other kill moves by using it too much (the new stale move deterioration system thingy).

Dsmash- Aahhhhh no. Dsmash is way different now =(. It looks the same but it's trajectory is now all poopy. The first strike pulls the opponent behind Link and then the back end of the second slash hits them up and diagonal away from you. It's not a horizontal kill move anymore, but it definetly has some ko power left in it except for vertical ko's now. It's still a really good move.

Usmash- this is completely different now/Luigified. It's now one, single, clean stroke of his sword (Looks like his Utilt, except it's more profound and Link unleashes a hella battle cry). This move is really good for killing, so expect to use it out of your sheild to finish your opponent.

Fsmash- the Fsmash got buffed up. This is probably the strongest move toon Link posseses (same in Melee). It's still the exact same move as in Melee: the first strike keeps the opponent stunned while the second strike blasts them away into oblivion. The great news is that on Brawl, the first strike has much, much more stun time than young Link's Fsmash. So yeah, it *****.

Dash attack- got nerfed HARD. It's ********. I would go out as far as to say it's toon Link's worst move but I'm not sure since I have only played the game for roughly less than 24 hrs. But seriously it does nothing >_>. Well not really, but like when you hit with it,. . . it hits the opponent on their butt as if they just tripped. And they sit there. I really don't see much potential in this move, but just using the move for the sake of hitting an enemy with something rather than nothing; like if the guy is floating a little aways from you and all you can hit them with is a dash attack, then go for it. It doesn't have the neat horizontal, killing trajectory like in Melee sadly.

UpB- is really cool. It has the multiple hits on it like his spin attack did in Melee BUT it has some punch behind it too! The knockback almost rivals Link's now! UpB out of sheild is pretty useful: use the move to get the opponent away from you when your in your sheild so they leave you alone and you can spam them. You can also charge the UpB (despite it's not really that useful) it's still cool to see. It still won't kill ppl but that's okay. Although, his arial upB does actually kill pretty well. You can combo with full hop Bair->double jump->Bair->arial UpB and you can sometimes finish them off with it. This is one of my personal favorite moves.

Grabs

I love toon Link's grab. It seems about the same as in Melee (crappy grab range in comparison to adult Link) but I think the initial grab itself is a lot faster. Or at least, that's what my brother, Deva, kept telling me (he's an amazing Link player. Go check his and my vids out!). So yeah, sheild grabs seem better with toon Link maybe b/c of it's faster grab speed, but maybe not.

Dthrow is the same except is not as comboable

same with Uthrow

Fthrow seems no different either

Bthrow is the only one a bit different, but better. It ACTUALLY has knockback when you use it lol. I found myself using this move a lot more than a thought for some reason.


Recovery

Toon Link's recovery is AMAZING in this game! Man, you will never die because of how good toon Link's double jump and upB are for gaining distance toward the stage. Hookshot is kinda dumb but it could be used for mindgames. Soo yeah nothimg much else to say. His recovery is broken nuff said lol.








Well there you have it. I hope that if you read all that that you learned something only if you haven't played the game yet. If you got any questions I'll be happy to answer them. Later in time, I would like to add charachter specific matchups to the thread and other stuff. So yeah, that's about it. Ask anything you got! =)
 

D.B

Smash Ace
Joined
Apr 15, 2007
Messages
608
Location
Sauga, Ontario, Canada
Still reading but good stuff man, for the fair what you can do is when your opponent is recovering you can forward air (or neutral air but fair has more knockback) and then hold on to the edge and if you need to repeat. I've been testing this against people and it seems to work very well most of the time.
 

nopants

Smash Apprentice
Joined
Oct 16, 2006
Messages
88
While the bombs may not have the same properties that made them amazing in melee, they're still an essential part of Toon Link's game. Even though the hitstun on the explosion is fairly weak, it's still enough to put you in a slight advantage. In my experience, Toon Link's projectiles are most effective when used together. The bomb's lack of hitstun is easily compensated for when you have at least one other projectile in the air to hit right after the stun is gone.

