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I showed this to the Audrey II thread, but I made a Multiversus moveset that acts as a sort-of stance changer!
Playstyle: Audrey II is a Tank character, but a rather unconventional one, being a character that needs momentum to grow into a much more potent threat.
That is to say, Audrey II has two movesets, or stances if you prefer. Audrey II starts the fight as a small potted plant, being carried by Seymour, who does most of the movement. However, each attack done by Audrey II that lands on the opponent feeds it some of their blood. Once the meter is filled, Audrey II becomes [SATIATED] and shifts its stance. Now it's a massive, mobile plant monster, while Seymour stays in the background, terrified over what he's wrought.
[SEYMOUR MODE] Moveset
Grounded Neutral Attack - Plant Food: A chargeable attack where Audrey II lunges forward and snaps three times, biting the foe.
Aerial Neutral Attack - Plant Food: The same as on the ground, but not chargeable. This allows Seymour to more easily feed Audrey II in different situations.
Grounded Side Attack - Chop, Chomp, Chomp: Seymour swings his axe down, and then as he moves forward, Audrey II delivers two strong bites.
Aerial Side Attack - Overhead Slice: Seymour swings his axe and sends the foe rocketing down if the axe head connects.
Grounded Up Attack - Zap: Seymour lifts a power cable into the air, zapping whoever's above him.
Aerial Up Attack - Arching Zap: Seymour lifts up a power cable and shocks anyone above him in an arc.
Grounded Down Attack - Clean Sweep: Seymour sweeps the ground ahead of him with a broom, which pushes the foe away just enough to combo into several of Audrey II's biting attacks.
Aerial Down Attack - Broom Beating: Seymour swings his broom down below him.
Grounded Neutral Special - Feed Me, Seymour: Audrey II chomps down hard on a foe, and chews. This acts as a sort of command grab, where after Audrey II is done chewing, it can spit them out in any direction. Using this move when Audrey II is fully [SATIATED] changes the player from [SEYMOUR MODE] to [AUDREY II MODE] for the remainder of the match. Audrey II will grow much larger, exploding out of its pot and sending Seymour into the background. The shrapnel from the exploding flower pot also hurts enemies.
Aerial Neutral Special - Same as the grounded variant.
Grounded Side Special - Flit Gun: Seymour sprays an insecticide flit gun and creates a blast of repellent, which helps block incoming projectiles.
Aerial Side Special - Same as the grounded variant.
Grounded Up Special - Root Whip - Audrey II snaps one of its roots upwards as a whip, similar to Pikmin Chain.
Aerial Up Special - The same as on the ground, but this can snap back onto the stage.
Grounded Down Special - Feed the Plant: Seymour lets Audrey II chew on his hand. This increases Audrey II's meter, but also damages Seymour more the longer the button is held. A high risk high reward move.
Aerial Down Special - Same as the grounded version.
[AUDREY II MODE]
Grounded Neutral Attack - Vine Barrage: Audrey II produces a chargeable mass of vines that rapidly whip in front of it.
Aerial Neutral Attack - Spreading Vines: Similar to the grounded version, but the vines spread out in a circle around Audrey II instead.
Grounded Side Attack - Nature Calls...: Audrey II shoots out a chargeable, massive vine straight ahead. This move stabs right through projectiles to smash into foes.
Aerial Side Attack - You've Been Had: Audrey II takes a massive vine and slams it down in front of it, meteoring foes caught by it.
Grounded Up Attack - Up Yours: Audrey II lunges straight upwards with a massive bite.
Aerial Up Attack - Backup Buds: Audrey II swings a vine with three small buds attached to it in an arc above it, with all three biting throughout the move.
Grounded Down Attack - Mean Green Mother: Audrey II charges up and shoots out vines from either side of it from the ground, with small buds snapping at foes they hit.
Aerial Down Attack - Change Your Tone: Audrey II takes two large vines and slams them together...like a scissor kick but for something without legs.
Grounded Neutral Special - Feed Me!: Very similar to the neutral special from [SEYMOUR MODE], but does significantly more damage, and, if successful, gives Audrey II more [ARMOR]. Using this move while grounded next to Seymour will have Audrey II [EAT SEYMOUR] to regain 30% health. This can only be done once per game, as Seymour is now gone. After Seymour is eaten, Audrey II can also spit out his glasses as a strong, one-time [Projectile].
Aerial Neutral Special - Same as the grounded variant.
Grounded Side Special - Mean and Green: Audrey II aims a reticle across the ground, which can be moved by the player. Upon release, a massive vine shoots out of the desired spot. This vine acts as an [ARMORED WALL] that can stop projectiles. If the vine connects with a foe instead, it acts as a [COMMAND GRAB], and you can either flick them away, or throw them back toward Audrey II's mouth, which combos into Neutral Special.
Aerial Side Special - From Outer Space: Audrey II shoots out its roots toward the stage. This can be aimed. Once the vines connect to either the stage or a foe, Audrey II rockets down toward the target, doing heavy damage on impact.
Grounded Up Special - Cascading Roots: Similar to the up special in [SEYMOUR MODE], but much stronger, as longer, larger roots are used.
Aerial Up Special - Same as grounded variant, but can cling to walls like a creeping vine.
Grounded Down Special - Don't You Threaten Me: Audrey II pulls out a gun, twirls it, and shoots a shot diagonally down in front of itself. If it hits nothing, it gains a [Ricochet] effect.
Aerial Down Special - Same as the grounded variant.