The hookshot is unfortunately a lot worse than it looks. Last night I decided to try it out, and compared to Samus's beastly grapple, it's terrible. The range and speed are decent, but what really irked me about the move is the lack of hitstun. Samus's grapple has enormous hitstun compared to the amount of time it takes to use the move, but Toon Link's hitstun isn't even enough for him to hit the ground. It's more effective to simply space with projectiles and try to slip in with Toon Link's arials. Which, as you failed to note, have deceptively large hitboxes.

Also, you forgot to mention the best part of Toon Link! His absolute nonsense off-edge game. Seriously, Toon Link has the most rediculous edgeguarding and recovery games I have ever seen. One of the most effective edgeguards Toon Link has when the opponent is below the stage, is to simply run off the stage, and use either his Nair, Bair, or Uair. Even if you fastfall one of these, you will have enough time to recover onto the stage.

Also, my favorite trick of all time is when I'm recovering and the opponent is standing close to the edge. I double jump and Uair through the stage. This works on many stages because the stage kind of tapers off towards the ledge, allowing Toon Link's fabulous Uair to go through the level, and hit anybody who dares peer over the edge.
 

D20

Smash Lord
Joined
Mar 6, 2007
Messages
1,602
Location
Pittsburgh
This is a great lil overview! This should save me lots of time when I'm first starting to play.

I was wondering if you experimented with any of Toon Link's edge game. For example, can you ledge hop --> double arrow or ledge hop --> pull out a bomb --> regrab ledge? I think Toon Link could make up for the loss of on the stage mindgames with off the stage and on the ledge mindgames. However, I know nothing about the game's physics... I assume you still get invincibility frames when you grab the ledge?

Anyhow, good sh*t Chip!
 

nopants

Smash Apprentice
Joined
Oct 16, 2006
Messages
88
This is a great lil overview! This should save me lots of time when I'm first starting to play.

...
Toon Link has a monsterous second jump, so ledgehopping can put you above the enemy if you jump too quickly, but will leave you vulnerable if you jump too late. If you combine his high second jump with the relatively low-hitstun arrows, you're in a world of pain if you don't get lucky. Pulling a bomb is a little safer than using an arrow, but you still have a lot of dead time while you wait for him to pull out the bomb. When I want to pull out a bomb, I usually ledgehop away from the stage, pull out a bomb, and then DI back onto the ledge.

Like D.B said, it's often safer to ledgehop a well-spaced Nair or Fair, but that's not the only option you have. If you're feeling confident, you can always drop from the ledge and double jump a Uair through the stage. This may not get you back onto the stage, but it definitely gets some pressure off, even if the Uair doesn't connect. I'm not too sure on how safe this move is, though. Getting the Uair out doesn't take much time at all, but waiting for it to end so you can Up B back to the ledge takes a bit of time. So far I've never been punished for it, but I'm still cautious about it.

Every once in a while for a surprise you should ledgehop Toon Link's Up B. If the opponent is close to the ledge, they'll get caught in it, and get pushed away by that final hit. I don't recomend doing this frequently, though.

Ledge jumping (hitting X or Y on the ledge) gives a lot of invincibility, so never discount that. The main problem is that Toon Link doesn't have a whole lot of options out of the ledge jump, I always hope that I jump over them so that I can hit them with my Bair, because otherwise I'll probably have to air dodge down to the ground.
 

Chip.

you know what to do
Joined
Dec 18, 2006
Messages
1,884
Location
Spokane, Washington
This is a great lil overview! This should save me lots of time when I'm first starting to play.

I was wondering if you experimented with any of Toon Link's edge game. For example, can you ledge hop --> double arrow or ledge hop --> pull out a bomb --> regrab ledge? I think Toon Link could make up for the loss of on the stage mindgames with off the stage and on the ledge mindgames. However, I know nothing about the game's physics... I assume you still get invincibility frames when you grab the ledge?

Anyhow, good sh*t Chip!
Thanks D20 ^_^

You can ledge hop -> pull bomb but I'm not sure about ledgehopping-> double arrow. I never got to try it out. There was another thing I forgot to mention about toon Link: his ledgehopping game. It's not that great unfortunately and it's because of how ridiculously large his double jump is lol. You can't really ledge hop camp with invinciblility frames surrounding you the whole time like in Melee.

BUT I did develop an interesting new way to ledge hop camp and that's by using toon Link's upB instead of his double jump. Because of the new auto-sweet spot mechanic, you can fall down then upB and grab the edge very fast. You have to remember though there's a rule where 3/4 of your toon Link's upB must be finished before the auto sweetspot can be used, or something along those lines. UpB ledgehop camping won't keep you invincible, but imo it's better than the double jump because there's the gigantic hitbox enveloping toon Link while he does it, so your opponent can't hit you while you ledge hop ^_^

Sorry for the tangent lmao.

On another note, a really good option on the ledge to get back on to the stage is fall down from the ledge, then double jump, and before your coming up over the horizon of the stage start your Fair so it comes swinging in front of your face and sheilds you from harm n' stuff :laugh:.

While the bombs may not have the same properties that made them amazing in melee, they're still an essential part of Toon Link's game. Even though the hitstun on the explosion is fairly weak, it's still enough to put you in a slight advantage. In my experience, Toon Link's projectiles are most effective when used together. The bomb's lack of hitstun is easily compensated for when you have at least one other projectile in the air to hit right after the stun is gone.
Bombs aren't that good. I still use them here and there but like I said: they got nerfed hard. It's better to camp with the double short-hop arrows and the boomerang.


In my experience, Toon Link's projectiles are most effective when used together. The bomb's lack of hitstun is easily compensated for when you have at least one other projectile in the air to hit right after the stun is gone.
Obviously

The hookshot is unfortunately a lot worse than it looks. Last night I decided to try it out, and compared to Samus's beastly grapple, it's terrible. The range and speed are decent, but what really irked me about the move is the lack of hitstun. Samus's grapple has enormous hitstun compared to the amount of time it takes to use the move, but Toon Link's hitstun isn't even enough for him to hit the ground. It's more effective to simply space with projectiles and try to slip in with Toon Link's arials. Which, as you failed to note, have deceptively large hitboxes.
I'm not sure what you're talking about. Do you mean arial or ground hookshot?
 

Kabyk-Greenmyst

Smash Lord
Joined
Apr 21, 2006
Messages
1,618
Location
Leading my Drowned Knights into battle
This is a great overview and basic guide to Toon Link's moves, Chip. I'm going to go out on a limb here and assume you already have Brawl before the US release.
The info is general and specific, and works on a the overall feel. Definitely a great starting guide.

Would you mind if I linked this OP in the KotDK HQ thread? I want it to be a control center for everything Toon Link.
 

Chip.

you know what to do
Joined
Dec 18, 2006
Messages
1,884
Location
Spokane, Washington
They travel a fairly good distance. My guess would be probably 3/4 the length of FD. The only small problem is that they travel a bit slow but it's really not a biggie.

From my experience the SHDA is reeeally useful, you'll have to believe me. The other thing is only toon Link can do it too (I believe so). Adult Link and Pit are too poopy and old to do something as cool as toon Link's SHDA lmfao.
 

Chip.

you know what to do
Joined
Dec 18, 2006
Messages
1,884
Location
Spokane, Washington
This is a great overview and basic guide to Toon Link's moves, Chip. I'm going to go out on a limb here and assume you already have Brawl before the US release.
The info is general and specific, and works on a the overall feel. Definitely a great starting guide.

Would you mind if I linked this OP in the KotDK HQ thread? I want it to be a control center for everything Toon Link.
Hey thanks! I appreciate all these great comments thanks guys haha ^_^

I actually did happen to play a Brawl tournament (it was about a week or 2 ago). It was my first time ever playing Brawl too. I was so excited! I played my best in the tournament and I came out with 9th place (with approximately 25-30 people there). For my first time playing the game I was pretty happy with myself. ^_^

And of course you can use this for the KotDK HQ place.
 
Top Bottom