Passive Abilities: Audrey II takes significantly less damage from [Projectiles], and can heal 30% health once per match by eating Seymour. Audrey II can create an armored vine wall to aid allies, and can add armor to itself with Neutral Special.
That is to say, Audrey II has two movesets, or stances if you prefer. Audrey II starts the fight as a small potted plant, being carried by Seymour, who does most of the movement. However, each attack done by Audrey II that lands on the opponent feeds it some of their blood. Once the meter is filled, Audrey II becomes [SATIATED] and shifts its stance. Now it's a massive, mobile plant monster, while Seymour stays in the background, terrified over what he's wrought.
[SEYMOUR MODE] Moveset
Grounded Neutral Attack - Plant Food: A chargeable attack where Audrey II lunges forward and snaps three times, biting the foe.
Aerial Neutral Attack - Plant Food: The same as on the ground, but not chargeable. This allows Seymour to more easily feed Audrey II in different situations.
Grounded Side Attack - Chop, Chomp, Chomp: Seymour swings his axe down, and then as he moves forward, Audrey II delivers two strong bites.
Aerial Side Attack - Overhead Slice: Seymour swings his axe and sends the foe rocketing down if the axe head connects.
Grounded Up Attack - Zap: Seymour lifts a power cable into the air, zapping whoever's above him.
Aerial Up Attack - Arching Zap: Seymour lifts up a power cable and shocks anyone above him in an arc.
Grounded Down Attack - Clean Sweep: Seymour sweeps the ground ahead of him with a broom, which pushes the foe away just enough to combo into several of Audrey II's biting attacks.
Aerial Down Attack - Broom Beating: Seymour swings his broom down below him.
Grounded Neutral Special - Feed Me, Seymour: Audrey II chomps down hard on a foe, and chews. This acts as a sort of command grab, where after Audrey II is done chewing, it can spit them out in any direction. Using this move when Audrey II is fully [SATIATED] changes the player from [SEYMOUR MODE] to [AUDREY II MODE] for the remainder of the match. Audrey II will grow much larger, exploding out of its pot and sending Seymour into the background. The shrapnel from the exploding flower pot also hurts enemies.
Aerial Neutral Special - Same as the grounded variant.
Grounded Side Special - Flit Gun: Seymour sprays an insecticide flit gun and creates a blast of repellent, which helps block incoming projectiles.
Aerial Side Special - Same as the grounded variant.
Grounded Up Special - Root Whip - Audrey II snaps one of its roots upwards as a whip, similar to Pikmin Chain.
Aerial Up Special - The same as on the ground, but this can snap back onto the stage.
Grounded Down Special - Feed the Plant: Seymour lets Audrey II chew on his hand. This increases Audrey II's meter, but also damages Seymour more the longer the button is held. A high risk high reward move.
Aerial Down Special - Same as the grounded version.
[AUDREY II MODE]
Grounded Neutral Attack - Vine Barrage: Audrey II produces a chargeable mass of vines that rapidly whip in front of it.
Aerial Neutral Attack - Spreading Vines: Similar to the grounded version, but the vines spread out in a circle around Audrey II instead.
Grounded Side Attack - Nature Calls...: Audrey II shoots out a chargeable, massive vine straight ahead. This move stabs right through projectiles to smash into foes.
Aerial Side Attack - You've Been Had: Audrey II takes a massive vine and slams it down in front of it, meteoring foes caught by it.
Grounded Up Attack - Up Yours: Audrey II lunges straight upwards with a massive bite.
Aerial Up Attack - Backup Buds: Audrey II swings a vine with three small buds attached to it in an arc above it, with all three biting throughout the move.
Grounded Down Attack - Mean Green Mother: Audrey II charges up and shoots out vines from either side of it from the ground, with small buds snapping at foes they hit.
Aerial Down Attack - Change Your Tone: Audrey II takes two large vines and slams them together...like a scissor kick but for something without legs.
Grounded Neutral Special - Feed Me!: Very similar to the neutral special from [SEYMOUR MODE], but does significantly more damage, and, if successful, gives Audrey II more [ARMOR]. Using this move while grounded next to Seymour will have Audrey II [EAT SEYMOUR] to regain 30% health. This can only be done once per game, as Seymour is now gone. After Seymour is eaten, Audrey II can also spit out his glasses as a strong, one-time [Projectile].
Aerial Neutral Special - Same as the grounded variant.
Grounded Side Special - Mean and Green: Audrey II aims a reticle across the ground, which can be moved by the player. Upon release, a massive vine shoots out of the desired spot. This vine acts as an [ARMORED WALL] that can stop projectiles. If the vine connects with a foe instead, it acts as a [COMMAND GRAB], and you can either flick them away, or throw them back toward Audrey II's mouth, which combos into Neutral Special.
Aerial Side Special - From Outer Space: Audrey II shoots out its roots toward the stage. This can be aimed. Once the vines connect to either the stage or a foe, Audrey II rockets down toward the target, doing heavy damage on impact.
Grounded Up Special - Cascading Roots: Similar to the up special in [SEYMOUR MODE], but much stronger, as longer, larger roots are used.
Aerial Up Special - Same as grounded variant, but can cling to walls like a creeping vine.
Grounded Down Special - Don't You Threaten Me: Audrey II pulls out a gun, twirls it, and shoots a shot diagonally down in front of itself. If it hits nothing, it gains a [Ricochet] effect.
Aerial Down Special - Same as the grounded variant.
Passive Abilities: Audrey II takes significantly less damage from [Projectiles], and can heal 30% health once per match by eating Seymour. Audrey II can create an armored vine wall to aid allies, and can add armor to itself with Neutral Special.